/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "outputBuffer.h"
#include "utils.h"
#include "normalize.h"
#include "playerData.h"
void ob_init(unsigned int size)
{
assert(size > 0);
memset(&ob.convState, 0, sizeof(ConvState));
ob.chunks = xmalloc(size * sizeof(*ob.chunks));
ob.size = size;
ob.begin = 0;
ob.end = 0;
ob.lazy = 0;
ob.chunks[0].chunkSize = 0;
}
void ob_free(void)
{
assert(ob.chunks != NULL);
free(ob.chunks);
}
void ob_clear(void)
{
ob.end = ob.begin;
ob.chunks[ob.end].chunkSize = 0;
}
/** return the index of the chunk after i */
static inline unsigned successor(unsigned i)
{
assert(i <= ob.size);
++i;
return i == ob.size ? 0 : i;
}
/**
* Mark the tail chunk as "full" and wake up the player if is waiting
* for the decoder.
*/
static void output_buffer_expand(unsigned i)
{
int was_empty = !ob.lazy || ob_is_empty();
assert(i == (ob.end + 1) % ob.size);
assert(i != ob.end);
ob.end = i;
ob.chunks[i].chunkSize = 0;
if (was_empty)
/* if the buffer was empty, the player thread might be
waiting for us; wake it up now that another decoded
buffer has become available. */
decoder_wakeup_player();
}
void ob_flush(void)
{
ob_chunk *chunk = ob_get_chunk(ob.end);
if (chunk->chunkSize > 0) {
unsigned int next = successor(ob.end);
if (next == ob.begin)
/* all buffers are full; we have to wait for
the player to free one, so don't flush
right now */
return;
output_buffer_expand(next);
}
}
void ob_set_lazy(int lazy)
{
ob.lazy = lazy;
}
int ob_is_empty(void)
{
return ob.begin == ob.end;
}
void ob_shift(void)
{
assert(ob.begin != ob.end);
assert(ob.begin < ob.size);
ob.begin = successor(ob.begin);
}
unsigned int ob_relative(const unsigned i)
{
if (i >= ob.begin)
return i - ob.begin;
else
return i + ob.size - ob.begin;
}
unsigned ob_available(void)
{
return ob_relative(ob.end);
}
int ob_absolute(const unsigned relative)
{
unsigned i, max;
max = ob.end;
if (max < ob.begin)
max += ob.size;
i = (unsigned)ob.begin + relative;
if (i >= max)
return -1;
if (i >= ob.size)
i -= ob.size;
return (int)i;
}
ob_chunk * ob_get_chunk(const unsigned i)
{
assert(i < ob.size);
return &ob.chunks[i];
}
/**
* Return the tail chunk which has room for additional data. If there
* is no room in the queue, this function blocks until the player
* thread has finished playing its current chunk.
*
* @return the positive index of the new chunk; OUTPUT_BUFFER_DC_SEEK
* if another thread requested seeking; OUTPUT_BUFFER_DC_STOP if
* another thread requested stopping the decoder.
*/
static int tailChunk(InputStream * inStream,
int seekable, float data_time, mpd_uint16 bitRate)
{
unsigned int next;
ob_chunk *chunk;
chunk = ob_get_chunk(ob.end);
assert(chunk->chunkSize <= sizeof(chunk->data));
if (chunk->chunkSize == sizeof(chunk->data)) {
/* this chunk is full; allocate a new chunk */
next = successor(ob.end);
while (ob.begin == next) {
/* all chunks are full of decoded data; wait
for the player to free one */
if (dc.stop)
return OUTPUT_BUFFER_DC_STOP;
if (dc.seek) {
if (seekable) {
return OUTPUT_BUFFER_DC_SEEK;
} else {
dc.seekError = 1;
dc.seek = 0;
decoder_wakeup_player();
}
}
if (!inStream || bufferInputStream(inStream) <= 0) {
decoder_sleep();
}
}
output_buffer_expand(next);
chunk = ob_get_chunk(next);
assert(chunk->chunkSize == 0);
}
if (chunk->chunkSize == 0) {
/* if the chunk is empty, nobody has set bitRate and
times yet */
chunk->bitRate = bitRate;
chunk->times = data_time;
}
return ob.end;
}
int ob_send(InputStream * inStream,
int seekable, void *dataIn,
size_t dataInLen, float data_time, mpd_uint16 bitRate,
ReplayGainInfo * replayGainInfo)
{
size_t dataToSend;
char *data;
size_t datalen;
static char *convBuffer;
static size_t convBufferLen;
ob_chunk *chunk = NULL;
if (cmpAudioFormat(&(ob.audioFormat), &(dc.audioFormat)) == 0) {
data = dataIn;
datalen = dataInLen;
} else {
datalen = pcm_sizeOfConvBuffer(&(dc.audioFormat), dataInLen,
&(ob.audioFormat));
if (datalen > convBufferLen) {
if (convBuffer != NULL)
free(convBuffer);
convBuffer = xmalloc(datalen);
convBufferLen = datalen;
}
data = convBuffer;
datalen = pcm_convertAudioFormat(&(dc.audioFormat), dataIn,
dataInLen, &(ob.audioFormat),
data, &(ob.convState));
}
if (replayGainInfo && (replayGainState != REPLAYGAIN_OFF))
doReplayGain(replayGainInfo, data, datalen, &ob.audioFormat);
else if (normalizationEnabled)
normalizeData(data, datalen, &ob.audioFormat);
while (datalen) {
int chunk_index = tailChunk(inStream, seekable,
data_time, bitRate);
if (chunk_index < 0)
return chunk_index;
chunk = ob_get_chunk(chunk_index);
dataToSend = sizeof(chunk->data) - chunk->chunkSize;
if (dataToSend > datalen)
dataToSend = datalen;
memcpy(chunk->data + chunk->chunkSize, data, dataToSend);
chunk->chunkSize += dataToSend;
datalen -= dataToSend;
data += dataToSend;
}
if (chunk != NULL && chunk->chunkSize == sizeof(chunk->data))
ob_flush();
return 0;
}
void ob_skip(unsigned num)
{
int i = ob_absolute(num);
if (i >= 0)
ob.begin = i;
}