/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "player.h"
#include "path.h"
#include "decode.h"
#include "command.h"
#include "interface.h"
#include "playlist.h"
#include "ls.h"
#include "listen.h"
#include "log.h"
#include "utils.h"
#include "directory.h"
#include "volume.h"
#include "playerData.h"
#include "permission.h"
#include "sig_handlers.h"
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>
#include <errno.h>
#include <fcntl.h>
volatile int player_pid = 0;
void clearPlayerPid(void)
{
player_pid = 0;
}
static void resetPlayerMetadata(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
pc->metadataState = PLAYER_METADATA_STATE_WRITE;
}
}
static void resetPlayer(void)
{
int pid;
clearPlayerPid();
getPlayerData()->playerControl.stop = 0;
getPlayerData()->playerControl.play = 0;
getPlayerData()->playerControl.pause = 0;
getPlayerData()->playerControl.lockQueue = 0;
getPlayerData()->playerControl.unlockQueue = 0;
getPlayerData()->playerControl.state = PLAYER_STATE_STOP;
getPlayerData()->playerControl.queueState = PLAYER_QUEUE_UNLOCKED;
getPlayerData()->playerControl.seek = 0;
getPlayerData()->playerControl.metadataState =
PLAYER_METADATA_STATE_WRITE;
pid = getPlayerData()->playerControl.decode_pid;
if (pid > 0)
kill(pid, SIGTERM);
getPlayerData()->playerControl.decode_pid = 0;
}
void player_sigChldHandler(int pid, int status)
{
if (player_pid == pid)
{
DEBUG("SIGCHLD caused by player process\n");
if (WIFSIGNALED(status) &&
WTERMSIG(status) != SIGTERM &&
WTERMSIG(status) != SIGINT)
{
ERROR("player process died from signal: %i\n",
WTERMSIG(status));
}
resetPlayer();
}
else if (pid == getPlayerData()->playerControl.decode_pid &&
player_pid <= 0)
{
if (WIFSIGNALED(status) && WTERMSIG(status) != SIGTERM)
{
ERROR("(caught by master parent) "
"decode process died from a "
"non-TERM signal: %i\n", WTERMSIG(status));
}
getPlayerData()->playerControl.decode_pid = 0;
}
}
int playerInit(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
int pid;
pid = player_pid;
if (pid > 0) {
kill(pid, SIGCONT);
pc->wait = 0;
return 0;
}
blockSignals();
player_pid = fork();
if (player_pid==0)
{
clock_t start = clock();
unblockSignals();
setSigHandlersForDecoder();
closeAllListenSockets();
freeAllInterfaces();
finishPlaylist();
closeMp3Directory();
finishPermissions();
finishCommands();
finishVolume();
DEBUG("took %f to init player\n",
(float)(clock()-start)/CLOCKS_PER_SEC);
while (1) {
if (pc->play)
decode();
else if (pc->stop)
pc->stop = 0;
else if (pc->seek)
pc->seek = 0;
else if (pc->pause)
pc->pause = 0;
else if (pc->closeAudio) {
closeAudioDevice();
pc->closeAudio = 0;
kill(getppid(), SIGUSR1);
} else if (pc->lockQueue) {
pc->queueLockState = PLAYER_QUEUE_LOCKED;
pc->lockQueue = 0;
} else if (pc->unlockQueue) {
pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
pc->unlockQueue = 0;
} else if (pc->cycleLogFiles) {
cycle_log_files();
pc->cycleLogFiles = 0;
} else
my_usleep(10000);
}
exit(EXIT_SUCCESS);
}
else if (player_pid < 0)
{
unblockSignals();
ERROR("player Problems fork()'ing\n");
player_pid = 0;
return -1;
}
unblockSignals();
return 0;
}
int playerWait(int fd)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
int pid;
if (pc->wait)
return 0;
if (playerStop(fd) < 0)
return -1;
playerCloseAudio();
pid = player_pid;
if (pid > 0) {
pc->wait = 1;
kill(pid, SIGSTOP);
}
return 0;
}
int playerPlay(int fd, Song * song)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (playerStop(fd) < 0)
return -1;
if (song->tag)
pc->fileTime = song->tag->time;
else
pc->fileTime = 0;
copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
pathcpy_trunc(pc->utf8url, getSongUrl(song));
pc->play = 1;
if (playerInit() < 0) {
pc->play = 0;
return -1;
}
resetPlayerMetadata();
while (player_pid > 0 && pc->play)
my_usleep(1000);
return 0;
}
int playerStop(int fd)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
pc->stop = 1;
kill(player_pid, SIGCONT);
while (player_pid > 0 && pc->stop)
my_usleep(1000);
}
pc->queueState = PLAYER_QUEUE_BLANK;
playerQueueUnlock();
return 0;
}
void playerKill(void)
{
int pid;
pid = player_pid;
if (pid > 0) {
kill(pid, SIGCONT);
kill(pid, SIGTERM);
}
}
int playerPause(int fd)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
pc->pause = 1;
if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
kill(player_pid, SIGCONT);
while (player_pid > 0 && pc->pause)
my_usleep(1000);
}
return 0;
}
int playerSetPause(int fd, int pause)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (player_pid <= 0)
return 0;
switch (pc->state) {
case PLAYER_STATE_PLAY:
if (pause)
playerPause(fd);
break;
case PLAYER_STATE_PAUSE:
if (!pause)
playerPause(fd);
break;
}
return 0;
}
int getPlayerElapsedTime(void)
{
return (int)(getPlayerData()->playerControl.elapsedTime + 0.5);
}
unsigned long getPlayerBitRate(void)
{
return getPlayerData()->playerControl.bitRate;
}
int getPlayerTotalTime(void)
{
return (int)(getPlayerData()->playerControl.totalTime + 0.5);
}
int getPlayerState(void)
{
return getPlayerData()->playerControl.state;
}
void clearPlayerError(void)
{
getPlayerData()->playerControl.error = 0;
}
int getPlayerError(void)
{
return getPlayerData()->playerControl.error;
}
char *getPlayerErrorStr(void)
{
static char *error;
int errorlen = MAXPATHLEN + 1024;
PlayerControl *pc = &(getPlayerData()->playerControl);
error = xrealloc(error, errorlen);
error[0] = '\0';
switch (pc->error) {
case PLAYER_ERROR_FILENOTFOUND:
snprintf(error, errorlen,
"file \"%s\" does not exist or is inaccessible",
pc->erroredUrl);
break;
case PLAYER_ERROR_FILE:
snprintf(error, errorlen, "problems decoding \"%s\"",
pc->erroredUrl);
break;
case PLAYER_ERROR_AUDIO:
snprintf(error, errorlen, "problems opening audio device");
break;
case PLAYER_ERROR_SYSTEM:
snprintf(error, errorlen, "system error occured");
break;
case PLAYER_ERROR_UNKTYPE:
snprintf(error, errorlen, "file type of \"%s\" is unknown",
pc->erroredUrl);
default:
break;
}
errorlen = strlen(error);
error = xrealloc(error, errorlen + 1);
if (errorlen)
return error;
return NULL;
}
void playerCloseAudio(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (player_pid > 0) {
if (playerStop(STDERR_FILENO) < 0)
return;
pc->closeAudio = 1;
while (player_pid > 0 && pc->closeAudio)
my_usleep(1000);
}
}
int queueSong(Song * song)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (pc->queueState == PLAYER_QUEUE_BLANK) {
pathcpy_trunc(pc->utf8url, getSongUrl(song));
if (song->tag)
pc->fileTime = song->tag->time;
else
pc->fileTime = 0;
copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
pc->queueState = PLAYER_QUEUE_FULL;
return 0;
}
return -1;
}
int getPlayerQueueState(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->queueState;
}
void setQueueState(int queueState)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
pc->queueState = queueState;
}
void playerQueueLock(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
pc->lockQueue = 1;
while (player_pid > 0 && pc->lockQueue)
my_usleep(1000);
}
}
void playerQueueUnlock(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) {
pc->unlockQueue = 1;
while (player_pid > 0 && pc->unlockQueue)
my_usleep(1000);
}
}
int playerSeek(int fd, Song * song, float time)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (pc->state == PLAYER_STATE_STOP) {
commandError(fd, ACK_ERROR_PLAYER_SYNC,
"player not currently playing");
return -1;
}
if (strcmp(pc->utf8url, getSongUrl(song)) != 0) {
if (song->tag)
pc->fileTime = song->tag->time;
else
pc->fileTime = 0;
copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
pathcpy_trunc(pc->utf8url, getSongUrl(song));
}
if (pc->error == PLAYER_ERROR_NOERROR) {
resetPlayerMetadata();
pc->seekWhere = time;
pc->seek = 1;
while (player_pid > 0 && pc->seek)
my_usleep(1000);
}
return 0;
}
float getPlayerCrossFade(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->crossFade;
}
void setPlayerCrossFade(float crossFadeInSeconds)
{
PlayerControl *pc;
if (crossFadeInSeconds < 0)
crossFadeInSeconds = 0;
pc = &(getPlayerData()->playerControl);
pc->crossFade = crossFadeInSeconds;
}
void setPlayerSoftwareVolume(int volume)
{
PlayerControl *pc;
volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume);
pc = &(getPlayerData()->playerControl);
pc->softwareVolume = volume;
}
double getPlayerTotalPlayTime(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->totalPlayTime;
}
unsigned int getPlayerSampleRate(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->sampleRate;
}
int getPlayerBits(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->bits;
}
int getPlayerChannels(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
return pc->channels;
}
void playerCycleLogFiles(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
DecoderControl *dc = &(getPlayerData()->decoderControl);
pc->cycleLogFiles = 1;
dc->cycleLogFiles = 1;
}
/* this actually creates a dupe of the current metadata */
Song *playerCurrentDecodeSong(void)
{
static Song *song;
static MetadataChunk *prev;
Song *ret = NULL;
PlayerControl *pc = &(getPlayerData()->playerControl);
if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
DEBUG("playerCurrentDecodeSong: caught new metadata!\n");
if (prev)
free(prev);
prev = xmalloc(sizeof(MetadataChunk));
memcpy(prev, &(pc->metadataChunk), sizeof(MetadataChunk));
if (song)
freeJustSong(song);
song = newNullSong();
song->url = xstrdup(pc->currentUrl);
song->tag = metadataChunkToMpdTagDup(prev);
ret = song;
resetPlayerMetadata();
}
return ret;
}