/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "Queue.hxx"
#include "song.h"
#include <stdlib.h>
/**
* Generate a non-existing id number.
*/
static unsigned
queue_generate_id(const struct queue *queue)
{
static unsigned cur = (unsigned)-1;
do {
cur++;
if (cur >= queue->max_length * QUEUE_HASH_MULT)
cur = 0;
} while (queue->id_to_position[cur] != -1);
return cur;
}
int
queue_next_order(const struct queue *queue, unsigned order)
{
assert(order < queue->length);
if (queue->single && queue->repeat && !queue->consume)
return order;
else if (order + 1 < queue->length)
return order + 1;
else if (queue->repeat && (order > 0 || !queue->consume))
/* restart at first song */
return 0;
else
/* end of queue */
return -1;
}
void
queue_increment_version(struct queue *queue)
{
static unsigned long max = ((uint32_t) 1 << 31) - 1;
queue->version++;
if (queue->version >= max) {
for (unsigned i = 0; i < queue->length; i++)
queue->items[i].version = 0;
queue->version = 1;
}
}
void
queue_modify(struct queue *queue, unsigned order)
{
unsigned position;
assert(order < queue->length);
position = queue->order[order];
queue->items[position].version = queue->version;
queue_increment_version(queue);
}
void
queue_modify_all(struct queue *queue)
{
for (unsigned i = 0; i < queue->length; i++)
queue->items[i].version = queue->version;
queue_increment_version(queue);
}
unsigned
queue_append(struct queue *queue, struct song *song, uint8_t priority)
{
unsigned id = queue_generate_id(queue);
assert(!queue_is_full(queue));
auto &item = queue->items[queue->length];
item.song = song_dup_detached(song);
item.id = id;
item.version = queue->version;
item.priority = priority;
queue->order[queue->length] = queue->length;
queue->id_to_position[id] = queue->length;
++queue->length;
return id;
}
void
queue_swap(struct queue *queue, unsigned position1, unsigned position2)
{
struct queue_item tmp;
unsigned id1 = queue->items[position1].id;
unsigned id2 = queue->items[position2].id;
tmp = queue->items[position1];
queue->items[position1] = queue->items[position2];
queue->items[position2] = tmp;
queue->items[position1].version = queue->version;
queue->items[position2].version = queue->version;
queue->id_to_position[id1] = position2;
queue->id_to_position[id2] = position1;
}
static void
queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
{
unsigned from_id = queue->items[from].id;
queue->items[to] = queue->items[from];
queue->items[to].version = queue->version;
queue->id_to_position[from_id] = to;
}
void
queue_move(struct queue *queue, unsigned from, unsigned to)
{
struct queue_item item = queue->items[from];
/* move songs to one less in from->to */
for (unsigned i = from; i < to; i++)
queue_move_song_to(queue, i + 1, i);
/* move songs to one more in to->from */
for (unsigned i = from; i > to; i--)
queue_move_song_to(queue, i - 1, i);
/* put song at _to_ */
queue->id_to_position[item.id] = to;
queue->items[to] = item;
queue->items[to].version = queue->version;
/* now deal with order */
if (queue->random) {
for (unsigned i = 0; i < queue->length; i++) {
if (queue->order[i] > from && queue->order[i] <= to)
queue->order[i]--;
else if (queue->order[i] < from &&
queue->order[i] >= to)
queue->order[i]++;
else if (from == queue->order[i])
queue->order[i] = to;
}
}
}
void
queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
{
struct queue_item items[end - start];
// Copy the original block [start,end-1]
for (unsigned i = start; i < end; i++)
items[i - start] = queue->items[i];
// If to > start, we need to move to-start items to start, starting from end
for (unsigned i = end; i < end + to - start; i++)
queue_move_song_to(queue, i, start + i - end);
// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
// We have to iterate in this order to avoid writing over something we haven't yet moved
for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
queue_move_song_to(queue, i, i + end - start);
// Copy the original block back in, starting at to.
for (unsigned i = start; i< end; i++)
{
queue->id_to_position[items[i-start].id] = to + i - start;
queue->items[to + i - start] = items[i-start];
queue->items[to + i - start].version = queue->version;
}
if (queue->random) {
// Update the positions in the queue.
// Note that the ranges for these cases are the same as the ranges of
// the loops above.
for (unsigned i = 0; i < queue->length; i++) {
if (queue->order[i] >= end && queue->order[i] < to + end - start)
queue->order[i] -= end - start;
else if (queue->order[i] < start &&
queue->order[i] >= to)
queue->order[i] += end - start;
else if (start <= queue->order[i] && queue->order[i] < end)
queue->order[i] += to - start;
}
}
}
/**
* Moves a song to a new position in the "order" list.
*/
static void
queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
{
assert(queue != NULL);
assert(from_order < queue->length);
assert(to_order <= queue->length);
const unsigned from_position =
queue_order_to_position(queue, from_order);
if (from_order < to_order) {
for (unsigned i = from_order; i < to_order; ++i)
queue->order[i] = queue->order[i + 1];
} else {
for (unsigned i = from_order; i > to_order; --i)
queue->order[i] = queue->order[i - 1];
}
queue->order[to_order] = from_position;
}
void
queue_delete(struct queue *queue, unsigned position)
{
struct song *song;
unsigned id, order;
assert(position < queue->length);
song = queue_get(queue, position);
assert(!song_in_database(song) || song_is_detached(song));
song_free(song);
id = queue_position_to_id(queue, position);
order = queue_position_to_order(queue, position);
--queue->length;
/* release the song id */
queue->id_to_position[id] = -1;
/* delete song from songs array */
for (unsigned i = position; i < queue->length; i++)
queue_move_song_to(queue, i + 1, i);
/* delete the entry from the order array */
for (unsigned i = order; i < queue->length; i++)
queue->order[i] = queue->order[i + 1];
/* readjust values in the order array */
for (unsigned i = 0; i < queue->length; i++)
if (queue->order[i] > position)
--queue->order[i];
}
void
queue_clear(struct queue *queue)
{
for (unsigned i = 0; i < queue->length; i++) {
struct queue_item *item = &queue->items[i];
assert(!song_in_database(item->song) ||
song_is_detached(item->song));
song_free(item->song);
queue->id_to_position[item->id] = -1;
}
queue->length = 0;
}
void
queue_init(struct queue *queue, unsigned max_length)
{
queue->max_length = max_length;
queue->length = 0;
queue->version = 1;
queue->repeat = false;
queue->random = false;
queue->single = false;
queue->consume = false;
queue->items = g_new(struct queue_item, max_length);
queue->order = (unsigned *)
g_malloc(sizeof(queue->order[0]) * max_length);
queue->id_to_position = (int *)
g_malloc(sizeof(queue->id_to_position[0]) *
max_length * QUEUE_HASH_MULT);
for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
queue->id_to_position[i] = -1;
queue->rand = g_rand_new();
}
void
queue_finish(struct queue *queue)
{
queue_clear(queue);
g_free(queue->items);
g_free(queue->order);
g_free(queue->id_to_position);
g_rand_free(queue->rand);
}
static const struct queue_item *
queue_get_order_item_const(const struct queue *queue, unsigned order)
{
assert(queue != NULL);
assert(order < queue->length);
return &queue->items[queue->order[order]];
}
static uint8_t
queue_get_order_priority(const struct queue *queue, unsigned order)
{
return queue_get_order_item_const(queue, order)->priority;
}
static gint
queue_item_compare_order_priority(gconstpointer av, gconstpointer bv,
gpointer user_data)
{
const struct queue *queue = (const struct queue *)user_data;
const unsigned *const ap = (const unsigned *)av;
const unsigned *const bp = (const unsigned *)bv;
assert(ap >= queue->order && ap < queue->order + queue->length);
assert(bp >= queue->order && bp < queue->order + queue->length);
uint8_t a = queue->items[*ap].priority;
uint8_t b = queue->items[*bp].priority;
if (G_LIKELY(a == b))
return 0;
else if (a > b)
return -1;
else
return 1;
}
static void
queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
{
assert(queue != NULL);
assert(queue->random);
assert(start <= end);
assert(end <= queue->length);
g_qsort_with_data(&queue->order[start], end - start,
sizeof(queue->order[0]),
queue_item_compare_order_priority,
queue);
}
/**
* Shuffle the order of items in the specified range, ignoring their
* priorities.
*/
static void
queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
{
assert(queue != NULL);
assert(queue->random);
assert(start <= end);
assert(end <= queue->length);
for (unsigned i = start; i < end; ++i)
queue_swap_order(queue, i,
g_rand_int_range(queue->rand, i, end));
}
/**
* Sort the "order" of items by priority, and then shuffle each
* priority group.
*/
void
queue_shuffle_order_range_with_priority(struct queue *queue,
unsigned start, unsigned end)
{
assert(queue != NULL);
assert(queue->random);
assert(start <= end);
assert(end <= queue->length);
if (start == end)
return;
/* first group the range by priority */
queue_sort_order_by_priority(queue, start, end);
/* now shuffle each priority group */
unsigned group_start = start;
uint8_t group_priority = queue_get_order_priority(queue, start);
for (unsigned i = start + 1; i < end; ++i) {
uint8_t priority = queue_get_order_priority(queue, i);
assert(priority <= group_priority);
if (priority != group_priority) {
/* start of a new group - shuffle the one that
has just ended */
queue_shuffle_order_range(queue, group_start, i);
group_start = i;
group_priority = priority;
}
}
/* shuffle the last group */
queue_shuffle_order_range(queue, group_start, end);
}
void
queue_shuffle_order(struct queue *queue)
{
queue_shuffle_order_range_with_priority(queue, 0, queue->length);
}
static void
queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
{
queue_swap_order(queue, start,
g_rand_int_range(queue->rand, start, end));
}
void
queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end)
{
queue_swap_order(queue, end - 1,
g_rand_int_range(queue->rand, start, end));
}
void
queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
{
assert(start <= end);
assert(end <= queue->length);
for (unsigned i = start; i < end; i++) {
unsigned ri = g_rand_int_range(queue->rand, i, end);
queue_swap(queue, i, ri);
}
}
/**
* Find the first item that has this specified priority or higher.
*/
G_GNUC_PURE
static unsigned
queue_find_priority_order(const struct queue *queue, unsigned start_order,
uint8_t priority, unsigned exclude_order)
{
assert(queue != NULL);
assert(queue->random);
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
const unsigned position = queue_order_to_position(queue, order);
const struct queue_item *item = &queue->items[position];
if (item->priority <= priority && order != exclude_order)
return order;
}
return queue->length;
}
G_GNUC_PURE
static unsigned
queue_count_same_priority(const struct queue *queue, unsigned start_order,
uint8_t priority)
{
assert(queue != NULL);
assert(queue->random);
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
const unsigned position = queue_order_to_position(queue, order);
const struct queue_item *item = &queue->items[position];
if (item->priority != priority)
return order - start_order;
}
return queue->length - start_order;
}
bool
queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
int after_order)
{
assert(queue != NULL);
assert(position < queue->length);
struct queue_item *item = &queue->items[position];
uint8_t old_priority = item->priority;
if (old_priority == priority)
return false;
item->version = queue->version;
item->priority = priority;
if (!queue->random)
/* don't reorder if not in random mode */
return true;
unsigned order = queue_position_to_order(queue, position);
if (after_order >= 0) {
if (order == (unsigned)after_order)
/* don't reorder the current song */
return true;
if (order < (unsigned)after_order) {
/* the specified song has been played already
- enqueue it only if its priority has just
become bigger than the current one's */
const unsigned after_position =
queue_order_to_position(queue, after_order);
const struct queue_item *after_item =
&queue->items[after_position];
if (old_priority > after_item->priority ||
priority <= after_item->priority)
/* priority hasn't become bigger */
return true;
}
}
/* move the item to the beginning of the priority group (or
create a new priority group) */
const unsigned before_order =
queue_find_priority_order(queue, after_order + 1, priority,
order);
const unsigned new_order = before_order > order
? before_order - 1
: before_order;
queue_move_order(queue, order, new_order);
/* shuffle the song within that priority group */
const unsigned priority_count =
queue_count_same_priority(queue, new_order, priority);
assert(priority_count >= 1);
queue_shuffle_order_first(queue, new_order,
new_order + priority_count);
return true;
}
bool
queue_set_priority_range(struct queue *queue,
unsigned start_position, unsigned end_position,
uint8_t priority, int after_order)
{
assert(queue != NULL);
assert(start_position <= end_position);
assert(end_position <= queue->length);
bool modified = false;
int after_position = after_order >= 0
? (int)queue_order_to_position(queue, after_order)
: -1;
for (unsigned i = start_position; i < end_position; ++i) {
after_order = after_position >= 0
? (int)queue_position_to_order(queue, after_position)
: -1;
modified |= queue_set_priority(queue, i, priority,
after_order);
}
return modified;
}