/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* Copyright (C) 2008 Max Kellermann <max@duempel.org>
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MPD_DECODER_API_H
#define MPD_DECODER_API_H
/*
* This is the public API which is used by decoder plugins to
* communicate with the mpd core.
*
*/
#include "input_stream.h"
#include "replayGain.h"
#include "tag.h"
#include "tag_id3.h"
#include "audio_format.h"
#include "playerData.h"
#include <stdbool.h>
enum decoder_command {
DECODE_COMMAND_NONE = 0,
DECODE_COMMAND_START,
DECODE_COMMAND_STOP,
DECODE_COMMAND_SEEK
};
struct decoder;
struct decoder_plugin {
const char *name;
/**
* optional, set this to NULL if the InputPlugin doesn't
* have/need one this must return < 0 if there is an error and
* >= 0 otherwise
*/
bool (*init)(void);
/**
* optional, set this to NULL if the InputPlugin doesn't have/need one
*/
void (*finish)(void);
/**
* this will be used to decode InputStreams, and is
* recommended for files and networked (HTTP) connections.
*
* @return false if the plugin cannot decode the stream, and
* true if it was able to do so (even if an error occured
* during playback)
*/
bool (*stream_decode)(struct decoder *, struct input_stream *);
/**
* use this if and only if your InputPlugin can only be passed
* a filename or handle as input, and will not allow callbacks
* to be set (like Ogg-Vorbis and FLAC libraries allow)
*
* @return false if the plugin cannot decode the file, and
* true if it was able to do so (even if an error occured
* during playback)
*/
bool (*file_decode)(struct decoder *, const char *path);
/**
* file should be the full path! Returns NULL if a tag cannot
* be found or read
*/
struct tag *(*tag_dup)(const char *file);
/* last element in these arrays must always be a NULL: */
const char *const*suffixes;
const char *const*mime_types;
};
/**
* Opaque handle which the decoder plugin passes to the functions in
* this header.
*/
struct decoder;
/**
* Notify the player thread that it has finished initialization and
* that it has read the song's meta data.
*/
void decoder_initialized(struct decoder * decoder,
const struct audio_format *audio_format,
bool seekable, float total_time);
const char *decoder_get_url(struct decoder * decoder, char * buffer);
enum decoder_command decoder_get_command(struct decoder * decoder);
/**
* Called by the decoder when it has performed the requested command
* (dc->command). This function resets dc->command and wakes up the
* player thread.
*/
void decoder_command_finished(struct decoder * decoder);
double decoder_seek_where(struct decoder * decoder);
void decoder_seek_error(struct decoder * decoder);
/**
* Blocking read from the input stream. Returns the number of bytes
* read, or 0 if one of the following occurs: end of file; error;
* command (like SEEK or STOP).
*/
size_t decoder_read(struct decoder *decoder,
struct input_stream *inStream,
void *buffer, size_t length);
/**
* This function is called by the decoder plugin when it has
* successfully decoded block of input data.
*
* We send inStream for buffering the inputStream while waiting to
* send the next chunk
*/
enum decoder_command
decoder_data(struct decoder *decoder,
struct input_stream *inStream,
void *data, size_t datalen, float data_time, uint16_t bitRate,
ReplayGainInfo * replayGainInfo);
/**
* This function is called by the decoder plugin when it has
* successfully decoded a tag.
*
* @param is an input stream which is buffering while we are waiting
* for the player
*/
enum decoder_command
decoder_tag(struct decoder *decoder, struct input_stream *is,
const struct tag *tag);
#endif