/* * UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include #include #include #include "software_mouse_pointer.hpp" #include "utils/activator.hpp" #include "utils/compat/chrono_literals.hpp" namespace usdx { SoftwareMousePointer::SoftwareMousePointer(Container* parent, EventManager* event_manager) : DrawableControl(parent), color(255,255,255,100), down(false) { fade_inactive = new Timer(this, 2_s, true); this->vertices[0] = 0.0f; this->vertices[1] = 40.0f; this->vertices[2] = 40.0f; this->vertices[3] = 40.0f; this->vertices[4] = 40.0f; this->vertices[5] = 0.0f; this->vertices[6] = 0.0f; this->vertices[7] = 0.0f; set_position(0, 0); set_size(40, 40); set_focusable(false); texture_normal = new Disposer(new Texture("game/themes/Deluxe/interface/cursor.png")); texture_pressed = new Disposer(new Texture("game/themes/Deluxe/interface/cursor_pressed.png")); mouse_move_connection = event_manager->mouse_move.connect( boost::bind(&SoftwareMousePointer::on_mouse_move, this, _1)); mouse_down_connection = event_manager->mouse_down.connect( boost::bind(&SoftwareMousePointer::on_mouse_down, this, _1, _2)); mouse_up_connection = event_manager->mouse_up.connect( boost::bind(&SoftwareMousePointer::on_mouse_up, this, _1, _2)); } SoftwareMousePointer::~SoftwareMousePointer() { mouse_move_connection.disconnect(); mouse_down_connection.disconnect(); mouse_up_connection.disconnect(); if (texture_normal != NULL) { delete texture_normal; texture_normal = NULL; } if (texture_pressed != NULL) { delete texture_pressed; texture_pressed = NULL; } } Texture* SoftwareMousePointer::get_current_texture() const { if (is_down()) { return texture_pressed->get(); } else { return texture_normal->get(); } } void SoftwareMousePointer::draw(void) { if (fade_inactive->is_ready()) { set_visible(false); return; } Activator a(get_current_texture()); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertices); glColorPointer(4, GL_UNSIGNED_BYTE, 0, color.get_array(4)); glTexCoordPointer(2, GL_FLOAT, 0, Texture::default_vertices); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDrawArrays(GL_QUADS, 0, 4); glDisable(GL_BLEND); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } void SoftwareMousePointer::update(void) { fade_inactive->update(); if (!is_visible()) { set_visible(true); } } void SoftwareMousePointer::on_mouse_move(const Point& p) { set_position(p.get_x(), p.get_y()); update(); } void SoftwareMousePointer::on_mouse_down(uint8_t button, const Point& p) { if (button == 1) { boost::unique_lock lock(down_mutex); down = true; } update(); } void SoftwareMousePointer::on_mouse_up(uint8_t button, const Point& p) { if (button == 1) { boost::unique_lock lock(down_mutex); down = false; } update(); } bool SoftwareMousePointer::is_down(void) const { boost::shared_lock lock(down_mutex); return down; } }