diff options
Diffstat (limited to '')
-rw-r--r-- | XMonad/Layout/BinarySpacePartition.hs | 443 |
1 files changed, 259 insertions, 184 deletions
diff --git a/XMonad/Layout/BinarySpacePartition.hs b/XMonad/Layout/BinarySpacePartition.hs index 067d23a..d6b4457 100644 --- a/XMonad/Layout/BinarySpacePartition.hs +++ b/XMonad/Layout/BinarySpacePartition.hs @@ -26,6 +26,7 @@ module XMonad.Layout.BinarySpacePartition ( , TreeRotate(..) , TreeBalance(..) , FocusParent(..) + , SelectMoveNode(..) , Direction2D(..) ) where @@ -75,6 +76,8 @@ import Data.Ratio ((%)) -- > , ((modm, xK_r ), sendMessage Rotate) -- > , ((modm, xK_s ), sendMessage Swap) -- > , ((modm, xK_n ), sendMessage FocusParent) +-- > , ((modm .|. ctrlMask, xK_n ), sendMessage SelectNode) +-- > , ((modm .|. shiftMask, xK_n ), sendMessage MoveNode) -- -- Here's an alternative key mapping, this time using additionalKeysP, -- arrow keys, and slightly different behavior when resizing windows @@ -119,10 +122,14 @@ instance Message Rotate data Swap = Swap deriving Typeable instance Message Swap --- |Message to select the parent node instead of the leaf +-- |Message to cyclically select the parent node instead of the leaf data FocusParent = FocusParent deriving Typeable instance Message FocusParent +-- |Message to move nodes inside the tree +data SelectMoveNode = SelectNode | MoveNode deriving Typeable +instance Message SelectMoveNode + data Axis = Horizontal | Vertical deriving (Show, Read, Eq) oppositeDirection :: Direction2D -> Direction2D @@ -176,7 +183,7 @@ numLeaves (Node _ l r) = numLeaves l + numLeaves r -- right or left rotation of a (sub)tree, no effect if rotation not possible rotTree :: Direction2D -> Tree a -> Tree a -rotTree _ (Leaf n) = (Leaf n) +rotTree _ (Leaf n) = Leaf n rotTree R n@(Node _ (Leaf _) _) = n rotTree L n@(Node _ _ (Leaf _)) = n rotTree R (Node sp (Node sp2 l2 r2) r) = Node sp2 l2 (Node sp r2 r) @@ -238,31 +245,32 @@ goToNthLeaf n z@(t, _) = else do z' <- goRight z goToNthLeaf (n - (numLeaves . left $ t)) z' -goToFocusedLocation :: (Int,Int,[Window]) -> Zipper a -> Maybe (Zipper a) -goToFocusedLocation (l,n,_) z = goToNthLeaf l z >>= goUpN n - where goUpN 0 b = return b - goUpN m b = goUp b >>= goUpN (m-1) - -splitCurrentLeaf :: Zipper Split -> Maybe (Zipper Split) -splitCurrentLeaf (Leaf _, []) = Just (Node (Split Vertical 0.5) (Leaf 0) (Leaf 0), []) -splitCurrentLeaf (Leaf _, crumb:cs) = Just (Node (Split (oppositeAxis . axis . parentVal $ crumb) 0.5) (Leaf 0) (Leaf 0), crumb:cs) -splitCurrentLeaf _ = Nothing - -removeCurrentLeaf :: Zipper a -> Maybe (Zipper a) -removeCurrentLeaf (Leaf _, []) = Nothing -removeCurrentLeaf (Leaf _, LeftCrumb _ r:cs) = Just (r, cs) -removeCurrentLeaf (Leaf _, RightCrumb _ l:cs) = Just (l, cs) -removeCurrentLeaf _ = Nothing +toggleSplits :: Tree Split -> Tree Split +toggleSplits (Leaf l) = Leaf l +toggleSplits (Node s l r) = Node (oppositeSplit s) (toggleSplits l) (toggleSplits r) + +splitCurrent :: Zipper Split -> Maybe (Zipper Split) +splitCurrent (Leaf _, []) = Just (Node (Split Vertical 0.5) (Leaf 0) (Leaf 0), []) +splitCurrent (Leaf _, crumb:cs) = Just (Node (Split (oppositeAxis . axis . parentVal $ crumb) 0.5) (Leaf 0) (Leaf 0), crumb:cs) +splitCurrent (n, []) = Just (Node (Split Vertical 0.5) (Leaf 0) (toggleSplits n), []) +splitCurrent (n, crumb:cs) = Just (Node (Split (oppositeAxis . axis . parentVal $ crumb) 0.5) (Leaf 0) (toggleSplits n), crumb:cs) + +removeCurrent :: Zipper a -> Maybe (Zipper a) +removeCurrent (Leaf _, LeftCrumb _ r:cs) = Just (r, cs) +removeCurrent (Leaf _, RightCrumb _ l:cs) = Just (l, cs) +removeCurrent (Leaf _, []) = Nothing +removeCurrent (Node _ (Leaf _) r@(Node _ _ _), cs) = Just (r, cs) +removeCurrent (Node _ l@(Node _ _ _) (Leaf _), cs) = Just (l, cs) +removeCurrent (Node _ (Leaf _) (Leaf _), cs) = Just (Leaf 0, cs) +removeCurrent z@(Node _ _ _, _) = goLeft z >>= removeCurrent rotateCurrent :: Zipper Split -> Maybe (Zipper Split) -rotateCurrent l@(Leaf _, []) = Just l +rotateCurrent l@(_, []) = Just l rotateCurrent (n, c:cs) = Just (n, modifyParentVal oppositeSplit c:cs) -rotateCurrent _ = Nothing swapCurrent :: Zipper a -> Maybe (Zipper a) -swapCurrent l@(Leaf _, []) = Just l +swapCurrent l@(_, []) = Just l swapCurrent (n, c:cs) = Just (n, swapCrumb c:cs) -swapCurrent _ = Nothing isAllTheWay :: Direction2D -> Zipper Split -> Bool isAllTheWay _ (_, []) = True @@ -373,142 +381,203 @@ goToBorder U z = goUp z >>= goToBorder U goToBorder D z@(_, LeftCrumb (Split Horizontal _) _:_) = goUp z goToBorder D z = goUp z >>= goToBorder D +-- takes a list of indices and numerates the leaves of a given tree +numerate :: [Int] -> Tree a -> Tree a +numerate ns t = snd $ num ns t + where num (n:nns) (Leaf _) = (nns, Leaf n) + num [] (Leaf _) = ([], Leaf 0) + num n (Node s l r) = (n'', Node s nl nr) + where (n', nl) = num n l + (n'', nr) = num n' r + +-- return values of leaves from left to right as list +flatten :: Tree a -> [Int] +flatten (Leaf n) = [n] +flatten (Node _ l r) = flatten l++flatten r + +-- adjust ratios to make window areas equal +equalize :: Zipper Split -> Maybe (Zipper Split) +equalize (t, cs) = Just (eql t, cs) + where eql (Leaf n) = Leaf n + eql n@(Node s l r) = Node s{ratio=fromIntegral (numLeaves l) % fromIntegral (numLeaves n)} + (eql l) (eql r) + +-- generate a symmetrical balanced tree for n leaves from given tree, preserving leaf labels +balancedTree :: Zipper Split -> Maybe (Zipper Split) +balancedTree (t, cs) = Just (numerate (flatten t) $ balanced (numLeaves t), cs) + where balanced 1 = Leaf 0 + balanced 2 = Node (Split Horizontal 0.5) (Leaf 0) (Leaf 0) + balanced m = Node (Split Horizontal 0.5) (balanced (m`div`2)) (balanced (m-m`div`2)) + +-- attempt to rotate splits optimally in order choose more quad-like rects +optimizeOrientation :: Rectangle -> Zipper Split -> Maybe (Zipper Split) +optimizeOrientation rct (t, cs) = Just (opt t rct, cs) + where opt (Leaf v) _ = Leaf v + opt (Node sp l r) rect = Node sp' (opt l lrect) (opt r rrect) + where (Rectangle _ _ w1 h1,Rectangle _ _ w2 h2) = split (axis sp) (ratio sp) rect + (Rectangle _ _ w3 h3,Rectangle _ _ w4 h4) = split (axis $ oppositeSplit sp) (ratio sp) rect + f w h = if w > h then w'/h' else h'/w' where (w',h') = (fromIntegral w :: Double, fromIntegral h :: Double) + wratio = min (f w1 h1) (f w2 h2) + wratio' = min (f w3 h3) (f w4 h4) + sp' = if wratio<wratio' then sp else oppositeSplit sp + (lrect, rrect) = split (axis sp') (ratio sp') rect + + +-- initially focused leaf, path from root to selected node, window ids of borders highlighting the selection +data NodeRef = NodeRef { refLeaf :: Int, refPath :: [Direction2D], refWins :: [Window] } deriving (Show,Read,Eq) +noRef = NodeRef (-1) [] [] + +goToNode :: NodeRef -> Zipper a -> Maybe (Zipper a) +goToNode (NodeRef _ dirs _) z = foldM gofun z dirs + where gofun z' L = goLeft z' + gofun z' R = goRight z' + gofun _ _ = Nothing + +toNodeRef :: Int -> Maybe (Zipper Split) -> NodeRef +toNodeRef _ Nothing = noRef +toNodeRef l (Just (_, cs)) = NodeRef l (reverse $ map crumbToDir cs) [] + where crumbToDir (LeftCrumb _ _) = L + crumbToDir (RightCrumb _ _) = R + +-- returns the leaf a noderef is leading to, if any +nodeRefToLeaf :: NodeRef -> Maybe (Zipper a) -> Maybe Int +nodeRefToLeaf n (Just z) = case goToNode n z of + Just (Leaf l, _) -> Just l + Just (Node _ _ _, _) -> Nothing + Nothing -> Nothing +nodeRefToLeaf _ Nothing = Nothing + +leafToNodeRef :: Int -> BinarySpacePartition a -> NodeRef +leafToNodeRef l b = toNodeRef l (makeZipper b >>= goToNthLeaf l) data BinarySpacePartition a = BinarySpacePartition { getOldRects :: [(Window,Rectangle)] - , getFocusedNode :: (Int,Int,[Window]) -- leaf, steps up,deco - , getTree :: Maybe (Tree Split) } deriving (Show, Read) + , getFocusedNode :: NodeRef + , getSelectedNode :: NodeRef + , getTree :: Maybe (Tree Split) } deriving (Show, Read,Eq) -- | an empty BinarySpacePartition to use as a default for adding windows to. emptyBSP :: BinarySpacePartition a -emptyBSP = BinarySpacePartition [] ((-1),0,[]) Nothing +emptyBSP = BinarySpacePartition [] noRef noRef Nothing makeBSP :: Tree Split -> BinarySpacePartition a -makeBSP = BinarySpacePartition [] ((-1),0,[]) . Just +makeBSP = BinarySpacePartition [] noRef noRef . Just makeZipper :: BinarySpacePartition a -> Maybe (Zipper Split) -makeZipper (BinarySpacePartition _ _ Nothing) = Nothing -makeZipper (BinarySpacePartition _ _ (Just t)) = Just . toZipper $ t +makeZipper (BinarySpacePartition _ _ _ Nothing) = Nothing +makeZipper (BinarySpacePartition _ _ _ (Just t)) = Just . toZipper $ t size :: BinarySpacePartition a -> Int size = maybe 0 numLeaves . getTree zipperToBinarySpacePartition :: Maybe (Zipper Split) -> BinarySpacePartition b zipperToBinarySpacePartition Nothing = emptyBSP -zipperToBinarySpacePartition (Just z) = BinarySpacePartition [] ((-1),0,[]) . Just . toTree . top $ z +zipperToBinarySpacePartition (Just z) = BinarySpacePartition [] noRef noRef . Just . toTree . top $ z rectangles :: BinarySpacePartition a -> Rectangle -> [Rectangle] -rectangles (BinarySpacePartition _ _ Nothing) _ = [] -rectangles (BinarySpacePartition _ _ (Just (Leaf _))) rootRect = [rootRect] -rectangles (BinarySpacePartition _ _ (Just node)) rootRect = +rectangles (BinarySpacePartition _ _ _ Nothing) _ = [] +rectangles (BinarySpacePartition _ _ _ (Just (Leaf _))) rootRect = [rootRect] +rectangles (BinarySpacePartition _ _ _ (Just node)) rootRect = rectangles (makeBSP . left $ node) leftBox ++ rectangles (makeBSP . right $ node) rightBox where (leftBox, rightBox) = split (axis info) (ratio info) rootRect info = value node -getNodeRect :: BinarySpacePartition a -> Rectangle -> (Int,Int) -> Rectangle -getNodeRect b r (l,n) = fromMaybe (Rectangle 0 0 1 1) - $ (makeZipper b >>= goToFocusedLocation (l,n,[]) >>= getRect []) +getNodeRect :: BinarySpacePartition a -> Rectangle -> NodeRef -> Rectangle +getNodeRect b r n = fromMaybe (Rectangle 0 0 1 1) (makeZipper b >>= goToNode n >>= getRect []) where getRect ls (_, []) = Just $ foldl (\r' (s,f) -> f $ split' s r') r ls getRect ls z@(_, LeftCrumb s _:_) = goUp z >>= getRect ((s,fst):ls) getRect ls z@(_, RightCrumb s _:_) = goUp z >>= getRect ((s,snd):ls) split' s = split (axis s) (ratio s) -doToNth :: (Zipper Split -> Maybe (Zipper Split)) -> BinarySpacePartition a -> Int -> BinarySpacePartition a -doToNth f b _ = zipperToBinarySpacePartition $ makeZipper b >>= goToFocusedLocation (getFocusedNode b) >>= f +doToNth :: (Zipper Split -> Maybe (Zipper Split)) -> BinarySpacePartition a -> BinarySpacePartition a +doToNth f b = b{getTree=getTree $ zipperToBinarySpacePartition $ makeZipper b >>= goToNode (getFocusedNode b) >>= f} -splitNth :: BinarySpacePartition a -> Int -> BinarySpacePartition a -splitNth (BinarySpacePartition _ _ Nothing) _ = makeBSP (Leaf 0) -splitNth b n = doToNth splitCurrentLeaf b n +splitNth :: BinarySpacePartition a -> BinarySpacePartition a +splitNth (BinarySpacePartition _ _ _ Nothing) = makeBSP (Leaf 0) +splitNth b = doToNth splitCurrent b -removeNth :: BinarySpacePartition a -> Int -> BinarySpacePartition a -removeNth (BinarySpacePartition _ _ Nothing) _ = emptyBSP -removeNth (BinarySpacePartition _ _ (Just (Leaf _))) _ = emptyBSP -removeNth b n = doToNth removeCurrentLeaf b n +removeNth :: BinarySpacePartition a -> BinarySpacePartition a +removeNth (BinarySpacePartition _ _ _ Nothing) = emptyBSP +removeNth (BinarySpacePartition _ _ _ (Just (Leaf _))) = emptyBSP +removeNth b = doToNth removeCurrent b -rotateNth :: BinarySpacePartition a -> Int -> BinarySpacePartition a -rotateNth (BinarySpacePartition _ _ Nothing) _ = emptyBSP -rotateNth b@(BinarySpacePartition _ _ (Just (Leaf _))) _ = b -rotateNth b n = doToNth rotateCurrent b n +rotateNth :: BinarySpacePartition a -> BinarySpacePartition a +rotateNth (BinarySpacePartition _ _ _ Nothing) = emptyBSP +rotateNth b@(BinarySpacePartition _ _ _ (Just (Leaf _))) = b +rotateNth b = doToNth rotateCurrent b -swapNth :: BinarySpacePartition a -> Int -> BinarySpacePartition a -swapNth (BinarySpacePartition _ _ Nothing) _ = emptyBSP -swapNth b@(BinarySpacePartition _ _ (Just (Leaf _))) _ = b -swapNth b n = doToNth swapCurrent b n +swapNth :: BinarySpacePartition a -> BinarySpacePartition a +swapNth (BinarySpacePartition _ _ _ Nothing) = emptyBSP +swapNth b@(BinarySpacePartition _ _ _ (Just (Leaf _))) = b +swapNth b = doToNth swapCurrent b -growNthTowards :: Direction2D -> BinarySpacePartition a -> Int -> BinarySpacePartition a -growNthTowards _ (BinarySpacePartition _ _ Nothing) _ = emptyBSP -growNthTowards _ b@(BinarySpacePartition _ _ (Just (Leaf _))) _ = b -growNthTowards dir b n = doToNth (expandTreeTowards dir) b n +growNthTowards :: Direction2D -> BinarySpacePartition a -> BinarySpacePartition a +growNthTowards _ (BinarySpacePartition _ _ _ Nothing) = emptyBSP +growNthTowards _ b@(BinarySpacePartition _ _ _ (Just (Leaf _))) = b +growNthTowards dir b = doToNth (expandTreeTowards dir) b -shrinkNthFrom :: Direction2D -> BinarySpacePartition a -> Int -> BinarySpacePartition a -shrinkNthFrom _ (BinarySpacePartition _ _ Nothing) _ = emptyBSP -shrinkNthFrom _ b@(BinarySpacePartition _ _ (Just (Leaf _))) _ = b -shrinkNthFrom dir b n = doToNth (shrinkTreeFrom dir) b n +shrinkNthFrom :: Direction2D -> BinarySpacePartition a -> BinarySpacePartition a +shrinkNthFrom _ (BinarySpacePartition _ _ _ Nothing)= emptyBSP +shrinkNthFrom _ b@(BinarySpacePartition _ _ _ (Just (Leaf _))) = b +shrinkNthFrom dir b = doToNth (shrinkTreeFrom dir) b -autoSizeNth :: Direction2D -> BinarySpacePartition a -> Int -> BinarySpacePartition a -autoSizeNth _ (BinarySpacePartition _ _ Nothing) _ = emptyBSP -autoSizeNth _ b@(BinarySpacePartition _ _ (Just (Leaf _))) _ = b -autoSizeNth dir b n = doToNth (autoSizeTree dir) b n +autoSizeNth :: Direction2D -> BinarySpacePartition a -> BinarySpacePartition a +autoSizeNth _ (BinarySpacePartition _ _ _ Nothing) = emptyBSP +autoSizeNth _ b@(BinarySpacePartition _ _ _ (Just (Leaf _))) = b +autoSizeNth dir b = doToNth (autoSizeTree dir) b -resizeSplitNth :: Direction2D -> (Rational,Rational) -> BinarySpacePartition a -> Int -> BinarySpacePartition a -resizeSplitNth _ _ (BinarySpacePartition _ _ Nothing) _ = emptyBSP -resizeSplitNth _ _ b@(BinarySpacePartition _ _ (Just (Leaf _))) _ = b -resizeSplitNth dir sc b n = doToNth (resizeSplit dir sc) b n +resizeSplitNth :: Direction2D -> (Rational,Rational) -> BinarySpacePartition a -> BinarySpacePartition a +resizeSplitNth _ _ (BinarySpacePartition _ _ _ Nothing) = emptyBSP +resizeSplitNth _ _ b@(BinarySpacePartition _ _ _ (Just (Leaf _))) = b +resizeSplitNth dir sc b = doToNth (resizeSplit dir sc) b -- rotate tree left or right around parent of nth leaf -rotateTreeNth :: Direction2D -> BinarySpacePartition a -> Int -> BinarySpacePartition a -rotateTreeNth _ (BinarySpacePartition _ _ Nothing) _ = emptyBSP -rotateTreeNth U b _ = b -rotateTreeNth D b _ = b -rotateTreeNth dir b@(BinarySpacePartition _ _ (Just _)) n = +rotateTreeNth :: Direction2D -> BinarySpacePartition a -> BinarySpacePartition a +rotateTreeNth _ (BinarySpacePartition _ _ _ Nothing) = emptyBSP +rotateTreeNth U b = b +rotateTreeNth D b = b +rotateTreeNth dir b@(BinarySpacePartition _ _ _ (Just _)) = doToNth (\t -> case goUp t of Nothing -> Just t - Just (t', c) -> Just (rotTree dir t', c)) b n + Just (t', c) -> Just (rotTree dir t', c)) b --- set the split ratios so that all windows have the same size, without changing tree itself -equalizeTree :: BinarySpacePartition a -> BinarySpacePartition a -equalizeTree (BinarySpacePartition _ _ Nothing) = emptyBSP -equalizeTree (BinarySpacePartition olr foc (Just t)) = BinarySpacePartition olr foc $ Just $ eql t - where eql (Leaf n) = Leaf n - eql n@(Node s l r) = Node s{ratio=fromIntegral (numLeaves l) % fromIntegral (numLeaves n)} - (eql l) (eql r) +equalizeNth :: BinarySpacePartition a -> BinarySpacePartition a +equalizeNth (BinarySpacePartition _ _ _ Nothing) = emptyBSP +equalizeNth b@(BinarySpacePartition _ _ _ (Just (Leaf _))) = b +equalizeNth b = doToNth equalize b --- generate a symmetrical balanced tree for n leaves -balancedTree :: Int -> BinarySpacePartition a -balancedTree n = numerateLeaves $ BinarySpacePartition [] ((-1),0,[]) $ Just $ balanced n - where balanced 1 = Leaf 0 - balanced 2 = Node (Split Horizontal 0.5) (Leaf 0) (Leaf 0) - balanced m = Node (Split Horizontal 0.5) (balanced (m`div`2)) (balanced (m-m`div`2)) - --- attempt to rotate splits optimally in order choose more quad-like rects -optimizeOrientation :: Rectangle -> BinarySpacePartition a -> BinarySpacePartition a -optimizeOrientation _ (BinarySpacePartition _ _ Nothing) = emptyBSP -optimizeOrientation rct (BinarySpacePartition olr foc (Just t)) = BinarySpacePartition olr foc $ Just $ opt t rct - where opt (Leaf v) _ = (Leaf v) - opt (Node sp l r) rect = Node sp' (opt l lrect) (opt r rrect) - where (Rectangle _ _ w1 h1,Rectangle _ _ w2 h2) = split (axis sp) (ratio sp) rect - (Rectangle _ _ w3 h3,Rectangle _ _ w4 h4) = split (axis $ oppositeSplit sp) (ratio sp) rect - f w h = if w > h then w'/h' else h'/w' where (w',h') = (fromIntegral w :: Double, fromIntegral h :: Double) - wratio = min (f w1 h1) (f w2 h2) - wratio' = min (f w3 h3) (f w4 h4) - sp' = if wratio<wratio' then sp else oppositeSplit sp - (lrect, rrect) = split (axis sp') (ratio sp') rect +rebalanceNth :: BinarySpacePartition a -> Rectangle -> BinarySpacePartition a +rebalanceNth (BinarySpacePartition _ _ _ Nothing) _ = emptyBSP +rebalanceNth b@(BinarySpacePartition _ _ _ (Just (Leaf _))) _ = b +rebalanceNth b r = doToNth (balancedTree >=> optimizeOrientation r) b --- traverse and collect all leave numbers, left to right flattenLeaves :: BinarySpacePartition a -> [Int] -flattenLeaves (BinarySpacePartition _ _ Nothing) = [] -flattenLeaves (BinarySpacePartition _ _ (Just t)) = flatten t - where flatten (Leaf n) = [n] - flatten (Node _ l r) = flatten l++flatten r +flattenLeaves (BinarySpacePartition _ _ _ Nothing) = [] +flattenLeaves (BinarySpacePartition _ _ _ (Just t)) = flatten t -- we do this before an action to look afterwards which leaves moved where numerateLeaves :: BinarySpacePartition a -> BinarySpacePartition a -numerateLeaves b@(BinarySpacePartition _ _ Nothing) = b -numerateLeaves (BinarySpacePartition olr foc (Just t)) = BinarySpacePartition olr foc . Just . snd $ numerate 0 t - where numerate n (Leaf _) = (n+1, Leaf n) - numerate n (Node s l r) = (n'', Node s nl nr) - where (n', nl) = numerate n l - (n'', nr) = numerate n' r +numerateLeaves b@(BinarySpacePartition _ _ _ Nothing) = b +numerateLeaves b@(BinarySpacePartition _ _ _ (Just t)) = b{getTree=Just $ numerate ns t} + where ns = [0..(numLeaves t-1)] + +-- if there is a selected and focused node and the focused is not a part of selected, +-- move selected node to be a child of focused node +moveNode :: BinarySpacePartition a -> BinarySpacePartition a +moveNode b@(BinarySpacePartition _ (NodeRef (-1) _ _) _ _) = b +moveNode b@(BinarySpacePartition _ _ (NodeRef (-1) _ _) _) = b +moveNode b@(BinarySpacePartition _ _ _ Nothing) = b +moveNode b@(BinarySpacePartition _ f s (Just ot)) = + case makeZipper b >>= goToNode s of + Just (n, LeftCrumb _ t:cs) -> b{getTree=Just $ insert n $ top (t, cs)} + Just (n, RightCrumb _ t:cs) -> b{getTree=Just $ insert n $ top (t, cs)} + _ -> b + where insert t z = case goToNode f z of + Nothing -> ot --return original tree (abort) + Just (n, c:cs) -> toTree (Node (Split (oppositeAxis . axis . parentVal $ c) 0.5) t n, c:cs) + Just (n, []) -> toTree (Node (Split Vertical 0.5) t n, []) + +------------------------------------------ -- returns index of focused window or 0 for empty stack index :: W.Stack a -> Int @@ -523,17 +592,17 @@ adjustStack :: Maybe (W.Stack Window) --original stack -> [Window] --just floating windows of this WS -> Maybe (BinarySpacePartition Window) -- Tree with numbered leaves telling what to move where -> Maybe (W.Stack Window) --resulting stack -adjustStack orig Nothing _ _ = orig --no new stack -> no changes -adjustStack orig _ _ Nothing = orig --empty tree -> no changes +adjustStack orig Nothing _ _ = orig --no new stack -> no changes +adjustStack orig _ _ Nothing = orig --empty tree -> no changes adjustStack orig s fw (Just b) = - if length ls<length ws then orig --less leaves than non-floating windows -> tree incomplete, no changes + if length ls<length ws then orig --less leaves than non-floating windows -> tree incomplete, no changes else fromIndex ws' fid' - where ws' = (mapMaybe ((flip M.lookup) wsmap) ls)++fw + where ws' = mapMaybe (`M.lookup` wsmap) ls ++ fw fid' = fromMaybe 0 $ elemIndex focused ws' wsmap = M.fromList $ zip [0..] ws -- map: old index in list -> window - ls = flattenLeaves b -- get new index ordering from tree + ls = flattenLeaves b -- get new index ordering from tree (ws,fid) = toIndex s - focused = ws !! (fromMaybe 0 $ fid) + focused = ws !! fromMaybe 0 fid --replace the window stack of the managed workspace with our modified stack replaceStack :: Maybe (W.Stack Window) -> X () @@ -558,12 +627,12 @@ getFloating = (M.keys . W.floating) <$> gets windowset -- all floating windows getStackSet :: X (Maybe (W.Stack Window)) getStackSet = (W.stack . W.workspace . W.current) <$> gets windowset -- windows on this WS (with floating) -withoutFloating :: [Window] -> Maybe (W.Stack Window) -> Maybe (W.Stack Window) -withoutFloating fs = maybe Nothing (unfloat fs) - getScreenRect :: X Rectangle getScreenRect = (screenRect . W.screenDetail . W.current) <$> gets windowset +withoutFloating :: [Window] -> Maybe (W.Stack Window) -> Maybe (W.Stack Window) +withoutFloating fs = maybe Nothing (unfloat fs) + -- ignore messages if current focus is on floating window, otherwise return stack without floating unfloat :: [Window] -> W.Stack Window -> Maybe (W.Stack Window) unfloat fs s = if W.focus s `elem` fs @@ -573,56 +642,65 @@ unfloat fs s = if W.focus s `elem` fs instance LayoutClass BinarySpacePartition Window where doLayout b r s = do let b' = layout b - b'' <- if size b /= size b' then clearBorder b' else updateBorder r b' - -- when (getFocusedNode b/= getFocusedNode b'') $ debug $ show $ getFocusedNode b'' - + b'' <- updateNodeRef b' (size b/=size b') r let rs = rectangles b'' r wrs = zip ws rs - return (wrs, Just b''{getOldRects=wrs,getFocusedNode=getFocusedNode b''}) + return (wrs, Just b''{getOldRects=wrs}) where ws = W.integrate s l = length ws - n = index s layout bsp - | l == count = bsp - | l > count = layout $ splitNth bsp n - | otherwise = layout $ removeNth bsp n - where count = size bsp + | l == sz = bsp + | l > sz = layout $ splitNth bsp + | otherwise = layout $ removeNth bsp + where sz = size bsp handleMessage b_orig m - | Just FocusParent <- fromMessage m = focusParent b - | Just msg@(SetGeometry _) <- fromMessage m = handleResize b msg >>= return . updateNodeFocus + | Just msg@(SetGeometry _) <- fromMessage m = handleResize b msg + | Just FocusParent <- fromMessage m = do + let n = getFocusedNode b + let n' = toNodeRef (refLeaf n) (makeZipper b >>= goToNode n >>= goUp) + return $ Just b{getFocusedNode=n'{refWins=refWins n}} + | Just SelectNode <- fromMessage m = do + let n = getFocusedNode b + let s = getSelectedNode b + removeBorder $ refWins s + let s' = if refLeaf n == refLeaf s && refPath n == refPath s + then noRef else n{refWins=[]} + return $ Just b{getSelectedNode=s'} | otherwise = do ws <- getStackSet fs <- getFloating r <- getScreenRect + -- removeBorder $ refWins $ getSelectedNode b let lws = withoutFloating fs ws -- tiled windows on WS - lfs = (maybe [] W.integrate ws) \\ (maybe [] W.integrate lws) -- untiled windows on WS - b' = lws >>= handleMesg r -- transform tree (concerns only tiled windows) + lfs = maybe [] W.integrate ws \\ maybe [] W.integrate lws -- untiled windows on WS + b' = handleMesg r -- transform tree (concerns only tiled windows) ws' = adjustStack ws lws lfs b' -- apply transformation to window stack, reintegrate floating wins replaceStack ws' - return $ updateNodeFocus b' - where handleMesg r s = msum [fmap (`rotate` s) (fromMessage m) - ,fmap (`resize` s) (fromMessage m) - ,fmap (`swap` s) (fromMessage m) - ,fmap (`rotateTr` s) (fromMessage m) - ,fmap (balanceTr r) (fromMessage m) + return b' + where handleMesg r = msum [ fmap resize (fromMessage m) + , fmap rotate (fromMessage m) + , fmap swap (fromMessage m) + , fmap rotateTr (fromMessage m) + , fmap (balanceTr r) (fromMessage m) + , fmap move (fromMessage m) ] - - updateNodeFocus = maybe Nothing (\bsp -> Just $ bsp{getFocusedNode=clr $ getFocusedNode b_orig}) - where clr (_,_,ws) = ((-1),0,ws) + resize (ExpandTowards dir) = growNthTowards dir b + resize (ShrinkFrom dir) = shrinkNthFrom dir b + resize (MoveSplit dir) = autoSizeNth dir b + rotate Rotate = resetFoc $ rotateNth b + swap Swap = resetFoc $ swapNth b + rotateTr RotateL = resetFoc $ rotateTreeNth L b + rotateTr RotateR = resetFoc $ rotateTreeNth R b + balanceTr _ Equalize = resetFoc $ equalizeNth b + balanceTr r Balance = resetFoc $ rebalanceNth b r + move MoveNode = resetFoc $ moveNode b + move SelectNode = b --should not happen here, is done above, as we need X monad b = numerateLeaves b_orig - - rotate Rotate s = rotateNth b $ index s - swap Swap s = swapNth b $ index s - resize (ExpandTowards dir) s = growNthTowards dir b $ index s - resize (ShrinkFrom dir) s = shrinkNthFrom dir b $ index s - resize (MoveSplit dir) s = autoSizeNth dir b $ index s - rotateTr RotateL s = rotateTreeNth L b $ index s - rotateTr RotateR s = rotateTreeNth R b $ index s - balanceTr _ Equalize = equalizeTree b - balanceTr r Balance = optimizeOrientation r $ balancedTree (size b) + resetFoc bsp = bsp{getFocusedNode=(getFocusedNode bsp){refLeaf=(-1)} + ,getSelectedNode=(getSelectedNode bsp){refLeaf=(-1)}} description _ = "BSP" @@ -634,7 +712,7 @@ handleResize b (SetGeometry newrect@(Rectangle _ _ w h)) = do case W.focus <$> ws of Nothing -> return Nothing Just win -> do - (_,_,_,_,_,mx,my,_) <- withDisplay (\d -> (io $ queryPointer d win)) + (_,_,_,_,_,mx,my,_) <- withDisplay (\d -> io $ queryPointer d win) let oldrect@(Rectangle _ _ ow oh) = fromMaybe (Rectangle 0 0 0 0) $ lookup win $ getOldRects b let (xsc,ysc) = (fi w % fi ow, fi h % fi oh) (xsc',ysc') = (rough xsc, rough ysc) @@ -644,7 +722,7 @@ handleResize b (SetGeometry newrect@(Rectangle _ _ w h)) = do -- show (fi x-fi ox,fi y-fi oy) ++ show (fi w-fi ow,fi h-fi oh) -- ++ show dir ++ " " ++ show win ++ " " ++ show (mx,my) return $ case n of - Just n' -> Just $ foldl' (\b' d -> resizeSplitNth d (xsc',ysc') b' n') b dirs + Just _ -> Just $ foldl' (\b' d -> resizeSplitNth d (xsc',ysc') b') b dirs Nothing -> Nothing --focused window is floating -> ignore where rough v = min 1.5 $ max 0.75 v -- extreme scale factors are forbidden handleResize _ _ = return Nothing @@ -657,34 +735,33 @@ changedDirs (Rectangle _ _ ow oh) (Rectangle _ _ w h) (mx,my) = catMaybes [lr, u ud = if oh==h then Nothing else Just (if (fi my :: Double) > (fi oh :: Double)/2 then D else U) --- move focus to next higher parent node of current focused leaf if possible, cyclic -focusParent :: BinarySpacePartition a -> X (Maybe (BinarySpacePartition a)) -focusParent b = do - foc <- maybe 0 index <$> (withoutFloating <$> getFloating <*> getStackSet) - let (l,n,d) = getFocusedNode b - return . Just $ if foc/= l then b{getFocusedNode=(foc,1,d)} - else b{getFocusedNode=upFocus (l,n,d)} - -- debug $ "Focus Parent: "++(maybe "" (show.getFocusedNode) ret) - where upFocus (l,n,d) - | canFocus (l,n+1,d) = (l,n+1,d) - | otherwise = (l,0,d) - canFocus (l,n,d) = isJust $ makeZipper b >>= goToFocusedLocation (l,n+1,d) - --- "focus parent" border helpers - -updateBorder :: Rectangle -> BinarySpacePartition a -> X (BinarySpacePartition a) -updateBorder r b = do - foc <- maybe 0 index <$> (withoutFloating <$> getFloating <*> getStackSet) - let (l,n,ws) = getFocusedNode b - removeBorder ws - if n==0 || foc/=l then return b{getFocusedNode=(foc,0,[])} - else createBorder (getNodeRect b r (l,n)) Nothing >>= (\ws' -> return b{getFocusedNode=(l,n,ws')}) - -clearBorder :: BinarySpacePartition a -> X (BinarySpacePartition a) -clearBorder b = do - let (_,_,ws) = getFocusedNode b - removeBorder ws - return b{getFocusedNode=((-1),0,[])} +-- node focus border helpers +---------------------------- +updateNodeRef :: BinarySpacePartition Window -> Bool -> Rectangle -> X (BinarySpacePartition Window) +updateNodeRef b force r = do + let n = getFocusedNode b + let s = getSelectedNode b + removeBorder (refWins n++refWins s) + l <- getCurrFocused + b' <- if refLeaf n /= l || refLeaf n == (-1) || force + then return b{getFocusedNode=leafToNodeRef l b} + else return b + b'' <- if force then return b'{getSelectedNode=noRef} else return b' + renderBorders r b'' + where getCurrFocused = maybe 0 index <$> (withoutFloating <$> getFloating <*> getStackSet) + +-- create border around focused node if necessary +renderBorders :: Rectangle -> BinarySpacePartition a -> X (BinarySpacePartition a) +renderBorders r b = do + let l = nodeRefToLeaf (getFocusedNode b) $ makeZipper b + wssel <- if refLeaf (getSelectedNode b)/=(-1) + then createBorder (getNodeRect b r (getSelectedNode b)) $ Just "#00ff00" + else return [] + let b' = b{getSelectedNode=(getSelectedNode b){refWins=wssel}} + if refLeaf (getFocusedNode b')==(-1) || isJust l || size b'<2 then return b' + else do + ws' <- createBorder (getNodeRect b' r (getFocusedNode b')) Nothing + return b'{getFocusedNode=(getFocusedNode b'){refWins=ws'}} -- create a window for each border line, show, add into stack and set floating createBorder :: Rectangle -> Maybe String -> X [Window] @@ -703,7 +780,6 @@ createBorder (Rectangle wx wy ww wh) c = do maybe Nothing (\s -> Just s{W.down=W.down s ++ ws}) <$> getStackSet >>= replaceStack M.union (M.fromList $ zip ws $ map toRR rects) . W.floating . windowset <$> get >>= replaceFloating modify (\s -> s{mapped=mapped s `S.union` S.fromList ws}) - -- show <$> mapM isClient ws >>= debug return ws where toRR (Rectangle x y w h) = W.RationalRect (fi x) (fi y) (fi w) (fi h) @@ -715,4 +791,3 @@ removeBorder ws = do flip (foldl (flip M.delete)) ws . W.floating . windowset <$> get >>= replaceFloating maybe Nothing (\s -> Just s{W.down=W.down s \\ ws}) <$> getStackSet >>= replaceStack deleteWindows ws - |