/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* Maps directory and song objects to file system paths.
*/
#include "config.h"
#include "Mapper.hxx"
#include "Directory.hxx"
#include "Song.hxx"
#include "fs/Path.hxx"
#include "fs/FileSystem.hxx"
#include "fs/DirectoryReader.hxx"
#include <glib.h>
#include <assert.h>
#include <string.h>
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h>
#include <dirent.h>
/**
* The absolute path of the music directory encoded in UTF-8.
*/
static char *music_dir_utf8;
static size_t music_dir_utf8_length;
/**
* The absolute path of the music directory encoded in the filesystem
* character set.
*/
static Path music_dir_fs = Path::Null();
static size_t music_dir_fs_length;
/**
* The absolute path of the playlist directory encoded in the
* filesystem character set.
*/
static Path playlist_dir_fs = Path::Null();
static inline GQuark
mapper_quark()
{
return g_quark_from_static_string ("mapper");
}
/**
* Duplicate a string, chop all trailing slashes.
*/
static char *
strdup_chop_slash(const char *path_fs)
{
size_t length = strlen(path_fs);
while (length > 0 && path_fs[length - 1] == G_DIR_SEPARATOR)
--length;
return g_strndup(path_fs, length);
}
static void
check_directory(const char *path_utf8, const Path &path_fs)
{
struct stat st;
if (!StatFile(path_fs, st)) {
g_warning("Failed to stat directory \"%s\": %s",
path_utf8, g_strerror(errno));
return;
}
if (!S_ISDIR(st.st_mode)) {
g_warning("Not a directory: %s", path_utf8);
return;
}
#ifndef WIN32
const Path x = Path::Build(path_fs, ".");
if (!StatFile(x, st) && errno == EACCES)
g_warning("No permission to traverse (\"execute\") directory: %s",
path_utf8);
#endif
const DirectoryReader reader(path_fs);
if (reader.HasFailed() && errno == EACCES)
g_warning("No permission to read directory: %s", path_utf8);
}
static void
mapper_set_music_dir(Path &&path)
{
assert(!path.IsNull());
music_dir_fs = path;
music_dir_fs_length = music_dir_fs.length();
const auto utf8 = music_dir_fs.ToUTF8();
music_dir_utf8 = strdup_chop_slash(utf8.c_str());
music_dir_utf8_length = strlen(music_dir_utf8);
check_directory(music_dir_utf8, music_dir_fs);
}
static void
mapper_set_playlist_dir(Path &&path)
{
assert(!path.IsNull());
playlist_dir_fs = path;
const auto utf8 = playlist_dir_fs.ToUTF8();
check_directory(utf8.c_str(), playlist_dir_fs);
}
void
mapper_init(Path &&_music_dir, Path &&_playlist_dir)
{
if (!_music_dir.IsNull())
mapper_set_music_dir(std::move(_music_dir));
if (!_playlist_dir.IsNull())
mapper_set_playlist_dir(std::move(_playlist_dir));
}
void mapper_finish(void)
{
g_free(music_dir_utf8);
}
const char *
mapper_get_music_directory_utf8(void)
{
return music_dir_utf8;
}
const Path &
mapper_get_music_directory_fs(void)
{
return music_dir_fs;
}
const char *
map_to_relative_path(const char *path_utf8)
{
return music_dir_utf8 != NULL &&
memcmp(path_utf8, music_dir_utf8,
music_dir_utf8_length) == 0 &&
G_IS_DIR_SEPARATOR(path_utf8[music_dir_utf8_length])
? path_utf8 + music_dir_utf8_length + 1
: path_utf8;
}
Path
map_uri_fs(const char *uri)
{
assert(uri != NULL);
assert(*uri != '/');
if (music_dir_fs.IsNull())
return Path::Null();
const Path uri_fs = Path::FromUTF8(uri);
if (uri_fs.IsNull())
return Path::Null();
return Path::Build(music_dir_fs, uri_fs);
}
Path
map_directory_fs(const Directory *directory)
{
assert(music_dir_utf8 != NULL);
assert(!music_dir_fs.IsNull());
if (directory->IsRoot())
return music_dir_fs;
return map_uri_fs(directory->GetPath());
}
Path
map_directory_child_fs(const Directory *directory, const char *name)
{
assert(music_dir_utf8 != NULL);
assert(!music_dir_fs.IsNull());
/* check for invalid or unauthorized base names */
if (*name == 0 || strchr(name, '/') != NULL ||
strcmp(name, ".") == 0 || strcmp(name, "..") == 0)
return Path::Null();
const Path parent_fs = map_directory_fs(directory);
if (parent_fs.IsNull())
return Path::Null();
const Path name_fs = Path::FromUTF8(name);
if (name_fs.IsNull())
return Path::Null();
return Path::Build(parent_fs, name_fs);
}
/**
* Map a song object that was created by song_dup_detached(). It does
* not have a real parent directory, only the dummy object
* #detached_root.
*/
static Path
map_detached_song_fs(const char *uri_utf8)
{
Path uri_fs = Path::FromUTF8(uri_utf8);
if (uri_fs.IsNull())
return Path::Null();
return Path::Build(music_dir_fs, uri_fs);
}
Path
map_song_fs(const Song *song)
{
assert(song->IsFile());
if (song->IsInDatabase())
return song->IsDetached()
? map_detached_song_fs(song->uri)
: map_directory_child_fs(song->parent, song->uri);
else
return Path::FromUTF8(song->uri);
}
char *
map_fs_to_utf8(const char *path_fs)
{
if (!music_dir_fs.IsNull() &&
strncmp(path_fs, music_dir_fs.c_str(), music_dir_fs_length) == 0 &&
G_IS_DIR_SEPARATOR(path_fs[music_dir_fs_length]))
/* remove musicDir prefix */
path_fs += music_dir_fs_length + 1;
else if (G_IS_DIR_SEPARATOR(path_fs[0]))
/* not within musicDir */
return NULL;
while (path_fs[0] == G_DIR_SEPARATOR)
++path_fs;
const std::string path_utf8 = Path::ToUTF8(path_fs);
if (path_utf8.empty())
return nullptr;
return g_strdup(path_utf8.c_str());
}
const Path &
map_spl_path(void)
{
return playlist_dir_fs;
}
Path
map_spl_utf8_to_fs(const char *name)
{
if (playlist_dir_fs.IsNull())
return Path::Null();
char *filename_utf8 = g_strconcat(name, PLAYLIST_FILE_SUFFIX, NULL);
const Path filename_fs = Path::FromUTF8(filename_utf8);
g_free(filename_utf8);
if (filename_fs.IsNull())
return Path::Null();
return Path::Build(playlist_dir_fs, filename_fs);
}