/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MPD_CLIENT_H
#define MPD_CLIENT_H
#include <glib.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdarg.h>
struct client;
struct sockaddr;
void client_manager_init(void);
void client_manager_deinit(void);
int client_manager_io(void);
void client_manager_expire(void);
void client_new(int fd, const struct sockaddr *addr, int uid);
bool client_is_expired(const struct client *client);
/**
* returns the uid of the client process, or a negative value if the
* uid is unknown
*/
int client_get_uid(const struct client *client);
unsigned client_get_permission(const struct client *client);
void client_set_permission(struct client *client, unsigned permission);
/**
* Write a block of data to the client.
*/
void client_write(struct client *client, const char *data, size_t length);
/**
* Write a C string to the client.
*/
void client_puts(struct client *client, const char *s);
/**
* Write a printf-like formatted string to the client.
*/
void client_vprintf(struct client *client, const char *fmt, va_list args);
/**
* Write a printf-like formatted string to the client.
*/
G_GNUC_PRINTF(2, 3) void client_printf(struct client *client, const char *fmt, ...);
/**
* Adds the specified idle flags to all clients and immediately sends
* notifications to all waiting clients.
*/
void client_manager_idle_add(unsigned flags);
/**
* Checks whether the client has pending idle flags. If yes, they are
* sent immediately and "true" is returned". If no, it puts the
* client into waiting mode and returns false.
*/
bool client_idle_wait(struct client *client, unsigned flags);
#endif