/* the Music Player Daemon (MPD)
* (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "player.h"
#include "decode.h"
#include "command.h"
#include "interface.h"
#include "playlist.h"
#include "ls.h"
#include "listen.h"
#include "log.h"
#include "utils.h"
#include "tables.h"
#include "directory.h"
#include "volume.h"
#include "playerData.h"
#include "permission.h"
#include "sig_handlers.h"
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>
#include <errno.h>
#include <fcntl.h>
volatile int player_pid = 0;
void clearPlayerPid() {
player_pid = 0;
}
static void resetPlayerMetadata() {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(pc->metadataState == PLAYER_METADATA_STATE_READ) {
pc->metadataState = PLAYER_METADATA_STATE_WRITE;
}
}
void resetPlayer() {
int pid;
clearPlayerPid();
getPlayerData()->playerControl.stop = 0;
getPlayerData()->playerControl.play = 0;
getPlayerData()->playerControl.pause = 0;
getPlayerData()->playerControl.lockQueue = 0;
getPlayerData()->playerControl.unlockQueue = 0;
getPlayerData()->playerControl.state = PLAYER_STATE_STOP;
getPlayerData()->playerControl.queueState = PLAYER_QUEUE_UNLOCKED;
getPlayerData()->playerControl.seek = 0;
getPlayerData()->playerControl.metadataState =
PLAYER_METADATA_STATE_WRITE;
pid = getPlayerData()->playerControl.decode_pid;
if(pid>0) kill(pid,SIGTERM);
getPlayerData()->playerControl.decode_pid = 0;
}
void player_sigChldHandler(int pid, int status) {
if(player_pid==pid) {
DEBUG("SIGCHLD caused by player process\n");
if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM &&
WTERMSIG(status)!=SIGINT)
{
ERROR("player process died from signal: %i\n",
WTERMSIG(status));
}
resetPlayer();
}
else if(pid==getPlayerData()->playerControl.decode_pid && player_pid<=0)
{
if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM) {
ERROR("(caught by master parent) "
"decode process died from a "
"non-TERM signal: %i\n",
WTERMSIG(status));
}
getPlayerData()->playerControl.decode_pid = 0;
}
}
int playerInit() {
blockSignals();
player_pid = fork();
if(player_pid==0) {
PlayerControl * pc = &(getPlayerData()->playerControl);
struct sigaction sa;
clearUpdatePid();
unblockSignals();
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
finishSigHandlers();
sa.sa_handler = decodeSigHandler;
while(sigaction(SIGCHLD,&sa,NULL)<0 && errno==EINTR);
while(sigaction(SIGTERM,&sa,NULL)<0 && errno==EINTR);
while(sigaction(SIGINT,&sa,NULL)<0 && errno==EINTR);
while(close(listenSocket)<0 && errno==EINTR);
freeAllInterfaces();
closeMp3Directory();
finishPlaylist();
closeTables();
finishPermissions();
finishCommands();
finishVolume();
while(1) {
if(pc->play) decode();
else if(pc->stop) pc->stop = 0;
else if(pc->pause) pc->pause = 0;
else if(pc->closeAudio) {
closeAudioDevice();
pc->closeAudio = 0;
kill(getppid(),SIGUSR1);
}
else if(pc->lockQueue) {
pc->queueLockState = PLAYER_QUEUE_LOCKED;
pc->lockQueue = 0;
}
else if(pc->unlockQueue) {
pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
pc->unlockQueue = 0;
}
else if(pc->cycleLogFiles) {
myfprintfCloseAndOpenLogFile();
pc->cycleLogFiles = 0;
}
else my_usleep(10000);
}
exit(EXIT_SUCCESS);
}
else if(player_pid<0) {
unblockSignals();
ERROR("player Problems fork()'ing\n");
player_pid = 0;
return -1;
}
unblockSignals();
return 0;
}
int playerPlay(FILE * fp, Song * song) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(fp==NULL) fp = stderr;
if(playerStop(fp)<0) return -1;
/*{
struct stat st;
if(stat(rmp2amp(utf8ToFsCharset(utf8file)),&st)<0) {
strncpy(pc->erroredFile,pc->file,MAXPATHLEN);
pc->erroredFile[MAXPATHLEN] = '\0';
pc->error = PLAYER_ERROR_FILENOTFOUND;
return 0;
}
}*/
if(song->tag) pc->fileTime = song->tag->time;
else pc->fileTime = 0;
strncpy(pc->utf8url, song->utf8url, MAXPATHLEN);
pc->utf8url[MAXPATHLEN] = '\0';
pc->play = 1;
if(player_pid==0 && playerInit()<0) {
pc->play = 0;
return -1;
}
resetPlayerMetadata();
while(player_pid>0 && pc->play) my_usleep(1000);
return 0;
}
int playerStop(FILE * fp) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) {
pc->stop = 1;
while(player_pid>0 && pc->stop) my_usleep(1000);
}
pc->queueState = PLAYER_QUEUE_BLANK;
playerQueueUnlock();
return 0;
}
void playerKill() {
int pid;
/*PlayerControl * pc = &(getPlayerData()->playerControl);
playerStop(stderr);
playerCloseAudio(stderr);
if(player_pid>0 && pc->closeAudio) sleep(1);*/
pid = player_pid;
if(pid>0) kill(pid,SIGTERM);
}
int playerPause(FILE * fp) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) {
pc->pause = 1;
while(player_pid>0 && pc->pause) my_usleep(1000);
}
return 0;
}
int playerSetPause(FILE * fp, int pause) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid<=0) return 0;
switch(pc->state) {
case PLAYER_STATE_PLAY:
if(pause) playerPause(fp);
break;
case PLAYER_STATE_PAUSE:
if(!pause) playerPause(fp);
break;
}
return 0;
}
int getPlayerElapsedTime() {
return (int)(getPlayerData()->playerControl.elapsedTime+0.5);
}
unsigned long getPlayerBitRate() {
return getPlayerData()->playerControl.bitRate;
}
int getPlayerTotalTime() {
return (int)(getPlayerData()->playerControl.totalTime+0.5);
}
int getPlayerState() {
return getPlayerData()->playerControl.state;
}
void clearPlayerError() {
getPlayerData()->playerControl.error = 0;
}
int getPlayerError() {
return getPlayerData()->playerControl.error;
}
char * getPlayerErrorStr() {
static char * error = NULL;
int errorlen = MAXPATHLEN+1024;
PlayerControl * pc = &(getPlayerData()->playerControl);
error = realloc(error,errorlen+1);
memset(error,0,errorlen+1);
switch(pc->error) {
case PLAYER_ERROR_FILENOTFOUND:
snprintf(error,errorlen,
"file \"%s\" does not exist or is inaccesible",
pc->erroredUrl);
break;
case PLAYER_ERROR_FILE:
snprintf(error,errorlen,"problems decoding \"%s\"",
pc->erroredUrl);
break;
case PLAYER_ERROR_AUDIO:
snprintf(error,errorlen,"problems opening audio device");
break;
case PLAYER_ERROR_SYSTEM:
snprintf(error,errorlen,"system error occured");
break;
case PLAYER_ERROR_UNKTYPE:
snprintf(error,errorlen,"file type of \"%s\" is unknown",
pc->erroredUrl);
default:
break;
}
errorlen = strlen(error);
error = realloc(error,errorlen+1);
if(errorlen) return error;
return NULL;
}
void playerCloseAudio() {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0) {
if(playerStop(stderr)<0) return;
pc->closeAudio = 1;
}
}
int queueSong(Song * song) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(pc->queueState==PLAYER_QUEUE_BLANK) {
strncpy(pc->utf8url, song->utf8url, MAXPATHLEN);
pc->utf8url[MAXPATHLEN] = '\0';
if(song->tag) pc->fileTime = song->tag->time;
else pc->fileTime = 0;
pc->queueState = PLAYER_QUEUE_FULL;
return 0;
}
return -1;
}
int getPlayerQueueState() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->queueState;
}
void setQueueState(int queueState) {
PlayerControl * pc = &(getPlayerData()->playerControl);
pc->queueState = queueState;
}
void playerQueueLock() {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_UNLOCKED)
{
pc->lockQueue = 1;
while(player_pid>0 && pc->lockQueue) my_usleep(1000);
}
}
void playerQueueUnlock() {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_LOCKED)
{
pc->unlockQueue = 1;
while(player_pid>0 && pc->unlockQueue) my_usleep(1000);
}
}
int playerSeek(FILE * fp, Song * song, float time) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(pc->state==PLAYER_STATE_STOP) {
commandError(fp, ACK_ERROR_PLAYER_SYNC,
"player not currently playing");
return -1;
}
if(strcmp(pc->utf8url, song->utf8url)!=0) {
if(song->tag) pc->fileTime = song->tag->time;
else pc->fileTime = 0;
strncpy(pc->utf8url, song->utf8url, MAXPATHLEN);
pc->utf8url[MAXPATHLEN] = '\0';
}
if(pc->error==PLAYER_ERROR_NOERROR) {
resetPlayerMetadata();
pc->seekWhere = time;
pc->seek = 1;
while(player_pid>0 && pc->seek) my_usleep(1000);
}
return 0;
}
float getPlayerCrossFade() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->crossFade;
}
void setPlayerCrossFade(float crossFadeInSeconds) {
PlayerControl * pc;
if(crossFadeInSeconds<0) crossFadeInSeconds = 0;
pc = &(getPlayerData()->playerControl);
pc->crossFade = crossFadeInSeconds;
}
void setPlayerSoftwareVolume(int volume) {
PlayerControl * pc;
volume = (volume>1000) ? 1000 : (volume<0 ? 0 : volume);
pc = &(getPlayerData()->playerControl);
pc->softwareVolume = volume;
}
int getPlayerSoftwareVolume() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->softwareVolume;
}
double getPlayerTotalPlayTime() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->totalPlayTime;
}
unsigned int getPlayerSampleRate() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->sampleRate;
}
int getPlayerBits() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->bits;
}
int getPlayerChannels() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->channels;
}
void playerCycleLogFiles() {
PlayerControl * pc = &(getPlayerData()->playerControl);
DecoderControl * dc = &(getPlayerData()->decoderControl);
pc->cycleLogFiles = 1;
dc->cycleLogFiles = 1;
}
/* this actually creates a dupe of the current metadata */
Song * playerCurrentDecodeSong() {
static Song * song = NULL;
static MetadataChunk * prev = NULL;
Song * ret = NULL;
PlayerControl * pc = &(getPlayerData()->playerControl);
if(pc->metadataState == PLAYER_METADATA_STATE_READ) {
DEBUG("playerCurrentDecodeSong: caught new metadata!\n");
if(prev) free(prev);
prev = malloc(sizeof(MetadataChunk));
memcpy(prev, &(pc->metadataChunk), sizeof(MetadataChunk));
if(song) freeJustSong(song);
song = newNullSong();
if(song->utf8url) free(song->utf8url);
song->utf8url = strdup(pc->currentUrl);
song->tag = metadataChunkToMpdTagDup(prev);
validateUtf8Tag(song->tag);
ret = song;
resetPlayerMetadata();
}
return ret;
}