{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenOptions; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses SDL, SysUtils, UMenu, UDisplay, UMusic, UFiles, UIni, UThemes; type TScreenOptions = class(TMenu) public TextDescription: integer; constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure InteractNext; override; procedure InteractPrev; override; procedure InteractNextRow; override; procedure InteractPrevRow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation uses UGraphic, UUnicodeUtils; function TScreenOptions.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end; SDLK_RETURN: begin if SelInteraction = 0 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenOptionsGame); end; if SelInteraction = 1 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenOptionsGraphics); end; if SelInteraction = 2 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenOptionsSound); end; if SelInteraction = 3 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenOptionsLyrics); end; if SelInteraction = 4 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenOptionsThemes); end; if SelInteraction = 5 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenOptionsRecord); end; if SelInteraction = 6 then begin AudioPlayback.PlaySound(SoundLib.Start); FadeTo(@ScreenOptionsAdvanced); end; if SelInteraction = 7 then begin Ini.Save; AudioPlayback.PlaySound(SoundLib.Back); FadeTo(@ScreenMain); end; end; SDLK_DOWN: InteractNextRow; SDLK_UP: InteractPrevRow; SDLK_RIGHT: InteractNext; SDLK_LEFT: InteractPrev; end; end; end; constructor TScreenOptions.Create; begin inherited Create; TextDescription := AddText(Theme.Options.TextDescription); LoadFromTheme(Theme.Options); AddButton(Theme.Options.ButtonGame); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[0]); AddButton(Theme.Options.ButtonGraphics); if (Length(Button[1].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[1]); AddButton(Theme.Options.ButtonSound); if (Length(Button[2].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[2]); AddButton(Theme.Options.ButtonLyrics); if (Length(Button[3].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[3]); AddButton(Theme.Options.ButtonThemes); if (Length(Button[4].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[4]); AddButton(Theme.Options.ButtonRecord); if (Length(Button[5].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[5]); AddButton(Theme.Options.ButtonAdvanced); if (Length(Button[6].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[6]); AddButton(Theme.Options.ButtonExit); if (Length(Button[7].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); Interaction := 0; end; procedure TScreenOptions.OnShow; begin inherited; // continue possibly stopped bg-music (stopped in record options) SoundLib.StartBgMusic; end; procedure TScreenOptions.InteractNext; begin inherited InteractNext; Text[TextDescription].Text := Theme.Options.Description[Interaction]; end; procedure TScreenOptions.InteractPrev; begin inherited InteractPrev; Text[TextDescription].Text := Theme.Options.Description[Interaction]; end; procedure TScreenOptions.InteractNextRow; begin inherited InteractNextRow; Text[TextDescription].Text := Theme.Options.Description[Interaction]; end; procedure TScreenOptions.InteractPrevRow; begin inherited InteractPrevRow; Text[TextDescription].Text := Theme.Options.Description[Interaction]; end; procedure TScreenOptions.SetAnimationProgress(Progress: real); begin Button[0].Texture.ScaleW := Progress; Button[1].Texture.ScaleW := Progress; Button[2].Texture.ScaleW := Progress; Button[3].Texture.ScaleW := Progress; Button[4].Texture.ScaleW := Progress; Button[5].Texture.ScaleW := Progress; Button[6].Texture.ScaleW := Progress; Button[7].Texture.ScaleW := Progress; end; end.