/*
* Copyright (C) 2003-2010 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "output_thread.h"
#include "output_api.h"
#include "output_internal.h"
#include "chunk.h"
#include "pipe.h"
#include "player_control.h"
#include "filter_plugin.h"
#include "filter/convert_filter_plugin.h"
#include "filter/replay_gain_filter_plugin.h"
#include <glib.h>
#include <assert.h>
#include <stdlib.h>
#include <errno.h>
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "output"
static void ao_command_finished(struct audio_output *ao)
{
assert(ao->command != AO_COMMAND_NONE);
ao->command = AO_COMMAND_NONE;
g_mutex_unlock(ao->mutex);
notify_signal(&audio_output_client_notify);
g_mutex_lock(ao->mutex);
}
static bool
ao_enable(struct audio_output *ao)
{
GError *error = NULL;
bool success;
if (ao->really_enabled)
return true;
g_mutex_unlock(ao->mutex);
success = ao_plugin_enable(ao->plugin, ao->data, &error);
g_mutex_lock(ao->mutex);
if (!success) {
g_warning("Failed to enable \"%s\" [%s]: %s\n",
ao->name, ao->plugin->name, error->message);
g_error_free(error);
return false;
}
ao->really_enabled = true;
return true;
}
static void
ao_close(struct audio_output *ao, bool drain);
static void
ao_disable(struct audio_output *ao)
{
if (ao->open)
ao_close(ao, false);
if (ao->really_enabled) {
ao->really_enabled = false;
g_mutex_unlock(ao->mutex);
ao_plugin_disable(ao->plugin, ao->data);
g_mutex_lock(ao->mutex);
}
}
static const struct audio_format *
ao_filter_open(struct audio_output *ao,
struct audio_format *audio_format,
GError **error_r)
{
return filter_open(ao->filter, audio_format, error_r);
}
static void
ao_filter_close(struct audio_output *ao)
{
filter_close(ao->filter);
}
static void
ao_open(struct audio_output *ao)
{
bool success;
GError *error = NULL;
const struct audio_format *filter_audio_format;
struct audio_format_string af_string;
assert(!ao->open);
assert(ao->fail_timer == NULL);
assert(ao->pipe != NULL);
assert(ao->chunk == NULL);
/* enable the device (just in case the last enable has failed) */
if (!ao_enable(ao))
/* still no luck */
return;
/* open the filter */
filter_audio_format = ao_filter_open(ao, &ao->in_audio_format, &error);
if (filter_audio_format == NULL) {
g_warning("Failed to open filter for \"%s\" [%s]: %s",
ao->name, ao->plugin->name, error->message);
g_error_free(error);
ao->fail_timer = g_timer_new();
return;
}
ao->out_audio_format = *filter_audio_format;
audio_format_mask_apply(&ao->out_audio_format,
&ao->config_audio_format);
g_mutex_unlock(ao->mutex);
success = ao_plugin_open(ao->plugin, ao->data,
&ao->out_audio_format,
&error);
g_mutex_lock(ao->mutex);
assert(!ao->open);
if (!success) {
g_warning("Failed to open \"%s\" [%s]: %s",
ao->name, ao->plugin->name, error->message);
g_error_free(error);
ao_filter_close(ao);
ao->fail_timer = g_timer_new();
return;
}
convert_filter_set(ao->convert_filter, &ao->out_audio_format);
ao->open = true;
g_debug("opened plugin=%s name=\"%s\" "
"audio_format=%s",
ao->plugin->name, ao->name,
audio_format_to_string(&ao->out_audio_format, &af_string));
if (!audio_format_equals(&ao->in_audio_format,
&ao->out_audio_format))
g_debug("converting from %s",
audio_format_to_string(&ao->in_audio_format,
&af_string));
}
static void
ao_close(struct audio_output *ao, bool drain)
{
assert(ao->open);
ao->pipe = NULL;
ao->chunk = NULL;
ao->open = false;
g_mutex_unlock(ao->mutex);
if (drain)
ao_plugin_drain(ao->plugin, ao->data);
else
ao_plugin_cancel(ao->plugin, ao->data);
ao_plugin_close(ao->plugin, ao->data);
ao_filter_close(ao);
g_mutex_lock(ao->mutex);
g_debug("closed plugin=%s name=\"%s\"", ao->plugin->name, ao->name);
}
static void
ao_reopen_filter(struct audio_output *ao)
{
const struct audio_format *filter_audio_format;
GError *error = NULL;
ao_filter_close(ao);
filter_audio_format = ao_filter_open(ao, &ao->in_audio_format, &error);
if (filter_audio_format == NULL) {
g_warning("Failed to open filter for \"%s\" [%s]: %s",
ao->name, ao->plugin->name, error->message);
g_error_free(error);
/* this is a little code duplication fro ao_close(),
but we cannot call this function because we must
not call filter_close(ao->filter) again */
ao->pipe = NULL;
ao->chunk = NULL;
ao->open = false;
ao->fail_timer = g_timer_new();
g_mutex_unlock(ao->mutex);
ao_plugin_close(ao->plugin, ao->data);
g_mutex_lock(ao->mutex);
return;
}
convert_filter_set(ao->convert_filter, &ao->out_audio_format);
}
static void
ao_reopen(struct audio_output *ao)
{
if (!audio_format_fully_defined(&ao->config_audio_format)) {
if (ao->open) {
const struct music_pipe *mp = ao->pipe;
ao_close(ao, true);
ao->pipe = mp;
}
/* no audio format is configured: copy in->out, let
the output's open() method determine the effective
out_audio_format */
ao->out_audio_format = ao->in_audio_format;
audio_format_mask_apply(&ao->out_audio_format,
&ao->config_audio_format);
}
if (ao->open)
/* the audio format has changed, and all filters have
to be reconfigured */
ao_reopen_filter(ao);
else
ao_open(ao);
}
static const char *
ao_chunk_data(struct audio_output *ao, const struct music_chunk *chunk,
size_t *length_r)
{
assert(chunk != NULL);
assert(!music_chunk_is_empty(chunk));
assert(music_chunk_check_format(chunk, &ao->in_audio_format));
const char *data = chunk->data;
size_t length = chunk->length;
(void)ao;
assert(length % audio_format_frame_size(&ao->in_audio_format) == 0);
*length_r = length;
return data;
}
static const char *
ao_filter_chunk(struct audio_output *ao, const struct music_chunk *chunk,
size_t *length_r)
{
GError *error = NULL;
size_t length;
const char *data = ao_chunk_data(ao, chunk, &length);
if (length == 0) {
/* empty chunk, nothing to do */
*length_r = 0;
return data;
}
/* update replay gain */
if (ao->replay_gain_filter != NULL &&
chunk->replay_gain_serial != ao->replay_gain_serial) {
replay_gain_filter_set_info(ao->replay_gain_filter,
chunk->replay_gain_serial != 0
? &chunk->replay_gain_info
: NULL);
ao->replay_gain_serial = chunk->replay_gain_serial;
}
/* apply filter chain */
data = filter_filter(ao->filter, data, length, &length, &error);
if (data == NULL) {
g_warning("\"%s\" [%s] failed to filter: %s",
ao->name, ao->plugin->name, error->message);
g_error_free(error);
return NULL;
}
*length_r = length;
return data;
}
static bool
ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
{
GError *error = NULL;
assert(ao != NULL);
assert(ao->filter != NULL);
if (chunk->tag != NULL) {
g_mutex_unlock(ao->mutex);
ao_plugin_send_tag(ao->plugin, ao->data, chunk->tag);
g_mutex_lock(ao->mutex);
}
size_t size;
const char *data = ao_filter_chunk(ao, chunk, &size);
if (data == NULL) {
ao_close(ao, false);
/* don't automatically reopen this device for 10
seconds */
ao->fail_timer = g_timer_new();
return false;
}
while (size > 0 && ao->command == AO_COMMAND_NONE) {
size_t nbytes;
g_mutex_unlock(ao->mutex);
nbytes = ao_plugin_play(ao->plugin, ao->data, data, size,
&error);
g_mutex_lock(ao->mutex);
if (nbytes == 0) {
/* play()==0 means failure */
g_warning("\"%s\" [%s] failed to play: %s",
ao->name, ao->plugin->name, error->message);
g_error_free(error);
ao_close(ao, false);
/* don't automatically reopen this device for
10 seconds */
ao->fail_timer = g_timer_new();
return false;
}
assert(nbytes <= size);
assert(nbytes % audio_format_frame_size(&ao->out_audio_format) == 0);
data += nbytes;
size -= nbytes;
}
return true;
}
static const struct music_chunk *
ao_next_chunk(struct audio_output *ao)
{
return ao->chunk != NULL
/* continue the previous play() call */
? ao->chunk->next
/* get the first chunk from the pipe */
: music_pipe_peek(ao->pipe);
}
/**
* Plays all remaining chunks, until the tail of the pipe has been
* reached (and no more chunks are queued), or until a command is
* received.
*
* @return true if at least one chunk has been available, false if the
* tail of the pipe was already reached
*/
static bool
ao_play(struct audio_output *ao)
{
bool success;
const struct music_chunk *chunk;
assert(ao->pipe != NULL);
chunk = ao_next_chunk(ao);
if (chunk == NULL)
/* no chunk available */
return false;
ao->chunk_finished = false;
while (chunk != NULL && ao->command == AO_COMMAND_NONE) {
assert(!ao->chunk_finished);
ao->chunk = chunk;
success = ao_play_chunk(ao, chunk);
if (!success) {
assert(ao->chunk == NULL);
break;
}
assert(ao->chunk == chunk);
chunk = chunk->next;
}
ao->chunk_finished = true;
g_mutex_unlock(ao->mutex);
player_lock_signal();
g_mutex_lock(ao->mutex);
return true;
}
static void ao_pause(struct audio_output *ao)
{
bool ret;
g_mutex_unlock(ao->mutex);
ao_plugin_cancel(ao->plugin, ao->data);
g_mutex_lock(ao->mutex);
ao->pause = true;
ao_command_finished(ao);
do {
g_mutex_unlock(ao->mutex);
ret = ao_plugin_pause(ao->plugin, ao->data);
g_mutex_lock(ao->mutex);
if (!ret) {
ao_close(ao, false);
break;
}
} while (ao->command == AO_COMMAND_NONE);
ao->pause = false;
}
static gpointer audio_output_task(gpointer arg)
{
struct audio_output *ao = arg;
g_mutex_lock(ao->mutex);
while (1) {
switch (ao->command) {
case AO_COMMAND_NONE:
break;
case AO_COMMAND_ENABLE:
ao_enable(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_DISABLE:
ao_disable(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_OPEN:
ao_open(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_REOPEN:
ao_reopen(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_CLOSE:
assert(ao->open);
assert(ao->pipe != NULL);
ao_close(ao, false);
ao_command_finished(ao);
break;
case AO_COMMAND_PAUSE:
if (!ao->open) {
/* the output has failed after
audio_output_all_pause() has
submitted the PAUSE command; bail
out */
ao_command_finished(ao);
break;
}
ao_pause(ao);
/* don't "break" here: this might cause
ao_play() to be called when command==CLOSE
ends the paused state - "continue" checks
the new command first */
continue;
case AO_COMMAND_DRAIN:
if (ao->open) {
assert(ao->chunk == NULL);
assert(music_pipe_peek(ao->pipe) == NULL);
g_mutex_unlock(ao->mutex);
ao_plugin_drain(ao->plugin, ao->data);
g_mutex_lock(ao->mutex);
}
ao_command_finished(ao);
continue;
case AO_COMMAND_CANCEL:
ao->chunk = NULL;
if (ao->open)
ao_plugin_cancel(ao->plugin, ao->data);
ao_command_finished(ao);
/* the player thread will now clear our music
pipe - wait for a notify, to give it some
time */
if (ao->command == AO_COMMAND_NONE)
g_cond_wait(ao->cond, ao->mutex);
continue;
case AO_COMMAND_KILL:
ao->chunk = NULL;
ao_command_finished(ao);
g_mutex_unlock(ao->mutex);
return NULL;
}
if (ao->open && ao_play(ao))
/* don't wait for an event if there are more
chunks in the pipe */
continue;
if (ao->command == AO_COMMAND_NONE)
g_cond_wait(ao->cond, ao->mutex);
}
}
void audio_output_thread_start(struct audio_output *ao)
{
GError *e = NULL;
assert(ao->command == AO_COMMAND_NONE);
if (!(ao->thread = g_thread_create(audio_output_task, ao, true, &e)))
g_error("Failed to spawn output task: %s\n", e->message);
}