/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "decode.h"
#include "player.h"
#include "playerData.h"
#include "utils.h"
#include "pcm_utils.h"
#include "audio.h"
#include "path.h"
#include "log.h"
#include "sig_handlers.h"
#include "ls.h"
#include "utf8.h"
#include "os_compat.h"
/* called inside decoder_task (inputPlugins) */
void decoder_wakeup_player(void)
{
wakeup_player_nb();
}
void decoder_sleep(void)
{
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifyWait(&dc->notify);
wakeup_player_nb();
}
static void player_wakeup_decoder_nb(void)
{
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifySignal(&dc->notify);
}
/* called from player_task */
static void player_wakeup_decoder(void)
{
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifySignal(&dc->notify);
player_sleep();
}
static void stopDecode(DecoderControl * dc)
{
if (dc->start || dc->state != DECODE_STATE_STOP) {
dc->stop = 1;
do { player_wakeup_decoder_nb(); } while (dc->stop);
}
}
static void quitDecode(PlayerControl * pc, DecoderControl * dc)
{
stopDecode(dc);
pc->state = PLAYER_STATE_STOP;
dc->seek = 0;
pc->play = 0;
pc->stop = 0;
pc->pause = 0;
wakeup_main_task();
}
static unsigned calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af,
float totalTime)
{
unsigned int buffered_chunks, chunks;
if (pc->crossFade == 0 || pc->crossFade >= totalTime ||
!isCurrentAudioFormat(af))
return 0;
assert(pc->crossFade > 0);
assert(af->bits > 0);
assert(af->channels > 0);
assert(af->sampleRate > 0);
chunks = (af->sampleRate * af->bits * af->channels / 8.0 / CHUNK_SIZE);
chunks = (chunks * pc->crossFade + 0.5);
buffered_chunks = getPlayerData()->buffer.size;
assert(buffered_chunks >= buffered_before_play);
if (chunks > (buffered_chunks - buffered_before_play))
chunks = buffered_chunks - buffered_before_play;
return chunks;
}
static int waitOnDecode(PlayerControl * pc, DecoderControl * dc,
OutputBuffer * cb, int *decodeWaitedOn)
{
while (dc->start)
player_wakeup_decoder();
if (dc->error != DECODE_ERROR_NOERROR) {
pc->errored_song = pc->current_song;
pc->error = PLAYER_ERROR_FILE;
quitDecode(pc, dc);
return -1;
}
pc->totalTime = pc->fileTime;
pc->bitRate = 0;
pc->sampleRate = 0;
pc->bits = 0;
pc->channels = 0;
*decodeWaitedOn = 1;
return 0;
}
static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
OutputBuffer * cb, int *decodeWaitedOn, int *next)
{
int ret = -1;
if (dc->state == DECODE_STATE_STOP ||
dc->error != DECODE_ERROR_NOERROR ||
dc->current_song != pc->current_song) {
stopDecode(dc);
*next = -1;
clearOutputBuffer(cb);
dc->error = DECODE_ERROR_NOERROR;
dc->start = 1;
waitOnDecode(pc, dc, cb, decodeWaitedOn);
}
if (dc->state != DECODE_STATE_STOP && dc->seekable) {
*next = -1;
dc->seekWhere = pc->seekWhere > pc->totalTime - 0.1 ?
pc->totalTime - 0.1 : pc->seekWhere;
dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere;
dc->seekError = 0;
dc->seek = 1;
do { player_wakeup_decoder(); } while (dc->seek);
if (!dc->seekError) {
pc->elapsedTime = dc->seekWhere;
ret = 0;
}
}
pc->seek = 0;
wakeup_main_task();
return ret;
}
static void processDecodeInput(PlayerControl * pc, DecoderControl * dc,
OutputBuffer * cb,
int *pause_r, unsigned int *bbp_r,
int *doCrossFade_r,
int *decodeWaitedOn_r,
int *next_r)
{
if(pc->lockQueue) {
pc->queueLockState = PLAYER_QUEUE_LOCKED;
pc->lockQueue = 0;
wakeup_main_task();
}
if(pc->unlockQueue) {
pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
pc->unlockQueue = 0;
wakeup_main_task();
}
if(pc->pause) {
*pause_r = !*pause_r;
if (*pause_r) {
pc->state = PLAYER_STATE_PAUSE;
} else {
if (openAudioDevice(NULL) >= 0) {
pc->state = PLAYER_STATE_PLAY;
} else {
char tmp[MPD_PATH_MAX];
pc->errored_song = pc->current_song;
pc->error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
get_song_url(tmp, pc->current_song));
*pause_r = -1;
}
}
pc->pause = 0;
wakeup_main_task();
if (*pause_r == -1) {
*pause_r = 1;
} else if (*pause_r) {
dropBufferedAudio();
closeAudioDevice();
}
}
if(pc->seek) {
dropBufferedAudio();
if(decodeSeek(pc,dc,cb,decodeWaitedOn_r,next_r) == 0) {
*doCrossFade_r = 0;
*bbp_r = 0;
}
}
}
static void decodeStart(PlayerControl * pc, OutputBuffer * cb,
DecoderControl * dc)
{
int ret;
int close_instream = 1;
InputStream inStream;
InputPlugin *plugin = NULL;
char path_max_fs[MPD_PATH_MAX];
char path_max_utf8[MPD_PATH_MAX];
if (!get_song_url(path_max_utf8, pc->current_song)) {
dc->error = DECODE_ERROR_FILE;
goto stop_no_close;
}
if (!isRemoteUrl(path_max_utf8)) {
rmp2amp_r(path_max_fs,
utf8_to_fs_charset(path_max_fs, path_max_utf8));
}
dc->current_song = pc->current_song; /* NEED LOCK */
if (openInputStream(&inStream, path_max_fs) < 0) {
dc->error = DECODE_ERROR_FILE;
goto stop_no_close;
}
dc->state = DECODE_STATE_START;
dc->start = 0;
/* for http streams, seekable is determined in bufferInputStream */
dc->seekable = inStream.seekable;
if (dc->stop)
goto stop;
ret = DECODE_ERROR_UNKTYPE;
if (isRemoteUrl(path_max_utf8)) {
unsigned int next = 0;
/* first we try mime types: */
while (ret && (plugin = getInputPluginFromMimeType(inStream.mime, next++))) {
if (!plugin->streamDecodeFunc)
continue;
if (!(plugin->streamTypes & INPUT_PLUGIN_STREAM_URL))
continue;
if (plugin->tryDecodeFunc
&& !plugin->tryDecodeFunc(&inStream))
continue;
ret = plugin->streamDecodeFunc(cb, dc, &inStream);
break;
}
/* if that fails, try suffix matching the URL: */
if (plugin == NULL) {
const char *s = getSuffix(path_max_utf8);
next = 0;
while (ret && (plugin = getInputPluginFromSuffix(s, next++))) {
if (!plugin->streamDecodeFunc)
continue;
if (!(plugin->streamTypes &
INPUT_PLUGIN_STREAM_URL))
continue;
if (plugin->tryDecodeFunc &&
!plugin->tryDecodeFunc(&inStream))
continue;
ret = plugin->streamDecodeFunc(cb, dc, &inStream);
break;
}
}
/* fallback to mp3: */
/* this is needed for bastard streams that don't have a suffix
or set the mimeType */
if (plugin == NULL) {
/* we already know our mp3Plugin supports streams, no
* need to check for stream{Types,DecodeFunc} */
if ((plugin = getInputPluginFromName("mp3"))) {
ret = plugin->streamDecodeFunc(cb, dc,
&inStream);
}
}
} else {
unsigned int next = 0;
const char *s = getSuffix(path_max_utf8);
while (ret && (plugin = getInputPluginFromSuffix(s, next++))) {
if (!plugin->streamTypes & INPUT_PLUGIN_STREAM_FILE)
continue;
if (plugin->tryDecodeFunc &&
!plugin->tryDecodeFunc(&inStream))
continue;
if (plugin->fileDecodeFunc) {
closeInputStream(&inStream);
close_instream = 0;
ret = plugin->fileDecodeFunc(cb, dc,
path_max_fs);
break;
} else if (plugin->streamDecodeFunc) {
ret = plugin->streamDecodeFunc(cb, dc, &inStream);
break;
}
}
}
if (ret < 0 || ret == DECODE_ERROR_UNKTYPE) {
pc->errored_song = pc->current_song;
if (ret != DECODE_ERROR_UNKTYPE)
dc->error = DECODE_ERROR_FILE;
else
dc->error = DECODE_ERROR_UNKTYPE;
}
stop:
if (close_instream)
closeInputStream(&inStream);
stop_no_close:
dc->state = DECODE_STATE_STOP;
dc->stop = 0;
}
static void * decoder_task(mpd_unused void *unused)
{
OutputBuffer *cb = &(getPlayerData()->buffer);
PlayerControl *pc = &(getPlayerData()->playerControl);
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifyEnter(&dc->notify);
while (1) {
if (dc->start || dc->seek) {
decodeStart(pc, cb, dc);
} else if (dc->stop) {
dc->state = DECODE_STATE_STOP;
dc->stop = 0;
decoder_wakeup_player();
} else {
decoder_sleep();
}
}
}
void decoderInit(void)
{
pthread_attr_t attr;
pthread_t decoder_thread;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
if (pthread_create(&decoder_thread, &attr, decoder_task, NULL))
FATAL("Failed to spawn decoder task: %s\n", strerror(errno));
}
static void crossFade(OutputBufferChunk * a, OutputBufferChunk * b,
AudioFormat * format,
unsigned int fadePosition, unsigned int crossFadeChunks)
{
assert(fadePosition <= crossFadeChunks);
pcm_mix(a->data,
b->data,
a->chunkSize,
b->chunkSize,
format,
((float)fadePosition) /
crossFadeChunks);
if (b->chunkSize > a->chunkSize)
a->chunkSize = b->chunkSize;
}
static int playChunk(PlayerControl * pc, OutputBufferChunk * chunk,
AudioFormat * format, double sizeToTime)
{
pc->elapsedTime = chunk->times;
pc->bitRate = chunk->bitRate;
pcm_volumeChange(chunk->data, chunk->chunkSize,
format, pc->softwareVolume);
if (playAudio(chunk->data,
chunk->chunkSize) < 0)
return -1;
pc->totalPlayTime +=
sizeToTime * chunk->chunkSize;
return 0;
}
static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb)
{
int do_pause = 0;
int buffering = 1;
unsigned int bbp = buffered_before_play;
/** cross fading enabled for the current song? 0=must check;
1=enabled; -1=disabled */
int doCrossFade = 0;
unsigned int crossFadeChunks = 0;
/** the position of the next cross-faded chunk in the next
song */
int nextChunk = 0;
int decodeWaitedOn = 0;
static const char silence[CHUNK_SIZE];
double sizeToTime = 0.0;
unsigned int end;
/** the position of the first chunk in the next song */
int next = -1;
if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
return;
pc->elapsedTime = 0;
pc->state = PLAYER_STATE_PLAY;
pc->play = 0;
wakeup_main_task();
while (1) {
processDecodeInput(pc, dc, cb,
&do_pause, &bbp, &doCrossFade,
&decodeWaitedOn, &next);
if (pc->stop) {
dropBufferedAudio();
break;
}
if (buffering) {
if (availableOutputBuffer(cb) < bbp) {
/* not enough decoded buffer space yet */
player_sleep();
continue;
} else
/* buffering is complete */
buffering = 0;
}
if (decodeWaitedOn) {
if(dc->state!=DECODE_STATE_START &&
dc->error==DECODE_ERROR_NOERROR) {
/* the decoder is ready and ok */
decodeWaitedOn = 0;
if(openAudioDevice(&(cb->audioFormat))<0) {
char tmp[MPD_PATH_MAX];
pc->errored_song = pc->current_song;
pc->error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
get_song_url(tmp, pc->current_song));
break;
} else {
player_wakeup_decoder();
}
if (do_pause) {
dropBufferedAudio();
closeAudioDevice();
}
pc->totalTime = dc->totalTime;
pc->sampleRate = dc->audioFormat.sampleRate;
pc->bits = dc->audioFormat.bits;
pc->channels = dc->audioFormat.channels;
sizeToTime = audioFormatSizeToTime(&cb->audioFormat);
}
else if(dc->state!=DECODE_STATE_START) {
/* the decoder failed */
pc->errored_song = pc->current_song;
pc->error = PLAYER_ERROR_FILE;
break;
}
else {
/* the decoder is not yet ready; wait
some more */
player_sleep();
continue;
}
}
if (dc->state == DECODE_STATE_STOP &&
pc->queueState == PLAYER_QUEUE_FULL &&
pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
/* the decoder has finished the current song;
make it decode the next song */
next = cb->end;
dc->start = 1;
pc->queueState = PLAYER_QUEUE_DECODE;
wakeup_main_task();
player_wakeup_decoder_nb();
}
if (next >= 0 && doCrossFade == 0 && !dc->start &&
dc->state != DECODE_STATE_START) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
for it */
crossFadeChunks =
calculateCrossFadeChunks(pc,
&(cb->
audioFormat),
dc->totalTime);
if (crossFadeChunks > 0) {
doCrossFade = 1;
nextChunk = -1;
} else
/* cross fading is disabled or the
next song is too short */
doCrossFade = -1;
}
/* copy these to local variables to prevent any potential
race conditions and weirdness */
end = cb->end;
if (do_pause)
player_sleep();
else if (!outputBufferEmpty(cb) && (int)cb->begin != next) {
OutputBufferChunk *beginChunk =
outputBufferGetChunk(cb, cb->begin);
unsigned int fadePosition;
if (doCrossFade == 1 && next >= 0 &&
(fadePosition = outputBufferRelative(cb, next))
<= crossFadeChunks) {
/* perform cross fade */
if (nextChunk < 0) {
/* beginning of the cross fade
- adjust crossFadeChunks
which might be bigger than
the remaining number of
chunks in the old song */
crossFadeChunks = fadePosition;
}
nextChunk = outputBufferAbsolute(cb, crossFadeChunks);
if (nextChunk >= 0) {
crossFade(beginChunk,
outputBufferGetChunk(cb, nextChunk),
&(cb->audioFormat),
fadePosition,
crossFadeChunks);
} else {
/* there are not enough
decoded chunks yet */
if (dc->state == DECODE_STATE_STOP) {
/* the decoder isn't
running, abort
cross fading */
doCrossFade = -1;
} else {
/* wait for the
decoder */
player_sleep();
continue;
}
}
}
/* play the current chunk */
if (playChunk(pc, beginChunk, &(cb->audioFormat),
sizeToTime) < 0)
break;
outputBufferShift(cb);
player_wakeup_decoder_nb();
} else if (!outputBufferEmpty(cb) && (int)cb->begin == next) {
/* at the beginning of a new song */
if (doCrossFade == 1 && nextChunk >= 0) {
/* the cross-fade is finished; skip
the section which was cross-faded
(and thus already played) */
output_buffer_skip(cb, crossFadeChunks);
}
doCrossFade = 0;
/* wait for the decoder to work on the new song */
if (pc->queueState == PLAYER_QUEUE_DECODE ||
pc->queueLockState == PLAYER_QUEUE_LOCKED) {
player_sleep();
continue;
}
if (pc->queueState != PLAYER_QUEUE_PLAY)
break;
next = -1;
if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
return;
pc->queueState = PLAYER_QUEUE_EMPTY;
wakeup_main_task();
} else if (dc->state == DECODE_STATE_STOP && !dc->start) {
break;
} else {
/*DEBUG("waiting for decoded audio, play silence\n");*/
if (playAudio(silence, CHUNK_SIZE) < 0)
break;
}
}
quitDecode(pc, dc);
}
/* decode w/ buffering
* this will fork another process
* child process does decoding
* parent process does playing audio
*/
void decode(void)
{
OutputBuffer *cb;
PlayerControl *pc;
DecoderControl *dc;
cb = &(getPlayerData()->buffer);
clearOutputBuffer(cb);
pc = &(getPlayerData()->playerControl);
dc = &(getPlayerData()->decoderControl);
dc->error = DECODE_ERROR_NOERROR;
dc->seek = 0;
dc->stop = 0;
dc->start = 1;
do { player_wakeup_decoder(); } while (dc->start);
decodeParent(pc, dc, cb);
}