/* libmpdclient
* (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu)
* This project's homepage is: http://www.musicpd.org
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef LIBMPDCLIENT_H
#define LIBMPDCLIENT_H
#include <sys/param.h>
#include <sys/time.h>
#define MPD_BUFFER_MAX_LENGTH 50000
#define MPD_WELCOME_MESSAGE "OK MPD "
#define MPD_ERROR_TIMEOUT 10 /* timeout trying to talk to mpd */
#define MPD_ERROR_SYSTEM 11 /* system error */
#define MPD_ERROR_UNKHOST 12 /* unknown host */
#define MPD_ERROR_CONNPORT 13 /* problems connecting to port on host */
#define MPD_ERROR_NOTMPD 14 /* mpd not running on port at host */
#define MPD_ERROR_NORESPONSE 15 /* no response on attempting to connect */
#define MPD_ERROR_SENDING 16 /* error sending command */
#define MPD_ERROR_CONNCLOSED 17 /* connection closed by mpd */
#define MPD_ERROR_ACK 18 /* ACK returned! */
#define MPD_ERROR_BUFFEROVERRUN 19 /* Buffer was overrun! */
#ifdef __cplusplus
extern "C" {
#endif
/* internal stuff don't touch this struct */
typedef struct _mpd_ReturnElement {
char * name;
char * value;
} mpd_ReturnElement;
/* mpd_Connection
* holds info about connection to mpd
* use error, and errorStr to detect errors
*/
typedef struct _mpd_Connection {
/* use this to check the version of mpd */
int version[3];
/* IMPORTANT, you want to get the error messages from here */
char errorStr[MPD_BUFFER_MAX_LENGTH+1];
/* this will be set to 1 if there is an error, 0 if not */
int error;
/* DON'T TOUCH any of the rest of this stuff */
int sock;
char buffer[MPD_BUFFER_MAX_LENGTH+1];
int buflen;
int bufstart;
int doneProcessing;
int commandList;
mpd_ReturnElement * returnElement;
struct timeval timeout;
} mpd_Connection;
/* mpd_newConnection
* use this to open a new connection
* you should use mpd_closeConnection, when your done with the connection,
* even if an error has occurred
* _timeout_ is the connection timeout period in seconds
*/
mpd_Connection * mpd_newConnection(const char * host, int port, float timeout);
void mpd_setConnectionTimeout(mpd_Connection * connection, float timeout);
/* mpd_closeConnection
* use this to close a connection and free'ing subsequent memory
*/
void mpd_closeConnection(mpd_Connection * connection);
/* mpd_clearError
* clears error
*/
void mpd_clearError(mpd_Connection * connection);
/* STATUS STUFF */
/* use these with status.state to determine what state the player is in */
#define MPD_STATUS_STATE_UNKNOWN 0
#define MPD_STATUS_STATE_STOP 1
#define MPD_STATUS_STATE_PLAY 2
#define MPD_STATUS_STATE_PAUSE 3
/* us this with status.volume to determine if mpd has volume support */
#define MPD_STATUS_NO_VOLUME -1
/* mpd_Status
* holds info return from status command
*/
typedef struct mpd_Status {
/* 0-100, or MPD_STATUS_NO_VOLUME when there is no volume support */
int volume;
/* 1 if repeat is on, 0 otherwise */
int repeat;
/* 1 if random is on, 0 otherwise */
int random;
/* playlist length */
int playlistLength;
/* playlist, use this to determine when the playlist has changed */
long long playlist;
/* use with MPD_STATUS_STATE_* to determine state of player */
int state;
/* crossfade setting in seconds */
int crossfade;
/* if in PLAY or PAUSE state, this is the number of the currently
* playing song in the playlist, beginning with 0
*/
int song;
/* time in seconds that have elapsed in the currently playing/paused
* song
*/
int elapsedTime;
/* length in seconds of the currently playing/paused song */
int totalTime;
/* current bit rate in kbs */
int bitRate;
/* audio sample rate */
unsigned int sampleRate;
/* audio bits */
int bits;
/* audio channels */
int channels;
/* error */
char * error;
} mpd_Status;
/* mpd_getStatus
* returns status info, be sure to free it with mpd_freeStatus()
*/
mpd_Status * mpd_getStatus(mpd_Connection * connection);
/* mpd_freeStatus
* free's status info malloc'd and returned by mpd_getStatus
*/
void mpd_freeStatus(mpd_Status * status);
typedef struct _mpd_Stats {
int numberOfArtists;
int numberOfAlbums;
int numberOfSongs;
unsigned long uptime;
unsigned long dbUpdateTime;
unsigned long playTime;
unsigned long dbPlayTime;
} mpd_Stats;
mpd_Stats * mpd_getStats(mpd_Connection * connection);
void mpd_freeStats(mpd_Stats * stats);
/* SONG STUFF */
#define MPD_SONG_NO_TIME -1
/* mpd_Song
* for storing song info returned by mpd
*/
typedef struct _mpd_Song {
/* filename of song */
char * file;
/* artist, maybe NULL if there is no tag */
char * artist;
/* title, maybe NULL if there is no tag */
char * title;
/* album, maybe NULL if there is no tag */
char * album;
/* track, maybe NULL if there is no tag */
char * track;
/* length of song in seconds, check that it is not MPD_SONG_NO_TIME */
int time;
} mpd_Song;
/* mpd_newSong
* use to allocate memory for a new mpd_Song
* file, artist, etc all initialized to NULL
* if your going to assign values to file, artist, etc
* be sure to malloc or strdup the memory
* use mpd_freeSong to free the memory for the mpd_Song, it will also
* free memory for file, artist, etc, so don't do it yourself
*/
mpd_Song * mpd_newSong();
/* mpd_freeSong
* use to free memory allocated by mpd_newSong
* also it will free memory pointed to by file, artist, etc, so be careful
*/
void mpd_freeSong(mpd_Song * song);
/* mpd_songDup
* works like strDup, but for a mpd_Song
*/
mpd_Song * mpd_songDup(mpd_Song * song);
/* DIRECTORY STUFF */
/* mpd_Directory
* used to store info fro directory (right now that just the path)
*/
typedef struct _mpd_Directory {
char * path;
} mpd_Directory;
/* mpd_newDirectory
* allocates memory for a new directory
* use mpd_freeDirectory to free this memory
*/
mpd_Directory * mpd_newDirectory ();
/* mpd_freeDirectory
* used to free memory allocated with mpd_newDirectory, and it frees
* path of mpd_Directory, so be careful
*/
void mpd_freeDirectory(mpd_Directory * directory);
/* mpd_directoryDup
* works like strdup, but for mpd_Directory
*/
mpd_Directory * mpd_directoryDup(mpd_Directory * directory);
/* PLAYLISTFILE STUFF */
/* mpd_PlaylistFile
* stores info about playlist file returned by lsinfo
*/
typedef struct _mpd_PlaylistFile {
char * path;
} mpd_PlaylistFile;
/* mpd_newPlaylistFile
* allocates memory for new mpd_PlaylistFile, path is set to NULL
* free this memory with mpd_freePlaylistFile
*/
mpd_PlaylistFile * mpd_newPlaylistFile();
/* mpd_freePlaylist
* free memory allocated for freePlaylistFile, will also free
* path, so be careful
*/
void mpd_freePlaylistFile(mpd_PlaylistFile * playlist);
/* mpd_playlistFileDup
* works like strdup, but for mpd_PlaylistFile
*/
mpd_PlaylistFile * mpd_playlistFileDup(mpd_PlaylistFile * playlist);
/* INFO ENTITY STUFF */
/* the type of entity returned from one of the commands that generates info
* use in conjunction with mpd_InfoEntity.type
*/
#define MPD_INFO_ENTITY_TYPE_DIRECTORY 0
#define MPD_INFO_ENTITY_TYPE_SONG 1
#define MPD_INFO_ENTITY_TYPE_PLAYLISTFILE 2
/* mpd_InfoEntity
* stores info on stuff returned info commands
*/
typedef struct mpd_InfoEntity {
/* the type of entity, use with MPD_INFO_ENTITY_TYPE_* to determine
* what this entity is (song, directory, etc...)
*/
int type;
/* the actual data you want, mpd_Song, mpd_Directory, etc */
union {
mpd_Directory * directory;
mpd_Song * song;
mpd_PlaylistFile * playlistFile;
} info;
} mpd_InfoEntity;
mpd_InfoEntity * mpd_newInfoEntity();
void mpd_freeInfoEntity(mpd_InfoEntity * entity);
/* INFO COMMANDS AND STUFF */
/* use this function to loop over after calling Info/Listall functions */
mpd_InfoEntity * mpd_getNextInfoEntity(mpd_Connection * connection);
/* songNum of -1, means to display the whole list */
void mpd_sendPlaylistInfoCommand(mpd_Connection * connection, int songNum);
void mpd_sendListallCommand(mpd_Connection * connection, const char * dir);
void mpd_sendListallInfoCommand(mpd_Connection * connection, const char * dir);
void mpd_sendLsInfoCommand(mpd_Connection * connection, const char * dir);
#define MPD_TABLE_ARTIST 0
#define MPD_TABLE_ALBUM 1
#define MPD_TABLE_TITLE 2
#define MPD_TABLE_FILENAME 3
void mpd_sendSearchCommand(mpd_Connection * connection, int table,
const char * str);
void mpd_sendFindCommand(mpd_Connection * connection, int table,
const char * str);
/* LIST TAG COMMANDS */
/* use this function fetch next artist entry, be sure to free the returned
* string. NULL means there are no more. Best used with sendListArtists
*/
char * mpd_getNextArtist(mpd_Connection * connection);
char * mpd_getNextAlbum(mpd_Connection * connection);
/* list artist or albums by artist, arg1 should be set to the artist if
* listing albums by a artist, otherwise NULL for listing all artists or albums
*/
void mpd_sendListCommand(mpd_Connection * connection, int table,
const char * arg1);
void mpd_sendListAlbumsCommand(mpd_Connection * connection,
const char * artist);
/* SIMPLE COMMANDS */
void mpd_sendAddCommand(mpd_Connection * connection, const char * file);
void mpd_sendDeleteCommand(mpd_Connection * connection, int songNum);
void mpd_sendSaveCommand(mpd_Connection * connection, const char * name);
void mpd_sendLoadCommand(mpd_Connection * connection, const char * name);
void mpd_sendRmCommand(mpd_Connection * connection, const char * name);
void mpd_sendShuffleCommand(mpd_Connection * connection);
void mpd_sendClearCommand(mpd_Connection * connection);
/* use this to start playing at the beginning, useful when in random mode */
#define MPD_PLAY_AT_BEGINNING -1
void mpd_sendPlayCommand(mpd_Connection * connection, int songNum);
void mpd_sendStopCommand(mpd_Connection * connection);
void mpd_sendPauseCommand(mpd_Connection * connection);
void mpd_sendNextCommand(mpd_Connection * connection);
void mpd_sendPrevCommand(mpd_Connection * connection);
void mpd_sendMoveCommand(mpd_Connection * connection, int from, int to);
void mpd_sendSwapCommand(mpd_Connection * connection, int song1, int song2);
void mpd_sendSeekCommand(mpd_Connection * connection, int song, int time);
void mpd_sendRepeatCommand(mpd_Connection * connection, int repeatMode);
void mpd_sendRandomCommand(mpd_Connection * connection, int randomMode);
void mpd_sendSetvolCommand(mpd_Connection * connection, int volumeChange);
/* WARNING: don't use volume command, its depreacted */
void mpd_sendVolumeCommand(mpd_Connection * connection, int volumeChange);
void mpd_sendCrossfadeCommand(mpd_Connection * connection, int seconds);
int mpd_getCrossfade(mpd_Connection * connection);
void mpd_sendUpdateCommand(mpd_Connection * connection);
void mpd_sendPasswordCommand(mpd_Connection * connection, const char * pass);
/* after executing a command, when your done with it to get its status
* (you want to check connection->error for an error)
*/
void mpd_finishCommand(mpd_Connection * connection);
/* command list stuff, use this to do things like add files very quickly */
void mpd_sendCommandListBegin(mpd_Connection * connection);
void mpd_sendCommandListEnd(mpd_Connection * connection);
#ifdef __cplusplus
}
#endif
#endif