/* the Music Player Daemon (MPD)
* (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "player.h"
#include "decode.h"
#include "command.h"
#include "interface.h"
#include "playlist.h"
#include "ls.h"
#include "listen.h"
#include "path.h"
#include "log.h"
#include "utils.h"
#include "tables.h"
#include "directory.h"
#include "volume.h"
#include "playerData.h"
#include "permission.h"
#include "sig_handlers.h"
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>
#include <errno.h>
#include <fcntl.h>
int player_pid = 0;
int player_termSent = 0;
void resetPlayer() {
int pid;
player_pid = 0;
player_termSent = 0;
getPlayerData()->playerControl.stop = 0;
getPlayerData()->playerControl.play = 0;
getPlayerData()->playerControl.pause = 0;
getPlayerData()->playerControl.lockQueue = 0;
getPlayerData()->playerControl.unlockQueue = 0;
getPlayerData()->playerControl.state = PLAYER_STATE_STOP;
getPlayerData()->playerControl.queueState = PLAYER_QUEUE_UNLOCKED;
getPlayerData()->playerControl.seek = 0;
/* kill decode process if it got left running */
pid = getPlayerData()->playerControl.decode_pid;
if(pid>0) kill(pid,SIGTERM);
getPlayerData()->playerControl.decode_pid = 0;
}
void player_sigChldHandler(int pid, int status) {
if(player_pid==pid) {
if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM) {
ERROR("player process died from a "
"non-TERM signal: %i\n",
WTERMSIG(status));
}
resetPlayer();
}
else if(pid==getPlayerData()->playerControl.decode_pid && player_pid<=0)
{
if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM) {
ERROR("(caught by master parent) "
"decode process died from a "
"non-TERM signal: %i\n",
WTERMSIG(status));
}
getPlayerData()->playerControl.decode_pid = 0;
}
}
int playerInit() {
blockSignals();
player_pid = fork();
if(player_pid==0) {
PlayerControl * pc = &(getPlayerData()->playerControl);
struct sigaction sa;
unblockSignals();
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
sa.sa_handler = SIG_IGN;
sigaction(SIGPIPE,&sa,NULL);
sigaction(SIGHUP,&sa,NULL);
sa.sa_handler = decodeSigHandler;
sigaction(SIGCHLD,&sa,NULL);
sigaction(SIGTERM,&sa,NULL);
close(listenSocket);
freeAllInterfaces();
closeMp3Directory();
finishPlaylist();
closeTables();
finishPaths();
finishPermissions();
finishCommands();
finishVolume();
while(1) {
if(pc->play) decode();
else if(pc->stop) pc->stop = 0;
else if(pc->pause) pc->pause = 0;
else if(pc->closeAudio) {
finishAudio();
pc->closeAudio = 0;
kill(getppid(),SIGUSR1);
}
else if(pc->lockQueue) {
pc->queueLockState = PLAYER_QUEUE_LOCKED;
pc->lockQueue = 0;
}
else if(pc->unlockQueue) {
pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
pc->unlockQueue = 0;
}
else my_usleep(10000);
}
exit(EXIT_SUCCESS);
}
else if(player_pid<0) {
unblockSignals();
ERROR("player Problems fork()'ing\n");
player_pid = 0;
return -1;
}
unblockSignals();
return 0;
}
int playerGetDecodeType(char * utf8file) {
if(!isFile(utf8file,NULL));
#ifdef HAVE_MAD
else if(hasMp3Suffix(utf8file)) return DECODE_TYPE_MP3;
#endif
#ifdef HAVE_OGG
else if(hasOggSuffix(utf8file)) return DECODE_TYPE_OGG;
#endif
#ifdef HAVE_FLAC
else if(hasFlacSuffix(utf8file)) return DECODE_TYPE_FLAC;
#endif
#ifdef HAVE_AUDIOFILE
else if(hasWaveSuffix(utf8file)) return DECODE_TYPE_AUDIOFILE;
#endif
#ifdef HAVE_FAAD
else if(hasAacSuffix(utf8file)) return DECODE_TYPE_AAC;
else if(hasMp4Suffix(utf8file)) return DECODE_TYPE_MP4;
#endif
return -1;
}
int playerPlay(FILE * fp, char * utf8file) {
PlayerControl * pc = &(getPlayerData()->playerControl);
int decodeType;
if(fp==NULL) fp = stderr;
if(playerStop(fp)<0) return -1;
{
struct stat st;
if(stat(rmp2amp(utf8ToFsCharset(utf8file)),&st)<0) {
strncpy(pc->erroredFile,pc->file,MAXPATHLEN);
pc->erroredFile[MAXPATHLEN] = '\0';
pc->error = PLAYER_ERROR_FILENOTFOUND;
return 0;
}
}
decodeType = playerGetDecodeType(utf8file);
if(decodeType < 0) {
strncpy(pc->erroredFile,pc->file,MAXPATHLEN);
pc->erroredFile[MAXPATHLEN] = '\0';
pc->error = PLAYER_ERROR_UNKTYPE;
return 0;
}
pc->decodeType = decodeType;
strncpy(pc->file,rmp2amp(utf8ToFsCharset(utf8file)),MAXPATHLEN);
pc->file[MAXPATHLEN] = '\0';
pc->play = 1;
if(player_pid==0 && playerInit()<0) {
pc->play = 0;
return -1;
}
while(player_pid>0 && pc->play) my_usleep(1000);
return 0;
}
int playerStop(FILE * fp) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) {
pc->stop = 1;
while(player_pid>0 && pc->stop) my_usleep(1000);
}
pc->queueState = PLAYER_QUEUE_BLANK;
playerQueueUnlock();
return 0;
}
void playerKill() {
int pid;
PlayerControl * pc = &(getPlayerData()->playerControl);
playerStop(stderr);
playerCloseAudio(stderr);
if(player_pid>0 && pc->closeAudio) sleep(1);
pid = player_pid;
if(pid>0) kill(pid,SIGTERM);
}
int playerPause(FILE * fp) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) {
pc->pause = 1;
while(player_pid>0 && pc->pause) my_usleep(1000);
}
return 0;
}
int playerSetPause(FILE * fp, int pause) {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid<=0) return 0;
switch(pc->state) {
case PLAYER_STATE_PLAY:
if(pause) playerPause(fp);
break;
case PLAYER_STATE_PAUSE:
if(!pause) playerPause(fp);
break;
}
return 0;
}
int getPlayerElapsedTime() {
return (int)(getPlayerData()->playerControl.elapsedTime+0.5);
}
unsigned long getPlayerBitRate() {
return getPlayerData()->playerControl.bitRate;
}
int getPlayerTotalTime() {
return (int)(getPlayerData()->playerControl.totalTime+0.5);
}
int getPlayerState() {
return getPlayerData()->playerControl.state;
}
void clearPlayerError() {
getPlayerData()->playerControl.error = 0;
}
int getPlayerError() {
return getPlayerData()->playerControl.error;
}
char * getPlayerErrorStr() {
static char error[2*MAXPATHLEN];
PlayerControl * pc = &(getPlayerData()->playerControl);
switch(pc->error) {
case PLAYER_ERROR_FILENOTFOUND:
sprintf(error,"file \"%s\" does not exist or is inaccesible",
pc->erroredFile);
return error;
case PLAYER_ERROR_FILE:
sprintf(error,"problems decoding \"%s\"",pc->erroredFile);
return error;
case PLAYER_ERROR_AUDIO:
sprintf(error,"problems opening audio device");
return error;
case PLAYER_ERROR_SYSTEM:
sprintf(error,"system error occured");
return error;
case PLAYER_ERROR_UNKTYPE:
sprintf(error,"file type of \"%s\" is unknown",pc->erroredFile);
return error;
default:
return NULL;
}
}
void playerCloseAudio() {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0) {
if(playerStop(stderr)<0) return;
pc->closeAudio = 1;
}
}
int queueSong(char * utf8file) {
PlayerControl * pc = &(getPlayerData()->playerControl);
int decodeType;
if(pc->queueState==PLAYER_QUEUE_BLANK) {
strncpy(pc->file,rmp2amp(utf8ToFsCharset(utf8file)),MAXPATHLEN);
pc->file[MAXPATHLEN] = '\0';
decodeType = playerGetDecodeType(utf8file);
if(decodeType < 0) return -1;
pc->decodeType = decodeType;
pc->queueState = PLAYER_QUEUE_FULL;
return 0;
}
return -1;
}
int getPlayerQueueState() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->queueState;
}
void setQueueState(int queueState) {
PlayerControl * pc = &(getPlayerData()->playerControl);
pc->queueState = queueState;
}
void playerQueueLock() {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_UNLOCKED)
{
pc->lockQueue = 1;
while(player_pid>0 && pc->lockQueue) my_usleep(1000);
}
}
void playerQueueUnlock() {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_LOCKED)
{
pc->unlockQueue = 1;
while(player_pid>0 && pc->unlockQueue) my_usleep(1000);
}
}
int playerSeek(FILE * fp, char * utf8file, float time) {
PlayerControl * pc = &(getPlayerData()->playerControl);
char * file;
int decodeType;
if(pc->state==PLAYER_STATE_STOP) {
myfprintf(fp,"%s player not currently playing\n",
COMMAND_RESPOND_ERROR);
return -1;
}
file = rmp2amp(utf8ToFsCharset(utf8file));
if(strcmp(pc->file,file)!=0) {
decodeType = playerGetDecodeType(utf8file);
if(decodeType < 0) {
printf("%s unknown file type: %s\n",
COMMAND_RESPOND_ERROR, utf8file);
return -1;
}
pc->decodeType = decodeType;
strncpy(pc->file,file,MAXPATHLEN);
pc->file[MAXPATHLEN] = '\0';
}
if(pc->error==PLAYER_ERROR_NOERROR) {
pc->seekWhere = time;
pc->seek = 1;
while(player_pid>0 && pc->seek) my_usleep(1000);
}
return 0;
}
float getPlayerCrossFade() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->crossFade;
}
void setPlayerCrossFade(float crossFadeInSeconds) {
PlayerControl * pc;
if(crossFadeInSeconds<0) crossFadeInSeconds = 0;
pc = &(getPlayerData()->playerControl);
pc->crossFade = crossFadeInSeconds;
}
void setPlayerSoftwareVolume(int volume) {
PlayerControl * pc;
volume = (volume>1000) ? 1000 : (volume<0 ? 0 : volume);
pc = &(getPlayerData()->playerControl);
pc->softwareVolume = volume;
}
int getPlayerSoftwareVolume() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->softwareVolume;
}
double getPlayerTotalPlayTime() {
PlayerControl * pc = &(getPlayerData()->playerControl);
if(pc->state==PLAYER_STATE_STOP) {
return pc->totalPlayTime;
}
return pc->totalPlayTime+pc->elapsedTime-pc->beginTime;
}
unsigned int getPlayerSampleRate() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->sampleRate;
}
int getPlayerBits() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->bits;
}
int getPlayerChannels() {
PlayerControl * pc = &(getPlayerData()->playerControl);
return pc->channels;
}