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/*
* Copyright (C) 2003-2010 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* Maps directory and song objects to file system paths.
*/
#ifndef MPD_MAPPER_H
#define MPD_MAPPER_H
#include <stdbool.h>
#define PLAYLIST_FILE_SUFFIX ".m3u"
struct directory;
struct song;
void mapper_init(const char *_music_dir, const char *_playlist_dir);
void mapper_finish(void);
/**
* Returns true if a music directory was configured.
*/
bool
mapper_has_music_directory(void);
/**
* Determines the absolute file system path of a relative URI. This
* is basically done by converting the URI to the file system charset
* and prepending the music directory.
*/
char *
map_uri_fs(const char *uri);
/**
* Determines the file system path of a directory object.
*
* @param directory the directory object
* @return the path in file system encoding, or NULL if mapping failed
*/
char *
map_directory_fs(const struct directory *directory);
/**
* Determines the file system path of a directory's child (may be a
* sub directory or a song).
*
* @param directory the parent directory object
* @param name the child's name in UTF-8
* @return the path in file system encoding, or NULL if mapping failed
*/
char *
map_directory_child_fs(const struct directory *directory, const char *name);
/**
* Determines the file system path of a song. This must not be a
* remote song.
*
* @param song the song object
* @return the path in file system encoding, or NULL if mapping failed
*/
char *
map_song_fs(const struct song *song);
/**
* Maps a file system path (relative to the music directory or
* absolute) to a relative path in UTF-8 encoding.
*
* @param path_fs a path in file system encoding
* @return the relative path in UTF-8, or NULL if mapping failed
*/
char *
map_fs_to_utf8(const char *path_fs);
/**
* Returns the playlist directory.
*/
const char *
map_spl_path(void);
/**
* Maps a playlist name (without the ".m3u" suffix) to a file system
* path. The return value is allocated on the heap and must be freed
* with g_free().
*
* @return the path in file system encoding, or NULL if mapping failed
*/
char *
map_spl_utf8_to_fs(const char *name);
#endif
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