/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OUTPUT_BUFFER_H
#define OUTPUT_BUFFER_H
#include "pcm_utils.h"
#include "mpd_types.h"
#include "decode.h"
#include "inputStream.h"
#include "replayGain.h"
#define OUTPUT_BUFFER_DC_STOP -1
#define OUTPUT_BUFFER_DC_SEEK -2
/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
#define CHUNK_SIZE 1020
typedef struct _OutputBufferChunk {
mpd_uint16 chunkSize;
mpd_uint16 bitRate;
float times;
char data[CHUNK_SIZE];
} ob_chunk;
/**
* A ring set of buffers where the decoder appends data after the end,
* and the player consumes data from the beginning.
*/
typedef struct _OutputBuffer {
ob_chunk *chunks;
unsigned int size;
/** the index of the first decoded chunk */
unsigned int volatile begin;
/** the index after the last decoded chunk */
unsigned int volatile end;
/** non-zero if the player thread should only we woken up if
the buffer becomes non-empty */
int lazy;
AudioFormat audioFormat;
ConvState convState;
} OutputBuffer;
void ob_init(unsigned int size);
void ob_free(void);
void ob_clear(void);
void ob_flush(void);
/**
* When a chunk is decoded, we wake up the player thread to tell him
* about it. In "lazy" mode, we only wake him up when the buffer was
* previously empty, i.e. when the player thread has really been
* waiting for us.
*/
void ob_set_lazy(int lazy);
/** is the buffer empty? */
int ob_is_empty(void);
void ob_shift(void);
/**
* what is the position of the specified chunk number, relative to
* the first chunk in use?
*/
unsigned int ob_relative(const unsigned i);
/** determine the number of decoded chunks */
unsigned ob_available(void);
/**
* Get the absolute index of the nth used chunk after the first one.
* Returns -1 if there is no such chunk.
*/
int ob_absolute(const unsigned relative);
ob_chunk * ob_get_chunk(const unsigned i);
/* we send inStream for buffering the inputStream while waiting to
send the next chunk */
int ob_send(InputStream * inStream,
int seekable,
void *data,
size_t datalen,
float data_time,
mpd_uint16 bitRate, ReplayGainInfo * replayGainInfo);
void ob_skip(unsigned num);
#endif