/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "output_thread.h"
#include "output_api.h"
#include "output_internal.h"
#include "chunk.h"
#include "pipe.h"
#include "player_control.h"
#include <glib.h>
#include <assert.h>
#include <stdlib.h>
#include <errno.h>
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "output"
static void ao_command_finished(struct audio_output *ao)
{
assert(ao->command != AO_COMMAND_NONE);
ao->command = AO_COMMAND_NONE;
notify_signal(&audio_output_client_notify);
}
static void
ao_close(struct audio_output *ao)
{
assert(ao->open);
ao->pipe = NULL;
g_mutex_lock(ao->mutex);
ao->chunk = NULL;
ao->open = false;
g_mutex_unlock(ao->mutex);
ao_plugin_close(ao->plugin, ao->data);
pcm_convert_deinit(&ao->convert_state);
g_debug("closed plugin=%s name=\"%s\"", ao->plugin->name, ao->name);
}
static bool
ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
{
const char *data = chunk->data;
size_t size = chunk->length;
GError *error = NULL;
assert(!music_chunk_is_empty(chunk));
assert(music_chunk_check_format(chunk, &ao->in_audio_format));
assert(size % audio_format_frame_size(&ao->in_audio_format) == 0);
if (chunk->tag != NULL)
ao_plugin_send_tag(ao->plugin, ao->data, chunk->tag);
if (size == 0)
return true;
if (!audio_format_equals(&ao->in_audio_format,
&ao->out_audio_format)) {
data = pcm_convert(&ao->convert_state,
&ao->in_audio_format, data, size,
&ao->out_audio_format, &size);
/* under certain circumstances, pcm_convert() may
return an empty buffer - this condition should be
investigated further, but for now, do this check as
a workaround: */
if (data == NULL)
return true;
}
while (size > 0 && ao->command == AO_COMMAND_NONE) {
size_t nbytes;
nbytes = ao_plugin_play(ao->plugin, ao->data, data, size,
&error);
if (nbytes == 0) {
/* play()==0 means failure */
g_warning("\"%s\" [%s] failed to play: %s",
ao->name, ao->plugin->name, error->message);
g_error_free(error);
ao_plugin_cancel(ao->plugin, ao->data);
ao_close(ao);
/* don't automatically reopen this device for
10 seconds */
g_mutex_lock(ao->mutex);
assert(ao->fail_timer == NULL);
ao->fail_timer = g_timer_new();
g_mutex_unlock(ao->mutex);
return false;
}
assert(nbytes <= size);
assert(nbytes % audio_format_frame_size(&ao->out_audio_format) == 0);
data += nbytes;
size -= nbytes;
}
return true;
}
static void ao_play(struct audio_output *ao)
{
bool success;
const struct music_chunk *chunk;
assert(ao->pipe != NULL);
g_mutex_lock(ao->mutex);
chunk = ao->chunk;
if (chunk != NULL)
/* continue the previous play() call */
chunk = chunk->next;
else
chunk = music_pipe_peek(ao->pipe);
ao->chunk_finished = false;
while (chunk != NULL && ao->command == AO_COMMAND_NONE) {
assert(!ao->chunk_finished);
ao->chunk = chunk;
g_mutex_unlock(ao->mutex);
success = ao_play_chunk(ao, chunk);
g_mutex_lock(ao->mutex);
if (!success) {
assert(ao->chunk == NULL);
break;
}
assert(ao->chunk == chunk);
chunk = chunk->next;
}
ao->chunk_finished = true;
g_mutex_unlock(ao->mutex);
notify_signal(&pc.notify);
}
static void ao_pause(struct audio_output *ao)
{
bool ret;
ao_plugin_cancel(ao->plugin, ao->data);
ao->pause = true;
ao_command_finished(ao);
do {
ret = ao_plugin_pause(ao->plugin, ao->data);
if (!ret) {
ao_close(ao);
break;
}
} while (ao->command == AO_COMMAND_NONE);
ao->pause = false;
}
static gpointer audio_output_task(gpointer arg)
{
struct audio_output *ao = arg;
bool ret;
GError *error;
while (1) {
switch (ao->command) {
case AO_COMMAND_NONE:
break;
case AO_COMMAND_OPEN:
assert(!ao->open);
assert(ao->fail_timer == NULL);
assert(ao->pipe != NULL);
assert(ao->chunk == NULL);
error = NULL;
ret = ao_plugin_open(ao->plugin, ao->data,
&ao->out_audio_format,
&error);
assert(!ao->open);
if (ret) {
pcm_convert_init(&ao->convert_state);
g_mutex_lock(ao->mutex);
ao->open = true;
g_mutex_unlock(ao->mutex);
g_debug("opened plugin=%s name=\"%s\" "
"audio_format=%u:%u:%u",
ao->plugin->name,
ao->name,
ao->out_audio_format.sample_rate,
ao->out_audio_format.bits,
ao->out_audio_format.channels);
if (!audio_format_equals(&ao->in_audio_format,
&ao->out_audio_format))
g_debug("converting from %u:%u:%u",
ao->in_audio_format.sample_rate,
ao->in_audio_format.bits,
ao->in_audio_format.channels);
} else {
g_warning("Failed to open \"%s\" [%s]: %s",
ao->name, ao->plugin->name,
error->message);
g_error_free(error);
ao->fail_timer = g_timer_new();
}
ao_command_finished(ao);
break;
case AO_COMMAND_CLOSE:
assert(ao->open);
assert(ao->pipe != NULL);
ao->pipe = NULL;
ao->chunk = NULL;
ao_plugin_cancel(ao->plugin, ao->data);
ao_close(ao);
ao_command_finished(ao);
break;
case AO_COMMAND_PAUSE:
if (!ao->open) {
/* the output has failed after
audio_output_all_pause() has
submitted the PAUSE command; bail
out */
ao_command_finished(ao);
break;
}
ao_pause(ao);
/* don't "break" here: this might cause
ao_play() to be called when command==CLOSE
ends the paused state - "continue" checks
the new command first */
continue;
case AO_COMMAND_CANCEL:
ao->chunk = NULL;
if (ao->open)
ao_plugin_cancel(ao->plugin, ao->data);
/* we must clear the notification now, because
the notify_wait() call below must wait
until audio_output_all_cancel() has cleared
the pipe; if another notification happens
to be still pending, we get a race
condition with a crash or an assertion
failure */
notify_clear(&ao->notify);
ao_command_finished(ao);
/* the player thread will now clear our music
pipe - wait for a notify, to give it some
time */
notify_wait(&ao->notify);
continue;
case AO_COMMAND_KILL:
ao->chunk = NULL;
ao_command_finished(ao);
return NULL;
}
if (ao->open)
ao_play(ao);
notify_wait(&ao->notify);
}
}
void audio_output_thread_start(struct audio_output *ao)
{
GError *e = NULL;
assert(ao->command == AO_COMMAND_NONE);
if (!(ao->thread = g_thread_create(audio_output_task, ao, true, &e)))
g_error("Failed to spawn output task: %s\n", e->message);
}