/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "PlayerControl.hxx"
#include "Idle.hxx"
#include "song.h"
#include "DecoderControl.hxx"
#include "Main.hxx"
#include <cmath>
#include <assert.h>
#include <stdio.h>
static void
pc_enqueue_song_locked(struct player_control *pc, struct song *song);
player_control::player_control(unsigned _buffer_chunks,
unsigned _buffered_before_play)
:buffer_chunks(_buffer_chunks),
buffered_before_play(_buffered_before_play),
thread(nullptr),
command(PLAYER_COMMAND_NONE),
state(PLAYER_STATE_STOP),
error_type(PLAYER_ERROR_NONE),
error(nullptr),
next_song(nullptr),
cross_fade_seconds(0),
mixramp_db(0),
mixramp_delay_seconds(std::nanf("")),
total_play_time(0),
border_pause(false)
{
}
player_control::~player_control()
{
if (next_song != nullptr)
song_free(next_song);
}
static void
player_command_wait_locked(struct player_control *pc)
{
while (pc->command != PLAYER_COMMAND_NONE)
pc->ClientWait();
}
static void
player_command_locked(struct player_control *pc, enum player_command cmd)
{
assert(pc->command == PLAYER_COMMAND_NONE);
pc->command = cmd;
pc->Signal();
player_command_wait_locked(pc);
}
static void
player_command(struct player_control *pc, enum player_command cmd)
{
pc->Lock();
player_command_locked(pc, cmd);
pc->Unlock();
}
void
player_control::Play(struct song *song)
{
assert(song != NULL);
Lock();
if (state != PLAYER_STATE_STOP)
player_command_locked(this, PLAYER_COMMAND_STOP);
assert(next_song == nullptr);
pc_enqueue_song_locked(this, song);
assert(next_song == nullptr);
Unlock();
idle_add(IDLE_PLAYER);
}
void
player_control::Cancel()
{
player_command(this, PLAYER_COMMAND_CANCEL);
assert(next_song == NULL);
}
void
player_control::Stop()
{
player_command(this, PLAYER_COMMAND_CLOSE_AUDIO);
assert(next_song == nullptr);
idle_add(IDLE_PLAYER);
}
void
player_control::UpdateAudio()
{
player_command(this, PLAYER_COMMAND_UPDATE_AUDIO);
}
void
player_control::Kill()
{
assert(thread != NULL);
player_command(this, PLAYER_COMMAND_EXIT);
g_thread_join(thread);
thread = NULL;
idle_add(IDLE_PLAYER);
}
void
player_control::Pause()
{
Lock();
if (state != PLAYER_STATE_STOP) {
player_command_locked(this, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
Unlock();
}
static void
pc_pause_locked(struct player_control *pc)
{
if (pc->state != PLAYER_STATE_STOP) {
player_command_locked(pc, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
}
void
player_control::SetPause(bool pause_flag)
{
Lock();
switch (state) {
case PLAYER_STATE_STOP:
break;
case PLAYER_STATE_PLAY:
if (pause_flag)
pc_pause_locked(this);
break;
case PLAYER_STATE_PAUSE:
if (!pause_flag)
pc_pause_locked(this);
break;
}
Unlock();
}
void
player_control::SetBorderPause(bool _border_pause)
{
Lock();
border_pause = _border_pause;
Unlock();
}
player_status
player_control::GetStatus()
{
player_status status;
Lock();
player_command_locked(this, PLAYER_COMMAND_REFRESH);
status.state = state;
if (state != PLAYER_STATE_STOP) {
status.bit_rate = bit_rate;
status.audio_format = audio_format;
status.total_time = total_time;
status.elapsed_time = elapsed_time;
}
Unlock();
return status;
}
void
player_control::SetError(player_error type, GError *_error)
{
assert(type != PLAYER_ERROR_NONE);
assert(_error != NULL);
if (error_type != PLAYER_ERROR_NONE)
g_error_free(error);
error_type = type;
error = _error;
}
void
player_control::ClearError()
{
Lock();
if (error_type != PLAYER_ERROR_NONE) {
error_type = PLAYER_ERROR_NONE;
g_error_free(error);
}
Unlock();
}
char *
player_control::GetErrorMessage() const
{
Lock();
char *message = error_type != PLAYER_ERROR_NONE
? g_strdup(error->message)
: NULL;
Unlock();
return message;
}
static void
pc_enqueue_song_locked(struct player_control *pc, struct song *song)
{
assert(song != NULL);
assert(pc->next_song == NULL);
pc->next_song = song;
player_command_locked(pc, PLAYER_COMMAND_QUEUE);
}
void
player_control::EnqueueSong(struct song *song)
{
assert(song != NULL);
Lock();
pc_enqueue_song_locked(this, song);
Unlock();
}
bool
player_control::Seek(struct song *song, float seek_time)
{
assert(song != NULL);
Lock();
if (next_song != nullptr)
song_free(next_song);
next_song = song;
seek_where = seek_time;
player_command_locked(this, PLAYER_COMMAND_SEEK);
Unlock();
assert(next_song == nullptr);
idle_add(IDLE_PLAYER);
return true;
}
void
player_control::SetCrossFade(float _cross_fade_seconds)
{
if (_cross_fade_seconds < 0)
_cross_fade_seconds = 0;
cross_fade_seconds = _cross_fade_seconds;
idle_add(IDLE_OPTIONS);
}
void
player_control::SetMixRampDb(float _mixramp_db)
{
mixramp_db = _mixramp_db;
idle_add(IDLE_OPTIONS);
}
void
player_control::SetMixRampDelay(float _mixramp_delay_seconds)
{
mixramp_delay_seconds = _mixramp_delay_seconds;
idle_add(IDLE_OPTIONS);
}