/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "OutputPlugin.hxx"
#include "OutputInternal.hxx"
struct audio_output *
ao_plugin_init(const struct audio_output_plugin *plugin,
const struct config_param *param,
GError **error)
{
assert(plugin != NULL);
assert(plugin->init != NULL);
return plugin->init(param, error);
}
void
ao_plugin_finish(struct audio_output *ao)
{
ao->plugin->finish(ao);
}
bool
ao_plugin_enable(struct audio_output *ao, GError **error_r)
{
return ao->plugin->enable != NULL
? ao->plugin->enable(ao, error_r)
: true;
}
void
ao_plugin_disable(struct audio_output *ao)
{
if (ao->plugin->disable != NULL)
ao->plugin->disable(ao);
}
bool
ao_plugin_open(struct audio_output *ao, struct audio_format *audio_format,
GError **error)
{
return ao->plugin->open(ao, audio_format, error);
}
void
ao_plugin_close(struct audio_output *ao)
{
ao->plugin->close(ao);
}
unsigned
ao_plugin_delay(struct audio_output *ao)
{
return ao->plugin->delay != NULL
? ao->plugin->delay(ao)
: 0;
}
void
ao_plugin_send_tag(struct audio_output *ao, const Tag *tag)
{
if (ao->plugin->send_tag != NULL)
ao->plugin->send_tag(ao, tag);
}
size_t
ao_plugin_play(struct audio_output *ao, const void *chunk, size_t size,
GError **error)
{
return ao->plugin->play(ao, chunk, size, error);
}
void
ao_plugin_drain(struct audio_output *ao)
{
if (ao->plugin->drain != NULL)
ao->plugin->drain(ao);
}
void
ao_plugin_cancel(struct audio_output *ao)
{
if (ao->plugin->cancel != NULL)
ao->plugin->cancel(ao);
}
bool
ao_plugin_pause(struct audio_output *ao)
{
return ao->plugin->pause != NULL && ao->plugin->pause(ao);
}