{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenPartyWin; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SDL, SysUtils, UMenu, UDisplay, UMusic, UThemes; type TScreenPartyWin = class(TMenu) public TextScoreTeam1: cardinal; TextScoreTeam2: cardinal; TextScoreTeam3: cardinal; TextNameTeam1: cardinal; TextNameTeam2: cardinal; TextNameTeam3: cardinal; StaticTeam1: cardinal; StaticTeam1BG: cardinal; StaticTeam1Deco: cardinal; StaticTeam2: cardinal; StaticTeam2BG: cardinal; StaticTeam2Deco: cardinal; StaticTeam3: cardinal; StaticTeam3BG: cardinal; StaticTeam3Deco: cardinal; TextWinner: cardinal; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation uses UGraphic, UMain, UParty, ULanguage, UUnicodeUtils; function TScreenPartyWin.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE, SDLK_RETURN : begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenMain); end; end; end; end; constructor TScreenPartyWin.Create; begin inherited Create; TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1); TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2); TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3); TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1); TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2); TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3); StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1); StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG); StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco); StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2); StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG); StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco); StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3); StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG); StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco); TextWinner := AddText (Theme.PartyWin.TextWinner); LoadFromTheme(Theme.PartyWin); end; procedure TScreenPartyWin.OnShow; var I: integer; Ranking: AParty_TeamRanking; Function GetTeamColor(Team: integer): cardinal; var NameString: string; begin NameString := 'P' + InttoStr(Team+1) + 'Dark'; Result := ColorExists(NameString); end; begin inherited; // get team ranking // Ranking is sorted by score Ranking := Party.GetTeamRanking; //Set Winnertext Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [Party.GetWinnerString(-1)]); if (Length(Party.Teams) >= 1) then begin Text[TextScoreTeam1].Text := IntToStr(Party.Teams[Ranking[0].Team].Score); Text[TextNameTeam1].Text := Party.Teams[Ranking[0].Team].Name; Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; Statics[StaticTeam1].Visible := true; Statics[StaticTeam1BG].Visible := true; Statics[StaticTeam1Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then begin I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin Statics[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; Statics[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; Statics[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; end; end; if (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then begin I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin Statics[StaticTeam1].Texture.ColR := Color[I].RGB.R; Statics[StaticTeam1].Texture.ColG := Color[I].RGB.G; Statics[StaticTeam1].Texture.ColB := Color[I].RGB.B; end; end; end else begin Text[TextScoreTeam1].Visible := false; Text[TextNameTeam1].Visible := false; Statics[StaticTeam1].Visible := false; Statics[StaticTeam1BG].Visible := false; Statics[StaticTeam1Deco].Visible := false; end; if (Length(Party.Teams) >= 2) then begin Text[TextScoreTeam2].Text := IntToStr(Party.Teams[Ranking[1].Team].Score); Text[TextNameTeam2].Text := Party.Teams[Ranking[1].Team].Name; Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; Statics[StaticTeam2].Visible := true; Statics[StaticTeam2BG].Visible := true; Statics[StaticTeam2Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then begin I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin Statics[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; Statics[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; Statics[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; end; end; if (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then begin I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin Statics[StaticTeam2].Texture.ColR := Color[I].RGB.R; Statics[StaticTeam2].Texture.ColG := Color[I].RGB.G; Statics[StaticTeam2].Texture.ColB := Color[I].RGB.B; end; end; end else begin Text[TextScoreTeam2].Visible := false; Text[TextNameTeam2].Visible := false; Statics[StaticTeam2].Visible := false; Statics[StaticTeam2BG].Visible := false; Statics[StaticTeam2Deco].Visible := false; end; if (Length(Party.Teams) >= 3) then begin Text[TextScoreTeam3].Text := IntToStr(Party.Teams[Ranking[2].Team].Score); Text[TextNameTeam3].Text := Party.Teams[Ranking[2].Team].Name; Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; Statics[StaticTeam3].Visible := true; Statics[StaticTeam3BG].Visible := true; Statics[StaticTeam3Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then begin I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin Statics[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; Statics[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; Statics[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; end; end; if (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then begin I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin Statics[StaticTeam3].Texture.ColR := Color[I].RGB.R; Statics[StaticTeam3].Texture.ColG := Color[I].RGB.G; Statics[StaticTeam3].Texture.ColB := Color[I].RGB.B; end; end; end else begin Text[TextScoreTeam3].Visible := false; Text[TextNameTeam3].Visible := false; Statics[StaticTeam3].Visible := false; Statics[StaticTeam3BG].Visible := false; Statics[StaticTeam3Deco].Visible := false; end; end; procedure TScreenPartyWin.SetAnimationProgress(Progress: real); begin {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then Statics[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then Statics[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then Statics[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} end; end.