/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "outputBuffer.h"
#include "utils.h"
#include "normalize.h"
#include "playerData.h"
void initOutputBuffer(unsigned int size)
{
assert(size > 0);
memset(&cb.convState, 0, sizeof(ConvState));
cb.chunks = xmalloc(size * sizeof(*cb.chunks));
cb.size = size;
cb.begin = 0;
cb.end = 0;
cb.chunks[0].chunkSize = 0;
}
void output_buffer_free(void)
{
assert(cb.chunks != NULL);
free(cb.chunks);
}
void clearOutputBuffer(void)
{
cb.end = cb.begin;
cb.chunks[cb.end].chunkSize = 0;
}
/** return the index of the chunk after i */
static inline unsigned successor(unsigned i)
{
assert(i <= cb.size);
++i;
return i == cb.size ? 0 : i;
}
/**
* Mark the tail chunk as "full" and wake up the player if is waiting
* for the decoder.
*/
static void output_buffer_expand(unsigned i)
{
int was_empty = outputBufferEmpty();
assert(i == (cb.end + 1) % cb.size);
assert(i != cb.end);
cb.end = i;
cb.chunks[i].chunkSize = 0;
if (was_empty)
/* if the buffer was empty, the player thread might be
waiting for us; wake it up now that another decoded
buffer has become available. */
decoder_wakeup_player();
}
void flushOutputBuffer(void)
{
OutputBufferChunk *chunk = outputBufferGetChunk(cb.end);
if (chunk->chunkSize > 0) {
unsigned int next = successor(cb.end);
if (next == cb.begin)
/* all buffers are full; we have to wait for
the player to free one, so don't flush
right now */
return;
output_buffer_expand(next);
}
}
int outputBufferEmpty(void)
{
return cb.begin == cb.end;
}
void outputBufferShift(void)
{
assert(cb.begin != cb.end);
assert(cb.begin < cb.size);
cb.begin = successor(cb.begin);
}
unsigned int outputBufferRelative(const unsigned i)
{
if (i >= cb.begin)
return i - cb.begin;
else
return i + cb.size - cb.begin;
}
unsigned availableOutputBuffer(void)
{
return outputBufferRelative(cb.end);
}
int outputBufferAbsolute(const unsigned relative)
{
unsigned i, max;
max = cb.end;
if (max < cb.begin)
max += cb.size;
i = (unsigned)cb.begin + relative;
if (i >= max)
return -1;
if (i >= cb.size)
i -= cb.size;
return (int)i;
}
OutputBufferChunk * outputBufferGetChunk(const unsigned i)
{
assert(i < cb.size);
return &cb.chunks[i];
}
/**
* Return the tail chunk which has room for additional data. If there
* is no room in the queue, this function blocks until the player
* thread has finished playing its current chunk.
*
* @return the positive index of the new chunk; OUTPUT_BUFFER_DC_SEEK
* if another thread requested seeking; OUTPUT_BUFFER_DC_STOP if
* another thread requested stopping the decoder.
*/
static int tailChunk(InputStream * inStream,
int seekable, float data_time, mpd_uint16 bitRate)
{
unsigned int next;
OutputBufferChunk *chunk;
chunk = outputBufferGetChunk(cb.end);
assert(chunk->chunkSize <= sizeof(chunk->data));
if (chunk->chunkSize == sizeof(chunk->data)) {
/* this chunk is full; allocate a new chunk */
next = successor(cb.end);
while (cb.begin == next) {
/* all chunks are full of decoded data; wait
for the player to free one */
if (dc.stop)
return OUTPUT_BUFFER_DC_STOP;
if (dc.seek) {
if (seekable) {
return OUTPUT_BUFFER_DC_SEEK;
} else {
dc.seekError = 1;
dc.seek = 0;
decoder_wakeup_player();
}
}
if (!inStream || bufferInputStream(inStream) <= 0) {
decoder_sleep();
}
}
output_buffer_expand(next);
chunk = outputBufferGetChunk(next);
assert(chunk->chunkSize == 0);
}
if (chunk->chunkSize == 0) {
/* if the chunk is empty, nobody has set bitRate and
times yet */
chunk->bitRate = bitRate;
chunk->times = data_time;
}
return cb.end;
}
int sendDataToOutputBuffer(InputStream * inStream,
int seekable, void *dataIn,
size_t dataInLen, float data_time, mpd_uint16 bitRate,
ReplayGainInfo * replayGainInfo)
{
size_t dataToSend;
char *data;
size_t datalen;
static char *convBuffer;
static size_t convBufferLen;
OutputBufferChunk *chunk = NULL;
if (cmpAudioFormat(&(cb.audioFormat), &(dc.audioFormat)) == 0) {
data = dataIn;
datalen = dataInLen;
} else {
datalen = pcm_sizeOfConvBuffer(&(dc.audioFormat), dataInLen,
&(cb.audioFormat));
if (datalen > convBufferLen) {
if (convBuffer != NULL)
free(convBuffer);
convBuffer = xmalloc(datalen);
convBufferLen = datalen;
}
data = convBuffer;
datalen = pcm_convertAudioFormat(&(dc.audioFormat), dataIn,
dataInLen, &(cb.audioFormat),
data, &(cb.convState));
}
if (replayGainInfo && (replayGainState != REPLAYGAIN_OFF))
doReplayGain(replayGainInfo, data, datalen, &cb.audioFormat);
else if (normalizationEnabled)
normalizeData(data, datalen, &cb.audioFormat);
while (datalen) {
int chunk_index = tailChunk(inStream, seekable,
data_time, bitRate);
if (chunk_index < 0)
return chunk_index;
chunk = outputBufferGetChunk(chunk_index);
dataToSend = sizeof(chunk->data) - chunk->chunkSize;
if (dataToSend > datalen)
dataToSend = datalen;
memcpy(chunk->data + chunk->chunkSize, data, dataToSend);
chunk->chunkSize += dataToSend;
datalen -= dataToSend;
data += dataToSend;
}
if (chunk != NULL && chunk->chunkSize == sizeof(chunk->data))
flushOutputBuffer();
return 0;
}
void output_buffer_skip(unsigned num)
{
int i = outputBufferAbsolute(num);
if (i >= 0)
cb.begin = i;
}