{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenStatDetail; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, SDL, SysUtils, UDisplay, UMusic, UIni, UDataBase, UThemes; type TScreenStatDetail = class(TMenu) public Typ: TStatType; Page: cardinal; Count: byte; Reversed: boolean; TotEntrys: cardinal; TotPages: cardinal; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; procedure SetTitle; Procedure SetPage(NewPage: cardinal); end; implementation uses Math, Classes, UGraphic, ULanguage, ULog, UUnicodeUtils; function TScreenStatDetail.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenStatMain); end; SDLK_RETURN: begin if Interaction = 0 then begin //Next Page SetPage(Page+1); end; if Interaction = 1 then begin //Previous Page if (Page > 0) then SetPage(Page-1); end; if Interaction = 2 then begin //Reverse Order Reversed := not Reversed; SetPage(Page); end; if Interaction = 3 then begin AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenStatMain); end; end; SDLK_LEFT: begin InteractPrev; end; SDLK_RIGHT: begin InteractNext; end; SDLK_UP: begin InteractPrev; end; SDLK_DOWN: begin InteractNext; end; end; end; end; constructor TScreenStatDetail.Create; var I: integer; begin inherited Create; for I := 0 to High(Theme.StatDetail.TextList) do AddText(Theme.StatDetail.TextList[I]); Count := Length(Theme.StatDetail.TextList); AddText(Theme.StatDetail.TextDescription); AddText(Theme.StatDetail.TextPage); LoadFromTheme(Theme.StatDetail); AddButton(Theme.StatDetail.ButtonNext); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Language.Translate('STAT_NEXT')); AddButton(Theme.StatDetail.ButtonPrev); if (Length(Button[1].Text)=0) then AddButtonText(14, 20, Language.Translate('STAT_PREV')); AddButton(Theme.StatDetail.ButtonReverse); if (Length(Button[2].Text)=0) then AddButtonText(14, 20, Language.Translate('STAT_REVERSE')); AddButton(Theme.StatDetail.ButtonExit); if (Length(Button[3].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); Interaction := 0; Typ := TStatType(0); end; procedure TScreenStatDetail.OnShow; begin inherited; //Set Tot Entrys and PAges TotEntrys := DataBase.GetTotalEntrys(Typ); TotPages := Ceil(TotEntrys / Count); //Show correct Title SetTitle; //Show First Page Reversed := false; SetPage(0); end; procedure TScreenStatDetail.SetTitle; begin if Reversed then Text[Count].Text := Theme.StatDetail.DescriptionR[Ord(Typ)] else Text[Count].Text := Theme.StatDetail.Description[Ord(Typ)]; end; procedure TScreenStatDetail.SetPage(NewPage: cardinal); var StatList: TList; I: integer; FormatStr: string; PerPage: byte; begin // fetch statistics StatList := Database.GetStats(Typ, Count, NewPage, Reversed); if ((StatList <> nil) and (StatList.Count > 0)) then begin Page := NewPage; // reset texts for I := 0 to Count-1 do Text[I].Text := ''; FormatStr := Theme.StatDetail.FormatStr[Ord(Typ)]; //refresh Texts for I := 0 to StatList.Count-1 do begin try case Typ of stBestScores: begin //Best Scores with TStatResultBestScores(StatList[I]) do begin //Set Texts if (Score > 0) then begin Text[I].Text := Format(FormatStr, [Singer, Score, Theme.ILevel[Difficulty], SongArtist, SongTitle, Date]); end; end; end; stBestSingers: begin //Best Singers with TStatResultBestSingers(StatList[I]) do begin //Set Texts if (AverageScore > 0) then Text[I].Text := Format(FormatStr, [Player, AverageScore]); end; end; stMostSungSong: begin //Popular Songs with TStatResultMostSungSong(StatList[I]) do begin //Set Texts if (Artist <> '') then Text[I].Text := Format(FormatStr, [Artist, Title, TimesSung]); end; end; stMostPopBand: begin //Popular Bands with TStatResultMostPopBand(StatList[I]) do begin //Set Texts if (ArtistName <> '') then Text[I].Text := Format(FormatStr, [ArtistName, TimesSungtot]); end; end; end; except on E: EConvertError do Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message); end; end; if (Page + 1 = TotPages) and (TotEntrys mod Count <> 0) then PerPage := (TotEntrys mod Count) else PerPage := Count; try Text[Count+1].Text := Format(Theme.StatDetail.PageStr, [Page + 1, TotPages, PerPage, TotEntrys]); except on E: EConvertError do Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message); end; //Show correct Title SetTitle; end; Database.FreeStats(StatList); end; procedure TScreenStatDetail.SetAnimationProgress(Progress: real); var I: integer; begin for I := 0 to High(Button) do Button[I].Texture.ScaleW := Progress; end; end.