{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenOptionsThemes; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SDL, UMenu, UDisplay, UMusic, UFiles, UIni, UConfig, UThemes; type TScreenOptionsThemes = class(TMenu) private procedure ReloadTheme; procedure ReloadScreens; public { for later addition ActualTheme: integer; ActualSkin: integer; ActualColor: integer; } SkinSelect: integer; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure InteractInc; override; procedure InteractDec; override; end; implementation uses SysUtils, UGraphic, UMain, UPathUtils, UUnicodeUtils, USkins; function TScreenOptionsThemes.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin Ini.Save; // ReloadScreens; // Reload all screens, after Theme changed // Todo : JB - Check if theme was actually changed UGraphic.UnLoadScreens(); UGraphic.LoadScreens(USDXVersionStr); AudioPlayback.PlaySound(SoundLib.Back); // select theme button in new created options screen ScreenOptions.Interaction := 4; FadeTo(@ScreenOptions); end; SDLK_RETURN: begin if SelInteraction = 3 then begin Ini.Save; // ReloadScreens; // Reload all screens, after Theme changed // Todo : JB - Check if theme was actually changed UGraphic.UnLoadScreens(); UGraphic.LoadScreens(USDXVersionStr); AudioPlayback.PlaySound(SoundLib.Back); // select theme button in new created options screen ScreenOptions.Interaction := 4; FadeTo(@ScreenOptions); end; end; SDLK_DOWN: InteractNext; SDLK_UP : InteractPrev; SDLK_RIGHT: begin if (SelInteraction >= 0) and (SelInteraction <= 2) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; end; SDLK_LEFT: begin if (SelInteraction >= 0) and (SelInteraction <= 2) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; end; end; end; end; procedure TScreenOptionsThemes.InteractInc; begin inherited InteractInc; //Update Skins if (SelInteraction = 0) then begin Skin.OnThemeChange; UpdateSelectSlideOptions(Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo); // set skin to themes default skin Ini.SkinNo := Theme.Themes[Ini.Theme].DefaultSkin; end; { set skins default color } if (SelInteraction = 0) or (SelInteraction = 1) then begin Ini.Color := Skin.GetDefaultColor(Ini.SkinNo); end; ReloadTheme(); end; procedure TScreenOptionsThemes.InteractDec; begin inherited InteractDec; //Update Skins if (SelInteraction = 0 ) then begin Skin.OnThemeChange; UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo); // set skin to themes default skin Ini.SkinNo := Theme.Themes[Ini.Theme].DefaultSkin; end; { set skins default color } if (SelInteraction = 0) or (SelInteraction = 1) then begin Ini.Color := Skin.GetDefaultColor(Ini.SkinNo); end; ReloadTheme(); end; constructor TScreenOptionsThemes.Create; begin inherited Create; LoadFromTheme(Theme.OptionsThemes); Theme.OptionsThemes.SelectTheme.showArrows := true; Theme.OptionsThemes.SelectTheme.oneItemOnly := true; AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme); Theme.OptionsThemes.SelectSkin.showArrows := true; Theme.OptionsThemes.SelectSkin.oneItemOnly := true; SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin); Theme.OptionsThemes.SelectColor.showArrows := true; Theme.OptionsThemes.SelectColor.oneItemOnly := true; AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColorTranslated); AddButton(Theme.OptionsThemes.ButtonExit); if (Length(Button[0].Text)=0) then AddButtonText(20, 5, Theme.Options.Description[7]); // AddButtonText(20, 5, Theme.Options.Description[10]); end; procedure TScreenOptionsThemes.OnShow; begin inherited; { ActualTheme := Ini.Theme; ActualSkin := Ini.SkinNo; ActualColor := Ini.Color; } Interaction := 0; end; procedure TScreenOptionsThemes.ReloadTheme; begin Theme.LoadTheme(Ini.Theme, Ini.Color); ScreenOptionsThemes := TScreenOptionsThemes.create(); ScreenOptionsThemes.onshow; Display.CurrentScreen := @ScreenOptionsThemes; ScreenOptionsThemes.Interaction := self.Interaction; ScreenOptionsThemes.Draw; Display.Draw; SwapBuffers; { ScreenOptionsThemes.ActualTheme := self.ActualTheme; ScreenOptionsThemes.ActualSkin := self.ActualSkin; ScreenOptionsThemes.ActualColor := self.ActualColor; } Self.Destroy; end; procedure TScreenOptionsThemes.ReloadScreens; begin // Reload all screens, after Theme changed { if(ActualTheme <> Ini.Theme) or (ActualSkin <> Ini.SkinNo) or (ActualColor <> Ini.Color) then } begin UGraphic.UnLoadScreens(); UGraphic.LoadScreens(USDXVersionStr); Ini.Load; end; end; end.