/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "decode.h"
#include "player.h"
#include "playerData.h"
#include "utils.h"
#include "pcm_utils.h"
#include "audio.h"
#include "path.h"
#include "log.h"
#include "sig_handlers.h"
#include "ls.h"
#include "utf8.h"
#include "os_compat.h"
static pthread_cond_t decoder_wakeup_cond = PTHREAD_COND_INITIALIZER;
static pthread_mutex_t decoder_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
/* called inside decoder_task (inputPlugins) */
void decoder_wakeup_player(void)
{
wakeup_player_nb();
}
void decoder_sleep(void)
{
pthread_cond_wait(&decoder_wakeup_cond, &decoder_wakeup_mutex);
wakeup_player_nb();
}
static void player_wakeup_decoder_nb(void)
{
pthread_cond_signal(&decoder_wakeup_cond);
}
/* called from player_task */
static void player_wakeup_decoder(void)
{
pthread_cond_signal(&decoder_wakeup_cond);
player_sleep();
}
static void stopDecode(DecoderControl * dc)
{
if (dc->start || dc->state != DECODE_STATE_STOP) {
dc->stop = 1;
do { player_wakeup_decoder_nb(); } while (dc->stop);
}
}
static void quitDecode(PlayerControl * pc, DecoderControl * dc)
{
stopDecode(dc);
pc->state = PLAYER_STATE_STOP;
dc->seek = 0;
pc->play = 0;
pc->stop = 0;
pc->pause = 0;
wakeup_main_task();
}
static int calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af)
{
long chunks;
if (pc->crossFade <= 0)
return 0;
chunks = (af->sampleRate * af->bits * af->channels / 8.0 / CHUNK_SIZE);
chunks = (chunks * pc->crossFade + 0.5);
if (chunks > (buffered_chunks - buffered_before_play)) {
chunks = buffered_chunks - buffered_before_play;
}
if (chunks < 0)
chunks = 0;
return (int)chunks;
}
#define handleDecodeStart() \
if(decodeWaitedOn) { \
if(dc->state!=DECODE_STATE_START && \
dc->error==DECODE_ERROR_NOERROR) \
{ \
decodeWaitedOn = 0; \
if(openAudioDevice(&(cb->audioFormat))<0) { \
char tmp[MPD_PATH_MAX]; \
pc->errored_song = pc->current_song; \
pc->error = PLAYER_ERROR_AUDIO; \
ERROR("problems opening audio device " \
"while playing \"%s\"\n", \
get_song_url(tmp, pc->current_song)); \
quitDecode(pc,dc); \
return; \
} else { \
player_wakeup_decoder(); \
} \
if (pause) { \
dropBufferedAudio(); \
closeAudioDevice(); \
} \
pc->totalTime = dc->totalTime; \
pc->sampleRate = dc->audioFormat.sampleRate; \
pc->bits = dc->audioFormat.bits; \
pc->channels = dc->audioFormat.channels; \
sizeToTime = 8.0/cb->audioFormat.bits/ \
cb->audioFormat.channels/ \
cb->audioFormat.sampleRate; \
} \
else if(dc->state!=DECODE_STATE_START) { \
pc->errored_song = pc->current_song; \
pc->error = PLAYER_ERROR_FILE; \
quitDecode(pc,dc); \
return; \
} \
else { \
player_sleep(); \
continue; \
} \
}
static int waitOnDecode(PlayerControl * pc, DecoderControl * dc,
OutputBuffer * cb, int *decodeWaitedOn)
{
while (dc->start)
player_wakeup_decoder();
if (dc->start || dc->error != DECODE_ERROR_NOERROR) {
pc->errored_song = pc->current_song;
pc->error = PLAYER_ERROR_FILE;
quitDecode(pc, dc);
return -1;
}
pc->totalTime = pc->fileTime;
pc->bitRate = 0;
pc->sampleRate = 0;
pc->bits = 0;
pc->channels = 0;
*decodeWaitedOn = 1;
return 0;
}
static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
OutputBuffer * cb, int *decodeWaitedOn, int *next)
{
int ret = -1;
if (dc->state == DECODE_STATE_STOP ||
dc->error ||
dc->current_song != pc->current_song) {
stopDecode(dc);
*next = -1;
cb->begin = 0;
cb->end = 0;
dc->error = 0;
dc->start = 1;
waitOnDecode(pc, dc, cb, decodeWaitedOn);
}
if (dc->state != DECODE_STATE_STOP && dc->seekable) {
*next = -1;
dc->seekWhere = pc->seekWhere > pc->totalTime - 0.1 ?
pc->totalTime - 0.1 : pc->seekWhere;
dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere;
dc->seekError = 0;
dc->seek = 1;
do { player_wakeup_decoder(); } while (dc->seek);
if (!dc->seekError) {
pc->elapsedTime = dc->seekWhere;
ret = 0;
}
}
pc->seek = 0;
wakeup_main_task();
return ret;
}
#define processDecodeInput() \
if(pc->lockQueue) { \
pc->queueLockState = PLAYER_QUEUE_LOCKED; \
pc->lockQueue = 0; \
wakeup_main_task(); \
} \
if(pc->unlockQueue) { \
pc->queueLockState = PLAYER_QUEUE_UNLOCKED; \
pc->unlockQueue = 0; \
wakeup_main_task(); \
} \
if(pc->pause) { \
pause = !pause; \
if (pause) { \
pc->state = PLAYER_STATE_PAUSE; \
} else { \
if (openAudioDevice(NULL) >= 0) { \
pc->state = PLAYER_STATE_PLAY; \
} else { \
char tmp[MPD_PATH_MAX]; \
pc->errored_song = pc->current_song; \
pc->error = PLAYER_ERROR_AUDIO; \
ERROR("problems opening audio device " \
"while playing \"%s\"\n", \
get_song_url(tmp, pc->current_song)); \
pause = -1; \
} \
} \
pc->pause = 0; \
wakeup_main_task(); \
if (pause == -1) { \
pause = 1; \
} else if (pause) { \
dropBufferedAudio(); \
closeAudioDevice(); \
} \
} \
if(pc->seek) { \
dropBufferedAudio(); \
if(decodeSeek(pc,dc,cb,&decodeWaitedOn,&next) == 0) { \
doCrossFade = 0; \
nextChunk = -1; \
bbp = 0; \
} \
} \
if(pc->stop) { \
dropBufferedAudio(); \
quitDecode(pc,dc); \
return; \
}
static void decodeStart(PlayerControl * pc, OutputBuffer * cb,
DecoderControl * dc)
{
int ret;
int close_instream = 1;
InputStream inStream;
InputPlugin *plugin = NULL;
char path_max_fs[MPD_PATH_MAX];
char path_max_utf8[MPD_PATH_MAX];
if (!get_song_url(path_max_utf8, pc->current_song)) {
dc->error = DECODE_ERROR_FILE;
goto stop_no_close;
}
if (!isRemoteUrl(path_max_utf8)) {
rmp2amp_r(path_max_fs,
utf8_to_fs_charset(path_max_fs, path_max_utf8));
}
dc->current_song = pc->current_song; /* NEED LOCK */
if (openInputStream(&inStream, path_max_fs) < 0) {
dc->error = DECODE_ERROR_FILE;
goto stop_no_close;
}
dc->state = DECODE_STATE_START;
dc->start = 0;
/* for http streams, seekable is determined in bufferInputStream */
dc->seekable = inStream.seekable;
if (dc->stop)
goto stop;
ret = DECODE_ERROR_UNKTYPE;
if (isRemoteUrl(path_max_utf8)) {
unsigned int next = 0;
/* first we try mime types: */
while (ret && (plugin = getInputPluginFromMimeType(inStream.mime, next++))) {
if (!plugin->streamDecodeFunc)
continue;
if (!(plugin->streamTypes & INPUT_PLUGIN_STREAM_URL))
continue;
if (plugin->tryDecodeFunc
&& !plugin->tryDecodeFunc(&inStream))
continue;
ret = plugin->streamDecodeFunc(cb, dc, &inStream);
break;
}
/* if that fails, try suffix matching the URL: */
if (plugin == NULL) {
const char *s = getSuffix(path_max_utf8);
next = 0;
while (ret && (plugin = getInputPluginFromSuffix(s, next++))) {
if (!plugin->streamDecodeFunc)
continue;
if (!(plugin->streamTypes &
INPUT_PLUGIN_STREAM_URL))
continue;
if (plugin->tryDecodeFunc &&
!plugin->tryDecodeFunc(&inStream))
continue;
ret = plugin->streamDecodeFunc(cb, dc, &inStream);
break;
}
}
/* fallback to mp3: */
/* this is needed for bastard streams that don't have a suffix
or set the mimeType */
if (plugin == NULL) {
/* we already know our mp3Plugin supports streams, no
* need to check for stream{Types,DecodeFunc} */
if ((plugin = getInputPluginFromName("mp3"))) {
ret = plugin->streamDecodeFunc(cb, dc,
&inStream);
}
}
} else {
unsigned int next = 0;
const char *s = getSuffix(path_max_utf8);
while (ret && (plugin = getInputPluginFromSuffix(s, next++))) {
if (!plugin->streamTypes & INPUT_PLUGIN_STREAM_FILE)
continue;
if (plugin->tryDecodeFunc &&
!plugin->tryDecodeFunc(&inStream))
continue;
if (plugin->fileDecodeFunc) {
closeInputStream(&inStream);
close_instream = 0;
ret = plugin->fileDecodeFunc(cb, dc,
path_max_fs);
break;
} else if (plugin->streamDecodeFunc) {
ret = plugin->streamDecodeFunc(cb, dc, &inStream);
break;
}
}
}
if (ret < 0 || ret == DECODE_ERROR_UNKTYPE) {
pc->errored_song = pc->current_song;
if (ret != DECODE_ERROR_UNKTYPE)
dc->error = DECODE_ERROR_FILE;
else
dc->error = DECODE_ERROR_UNKTYPE;
}
stop:
if (close_instream)
closeInputStream(&inStream);
stop_no_close:
dc->state = DECODE_STATE_STOP;
dc->stop = 0;
}
static void * decoder_task(mpd_unused void *unused)
{
OutputBuffer *cb = &(getPlayerData()->buffer);
PlayerControl *pc = &(getPlayerData()->playerControl);
DecoderControl *dc = &(getPlayerData()->decoderControl);
while (1) {
if (dc->start || dc->seek) {
decodeStart(pc, cb, dc);
} else if (dc->stop) {
dc->state = DECODE_STATE_STOP;
dc->stop = 0;
decoder_wakeup_player();
} else {
decoder_sleep();
}
}
}
void decoderInit(void)
{
pthread_attr_t attr;
pthread_t decoder_thread;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
if (pthread_create(&decoder_thread, &attr, decoder_task, NULL))
FATAL("Failed to spawn decoder task: %s\n", strerror(errno));
}
static void advanceOutputBufferTo(OutputBuffer * cb, int to)
{
cb->begin = to;
}
static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb)
{
int pause = 0;
int quit = 0;
unsigned int bbp = buffered_before_play;
int doCrossFade = 0;
unsigned int crossFadeChunks = 0;
unsigned int fadePosition;
int nextChunk = -1;
unsigned int test;
int decodeWaitedOn = 0;
static const char silence[CHUNK_SIZE];
double sizeToTime = 0.0;
unsigned int end;
int next = -1;
if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
return;
pc->elapsedTime = 0;
pc->state = PLAYER_STATE_PLAY;
pc->play = 0;
wakeup_main_task();
while (availableOutputBuffer(cb) < bbp &&
dc->state != DECODE_STATE_STOP) {
processDecodeInput();
player_sleep();
}
while (!quit) {
processDecodeInput();
handleDecodeStart();
if (dc->state == DECODE_STATE_STOP &&
pc->queueState == PLAYER_QUEUE_FULL &&
pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
next = cb->end;
dc->start = 1;
pc->queueState = PLAYER_QUEUE_DECODE;
wakeup_main_task();
player_wakeup_decoder_nb();
}
if (next >= 0 && doCrossFade == 0 && !dc->start &&
dc->state != DECODE_STATE_START) {
nextChunk = -1;
if (isCurrentAudioFormat(&(cb->audioFormat))) {
doCrossFade = 1;
crossFadeChunks =
calculateCrossFadeChunks(pc,
&(cb->
audioFormat));
if (!crossFadeChunks
|| pc->crossFade >= dc->totalTime) {
doCrossFade = -1;
}
} else
doCrossFade = -1;
}
/* copy these to local variables to prevent any potential
race conditions and weirdness */
end = cb->end;
if (pause)
player_sleep();
else if (cb->begin != end && cb->begin != next) {
if (doCrossFade == 1 && next >= 0 &&
((next > cb->begin &&
(fadePosition = next - cb->begin)
<= crossFadeChunks) ||
(cb->begin > next &&
(fadePosition = next - cb->begin +
buffered_chunks) <= crossFadeChunks))) {
if (nextChunk < 0) {
crossFadeChunks = fadePosition;
}
test = end;
if (end < cb->begin)
test += buffered_chunks;
nextChunk = cb->begin + crossFadeChunks;
if ((unsigned)nextChunk < test) {
if ((unsigned)nextChunk >= buffered_chunks) {
nextChunk -= buffered_chunks;
}
pcm_mix(cb->chunks +
cb->begin * CHUNK_SIZE,
cb->chunks +
nextChunk * CHUNK_SIZE,
cb->chunkSize[cb->begin],
cb->chunkSize[nextChunk],
&(cb->audioFormat),
((float)fadePosition) /
crossFadeChunks);
if (cb->chunkSize[nextChunk] >
cb->chunkSize[cb->begin]
) {
cb->chunkSize[cb->begin]
= cb->chunkSize[nextChunk];
}
} else {
if (dc->state == DECODE_STATE_STOP) {
doCrossFade = -1;
} else
continue;
}
}
pc->elapsedTime = cb->times[cb->begin];
pc->bitRate = cb->bitRate[cb->begin];
pcm_volumeChange(cb->chunks + cb->begin *
CHUNK_SIZE,
cb->chunkSize[cb->begin],
&(cb->audioFormat),
pc->softwareVolume);
if (playAudio(cb->chunks + cb->begin * CHUNK_SIZE,
cb->chunkSize[cb->begin]) < 0) {
quit = 1;
}
pc->totalPlayTime +=
sizeToTime * cb->chunkSize[cb->begin];
if ((unsigned)cb->begin + 1 >= buffered_chunks) {
cb->begin = 0;
} else
cb->begin++;
player_wakeup_decoder_nb();
} else if (cb->begin != end && cb->begin == next) {
if (doCrossFade == 1 && nextChunk >= 0) {
nextChunk = cb->begin + crossFadeChunks;
test = end;
if (end < cb->begin)
test += buffered_chunks;
if ((unsigned)nextChunk < test) {
if ((unsigned)nextChunk >= buffered_chunks) {
nextChunk -= buffered_chunks;
}
advanceOutputBufferTo(cb, nextChunk);
}
}
while (pc->queueState == PLAYER_QUEUE_DECODE ||
pc->queueLockState == PLAYER_QUEUE_LOCKED) {
processDecodeInput();
player_sleep();
}
if (pc->queueState != PLAYER_QUEUE_PLAY) {
quit = 1;
break;
}
next = -1;
if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
return;
nextChunk = -1;
doCrossFade = 0;
crossFadeChunks = 0;
pc->queueState = PLAYER_QUEUE_EMPTY;
wakeup_main_task();
} else if (dc->state == DECODE_STATE_STOP && !dc->start) {
quit = 1;
break;
} else {
/*DEBUG("waiting for decoded audio, play silence\n");*/
if (playAudio(silence, CHUNK_SIZE) < 0)
quit = 1;
}
}
quitDecode(pc, dc);
}
/* decode w/ buffering
* this will fork another process
* child process does decoding
* parent process does playing audio
*/
void decode(void)
{
OutputBuffer *cb;
PlayerControl *pc;
DecoderControl *dc;
cb = &(getPlayerData()->buffer);
cb->begin = 0;
cb->end = 0;
pc = &(getPlayerData()->playerControl);
dc = &(getPlayerData()->decoderControl);
dc->error = 0;
dc->seek = 0;
dc->stop = 0;
dc->start = 1;
do { player_wakeup_decoder(); } while (dc->start);
decodeParent(pc, dc, cb);
}