{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenPopup; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SDL, SysUtils, UMenu, UMusic, UFiles, UThemes; type TPopupCheckHandler = procedure(Value: boolean; Data: Pointer); TScreenPopupCheck = class(TMenu) private fHandler: TPopupCheckHandler; fHandlerData: Pointer; public Visible: boolean; // whether the menu should be drawn constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler; HandlerData: Pointer; DefaultValue: boolean = false); function Draw: boolean; override; end; type TScreenPopup = class(TMenu) { private CurMenu: byte; //Num of the cur. Shown Menu } public Visible: boolean; //Whether the Menu should be Drawn constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure OnHide; override; procedure ShowPopup(const Msg: UTF8String); function Draw: boolean; override; end; TScreenPopupError = class(TScreenPopup) public constructor Create; end; TScreenPopupInfo = class(TScreenPopup) public constructor Create; end; var //ISelections: array of string; SelectValue: integer; implementation uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay, UUnicodeUtils; { TScreenPopupCheck } function TScreenPopupCheck.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; var Value: boolean; begin Result := true; if (PressedDown) then begin // Key Down // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin Value := false; Visible := false; Result := false; end; SDLK_RETURN: begin Value := (Interaction = 0); Visible := false; Result := false; end; SDLK_DOWN: InteractNext; SDLK_UP: InteractPrev; SDLK_RIGHT: InteractNext; SDLK_LEFT: InteractPrev; end; end; if (not Result) then begin if (@fHandler <> nil) then fHandler(Value, fHandlerData); end; end; constructor TScreenPopupCheck.Create; begin inherited Create; fHandler := nil; fHandlerData := nil; AddText(Theme.CheckPopup.TextCheck); LoadFromTheme(Theme.CheckPopup); AddButton(Theme.CheckPopup.Button1); if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, 'Button 1'); AddButton(Theme.CheckPopup.Button2); if (Length(Button[1].Text) = 0) then AddButtonText(14, 20, 'Button 2'); Interaction := 0; end; function TScreenPopupCheck.Draw: boolean; begin Result := inherited Draw; end; procedure TScreenPopupCheck.OnShow; begin inherited; end; procedure TScreenPopupCheck.ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler; HandlerData: Pointer; DefaultValue: boolean); begin if (DefaultValue) then Interaction := 0 else Interaction := 1; Visible := true; //Set Visible fHandler := Handler; fHandlerData := HandlerData; Text[0].Text := Language.Translate(msg); Button[0].Visible := true; Button[1].Visible := true; Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES'); Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO'); Background.OnShow end; { TScreenPopup } function TScreenPopup.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down case PressedKey of SDLK_Q: begin Result := false; end; SDLK_ESCAPE, SDLK_BACKSPACE : begin Visible := false; Result := false; end; SDLK_RETURN: begin Visible := false; Result := false; end; SDLK_DOWN: InteractNext; SDLK_UP: InteractPrev; SDLK_RIGHT: InteractNext; SDLK_LEFT: InteractPrev; end; end; end; constructor TScreenPopup.Create; begin inherited Create; AddText(Theme.ErrorPopup.TextError); LoadFromTheme(Theme.ErrorPopup); AddButton(Theme.ErrorPopup.Button1); if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, 'Button 1'); Interaction := 0; end; function TScreenPopup.Draw: boolean; begin Draw := inherited Draw; end; procedure TScreenPopup.OnShow; begin inherited; end; procedure TScreenPopup.OnHide; begin end; procedure TScreenPopup.ShowPopup(const Msg: UTF8String); begin Interaction := 0; //Reset Interaction Visible := true; //Set Visible Background.OnShow; { //dirty hack... Text[0] is invisible for some strange reason for i:=1 to high(Text) do if i-1 <= high(msg) then begin Text[i].Visible := true; Text[i].Text := msg[i-1]; end else begin Text[i].Visible := false; end;} Text[0].Text := msg; Button[0].Visible := true; Button[0].Text[0].Text := 'OK'; end; { TScreenPopupError } constructor TScreenPopupError.Create; begin inherited; Text[1].Text := Language.Translate('MSG_ERROR_TITLE'); end; { TScreenPopupInfo } constructor TScreenPopupInfo.Create; begin inherited; Text[1].Text := Language.Translate('MSG_INFO_TITLE'); end; end.