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/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PLAYER_H
#define PLAYER_H
#include "../config.h"
#include "decode.h"
#include "mpd_types.h"
#include "song.h"
#include "os_compat.h"
#define PLAYER_STATE_STOP 0
#define PLAYER_STATE_PAUSE 1
#define PLAYER_STATE_PLAY 2
#define PLAYER_ERROR_NOERROR 0
#define PLAYER_ERROR_FILE 1
#define PLAYER_ERROR_AUDIO 2
#define PLAYER_ERROR_SYSTEM 3
#define PLAYER_ERROR_UNKTYPE 4
#define PLAYER_ERROR_FILENOTFOUND 5
/* 0->1->2->3->5 regular playback
* ->4->0 don't play queued song
*/
#define PLAYER_QUEUE_BLANK 0
#define PLAYER_QUEUE_FULL 1
#define PLAYER_QUEUE_DECODE 2
#define PLAYER_QUEUE_PLAY 3
#define PLAYER_QUEUE_STOP 4
#define PLAYER_QUEUE_EMPTY 5
#define PLAYER_QUEUE_UNLOCKED 0
#define PLAYER_QUEUE_LOCKED 1
typedef struct _PlayerControl {
Notify notify;
volatile mpd_sint8 stop;
volatile mpd_sint8 play;
volatile mpd_sint8 pause;
volatile mpd_sint8 state;
volatile mpd_sint8 closeAudio;
volatile mpd_sint8 error;
volatile mpd_uint16 bitRate;
volatile mpd_sint8 bits;
volatile mpd_sint8 channels;
volatile mpd_uint32 sampleRate;
volatile float totalTime;
volatile float elapsedTime;
volatile float fileTime;
Song *current_song;
Song *errored_song;
volatile mpd_sint8 queueState;
volatile mpd_sint8 queueLockState;
volatile mpd_sint8 lockQueue;
volatile mpd_sint8 unlockQueue;
volatile mpd_sint8 seek;
volatile double seekWhere;
volatile float crossFade;
volatile mpd_uint16 softwareVolume;
volatile double totalPlayTime;
} PlayerControl;
void wakeup_main_task(void);
void wait_main_task(void);
void wakeup_player_nb(PlayerControl *pc);
void player_sleep(PlayerControl *pc);
int playerPlay(int fd, Song * song);
int playerSetPause(int fd, int pause_flag);
int playerPause(int fd);
int playerStop(int fd);
void playerKill(void);
int getPlayerTotalTime(void);
int getPlayerElapsedTime(void);
unsigned long getPlayerBitRate(void);
int getPlayerState(void);
void clearPlayerError(void);
char *getPlayerErrorStr(void);
int getPlayerError(void);
int playerWait(int fd);
int queueSong(Song * song);
int getPlayerQueueState(void);
void setQueueState(int queueState);
void playerQueueLock(void);
void playerQueueUnlock(void);
int playerSeek(int fd, Song * song, float seek_time);
void setPlayerCrossFade(float crossFadeInSeconds);
float getPlayerCrossFade(void);
void setPlayerSoftwareVolume(int volume);
double getPlayerTotalPlayTime(void);
unsigned int getPlayerSampleRate(void);
int getPlayerBits(void);
int getPlayerChannels(void);
Song *playerCurrentDecodeSong(void);
void playerInit(void);
#endif
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