module XMonadContrib.HintedTile (tall, wide) where import XMonad import Operations (Resize(..), IncMasterN(..), applySizeHints) import {-# SOURCE #-} Config (borderWidth) import Graphics.X11.Xlib import Graphics.X11.Xlib.Extras import Control.Monad -- this sucks addBorder, substractBorder :: (Dimension, Dimension) -> (Dimension, Dimension) addBorder (w, h) = (w + 2 * borderWidth, h + 2 * borderWidth) substractBorder (w, h) = (w - 2 * borderWidth, h - 2 * borderWidth) tall, wide :: Int -> Rational -> Rational -> Layout wide = tile splitVertically divideHorizontally tall = tile splitHorizontally divideVertically tile split divide nmaster delta frac = Layout { doLayout = \r w -> do { hints <- sequence (map getHints w) ; return $ zip w (tiler frac r `uncurry` splitAt nmaster hints) } , modifyLayout = \m -> fmap resize (fromMessage m) `mplus` fmap incmastern (fromMessage m) } where resize Shrink = tile split divide nmaster delta (frac-delta) resize Expand = tile split divide nmaster delta (frac+delta) incmastern (IncMasterN d) = tile split divide (max 0 (nmaster+d)) delta frac tiler f r masters slaves = if null masters || null slaves then divide (masters ++ slaves) r else split f r (divide masters) (divide slaves) getHints :: Window -> X SizeHints getHints w = withDisplay $ \d -> io $ getWMNormalHints d w -- -- Divide the screen vertically (horizontally) into n subrectangles -- divideVertically, divideHorizontally :: [SizeHints] -> Rectangle -> [Rectangle] divideVertically [] _ = [] -- there's a fold here, struggling to get out divideVertically (hints:rest) (Rectangle sx sy sw sh) = (Rectangle sx sy w h) : (divideVertically rest (Rectangle sx (sy + fromIntegral h) sw (sh - h))) where (w, h) = addBorder $ applySizeHints hints $ substractBorder (sw, sh `div` fromIntegral (1 + (length rest))) divideHorizontally [] _ = [] divideHorizontally (hints:rest) (Rectangle sx sy sw sh) = (Rectangle sx sy w h) : (divideHorizontally rest (Rectangle (sx + fromIntegral w) sy (sw - w) sh)) where (w, h) = addBorder $ applySizeHints hints $ substractBorder (sw `div` fromIntegral (1 + (length rest)), sh) -- Split the screen into two rectangles, using a rational to specify the ratio splitHorizontally, splitVertically :: Rational -> Rectangle -> (Rectangle -> [Rectangle]) -> (Rectangle -> [Rectangle]) -> [Rectangle] splitHorizontally f (Rectangle sx sy sw sh) left right = leftRects ++ rightRects where leftw = floor $ fromIntegral sw * f leftRects = left $ Rectangle sx sy leftw sh rightx = (maximum . map rect_width) leftRects rightRects = right $ Rectangle (sx + fromIntegral rightx) sy (sw - rightx) sh splitVertically f (Rectangle sx sy sw sh) top bottom = topRects ++ bottomRects where toph = floor $ fromIntegral sh * f topRects = top $ Rectangle sx sy sw toph bottomy = (maximum . map rect_height) topRects bottomRects = bottom $ Rectangle sx (sy + fromIntegral bottomy) sw (sh - bottomy)