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/* the Music Player Daemon (MPD)
* (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PLAYER_H
#define PLAYER_H
#include "../config.h"
#include "mpd_types.h"
#include <stdio.h>
#include <sys/param.h>
#define PLAYER_STATE_STOP 0
#define PLAYER_STATE_PAUSE 1
#define PLAYER_STATE_PLAY 2
#define PLAYER_ERROR_NOERROR 0
#define PLAYER_ERROR_FILE 1
#define PLAYER_ERROR_AUDIO 2
#define PLAYER_ERROR_SYSTEM 3
#define PLAYER_ERROR_UNKTYPE 4
#define PLAYER_ERROR_FILENOTFOUND 5
/* 0->1->2->3->5 regular playback
* ->4->0 don't play queued song
*/
#define PLAYER_QUEUE_BLANK 0
#define PLAYER_QUEUE_FULL 1
#define PLAYER_QUEUE_DECODE 2
#define PLAYER_QUEUE_PLAY 3
#define PLAYER_QUEUE_STOP 4
#define PLAYER_QUEUE_EMPTY 5
#define PLAYER_QUEUE_UNLOCKED 0
#define PLAYER_QUEUE_LOCKED 1
typedef struct _PlayerControl {
mpd_sint8 decodeType;
mpd_sint8 volatile stop;
mpd_sint8 volatile play;
mpd_sint8 volatile pause;
mpd_sint8 volatile state;
mpd_sint8 volatile closeAudio;
mpd_sint8 error;
mpd_uint16 bitRate;
mpd_sint8 bits;
mpd_sint8 channels;
mpd_uint32 sampleRate;
float beginTime;
float totalTime;
float elapsedTime;
char file[MAXPATHLEN+1];
char erroredFile[MAXPATHLEN+1];
mpd_sint8 volatile queueState;
mpd_sint8 volatile queueLockState;
mpd_sint8 volatile lockQueue;
mpd_sint8 volatile unlockQueue;
mpd_sint8 volatile seek;
double seekWhere;
float crossFade;
mpd_uint16 softwareVolume;
double totalPlayTime;
int volatile decode_pid;
} PlayerControl;
void player_sigChldHandler(int pid, int status);
int playerPlay(FILE * fp, char * utf8file);
int playerSetPause(FILE * fp, int pause);
int playerPause(FILE * fp);
int playerStop(FILE * fp);
void playerCloseAudio();
void playerKill();
void playerProcessMessages();
int getPlayerTotalTime();
int getPlayerElapsedTime();
unsigned long getPlayerBitRate();
int getPlayerState();
void clearPlayerError();
char * getPlayerErrorStr();
int getPlayerError();
int playerInit();
int queueSong(char * utf8file);
int getPlayerQueueState();
void setQueueState(int queueState);
void playerQueueLock();
void playerQueueUnlock();
int playerSeek(FILE * fp, char * utf8file, float time);
void setPlayerCrossFade(float crossFadeInSeconds);
float getPlayerCrossFade();
int getPlayerSoftwareVolume();
void setPlayerSoftwareVolume(int volume);
double getPlayerTotalPlayTime();
unsigned int getPlayerSampleRate();
int getPlayerBits();
int getPlayerChannels();
#endif
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