{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UScreenLevel; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; type TScreenLevel = class(TMenu) public constructor Create; override; function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; procedure OnShow; override; procedure SetAnimationProgress(Progress: real); override; end; implementation uses UGraphic, UMain, UIni, USong, UTexture, UUnicodeUtils; function TScreenLevel.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; if (PressedDown) then begin // Key Down // check normal keys case UCS4UpperCase(CharCode) of Ord('Q'): begin Result := false; Exit; end; end; // check special keys case PressedKey of SDLK_ESCAPE, SDLK_BACKSPACE : begin AudioPlayback.PlaySound(SoundLib.Back); if Ini.OnSongClick = sSelectPlayer then FadeTo(@ScreenMain) else FadeTo(@ScreenName); end; SDLK_RETURN: begin Ini.Difficulty := Interaction; Ini.SaveLevel; AudioPlayback.PlaySound(SoundLib.Start); //Set Standard Mode ScreenSong.Mode := smNormal; FadeTo(@ScreenSong); end; // Up and Down could be done at the same time, // but I don't want to declare variables inside // functions like this one, called so many times SDLK_DOWN: InteractNext; SDLK_UP: InteractPrev; SDLK_RIGHT: InteractNext; SDLK_LEFT: InteractPrev; end; end; end; constructor TScreenLevel.Create; begin inherited Create; LoadFromTheme(Theme.Level); AddButton(Theme.Level.ButtonEasy); AddButton(Theme.Level.ButtonMedium); AddButton(Theme.Level.ButtonHard); Interaction := 0; end; procedure TScreenLevel.OnShow; begin inherited; Interaction := Ini.Difficulty; end; procedure TScreenLevel.SetAnimationProgress(Progress: real); begin Button[0].Texture.ScaleW := Progress; Button[1].Texture.ScaleW := Progress; Button[2].Texture.ScaleW := Progress; end; end.