{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenOptionsGame; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SDL, UMenu, UDisplay, UMusic, UFiles, UIni, UThemes, USongs; type TScreenOptionsGame = class(TMenu) public old_Tabs, old_Sorting: integer; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure RefreshSongs; end; implementation uses UGraphic, UUnicodeUtils, SysUtils; function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if PressedDown then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; FadeTo(@ScreenOptions); end; SDLK_RETURN: begin if SelInteraction = 6 then begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; FadeTo(@ScreenOptions); end; end; SDLK_DOWN: InteractNext; SDLK_UP : InteractPrev; SDLK_RIGHT: begin if (SelInteraction >= 0) and (SelInteraction <= 5) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractInc; end; end; SDLK_LEFT: begin if (SelInteraction >= 0) and (SelInteraction <= 5) then begin AudioPlayback.PlaySound(SoundLib.Option); InteractDec; end; end; end; end; end; constructor TScreenOptionsGame.Create; begin inherited Create; LoadFromTheme(Theme.OptionsGame); //Refresh Songs Patch old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; Theme.OptionsGame.SelectPlayers.showArrows := true; Theme.OptionsGame.SelectPlayers.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); Theme.OptionsGame.SelectDifficulty.showArrows := true; Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated); Theme.OptionsGame.SelectLanguage.showArrows := true; Theme.OptionsGame.SelectLanguage.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguageTranslated); Theme.OptionsGame.SelectTabs.showArrows := true; Theme.OptionsGame.SelectTabs.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated); Theme.OptionsGame.SelectSorting.showArrows := true; Theme.OptionsGame.SelectSorting.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated); Theme.OptionsGame.SelectDebug.showArrows := true; Theme.OptionsGame.SelectDebug.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated); AddButton(Theme.OptionsGame.ButtonExit); if (Length(Button[0].Text) = 0) then AddButtonText(20, 5, Theme.Options.Description[7]); end; //Refresh Songs Patch procedure TScreenOptionsGame.RefreshSongs; begin if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then ScreenSong.Refresh; end; procedure TScreenOptionsGame.OnShow; begin inherited; // Interaction := 0; end; end.