{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit UMenuBackgroundTexture; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses UThemes, UTexture, UMenuBackground, UPath; //TMenuBackgroundColor - Background Color //-------- type TMenuBackgroundTexture = class (TMenuBackground) private Tex: TTexture; Color: TRGB; public constructor Create(const ThemedSettings: TThemeBackground); override; procedure Draw; override; destructor Destroy; override; end; const SUPPORTED_EXTS_BACKGROUNDTEXTURE: array[0..13] of string = ('.png', '.bmp', '.jpg', '.jpeg', '.gif', '.pnm', '.ppm', '.pgm', '.pbm', '.xpm', '.lbm', '.pcx', '.tga', '.tiff'); implementation uses USkins, UCommon, SysUtils, gl, glext, UGraphic; constructor TMenuBackgroundTexture.Create(const ThemedSettings: TThemeBackground); var texFilename: IPath; begin inherited; if (Length(ThemedSettings.Tex) = 0) then raise EMenuBackgroundError.Create('TMenuBackgroundTexture: No texture filename present'); Color := ThemedSettings.Color; texFilename := Skin.GetTextureFileName(ThemedSettings.Tex); Tex := Texture.GetTexture(texFilename, TEXTURE_TYPE_PLAIN); if (Tex.TexNum = 0) then begin freeandnil(Tex); raise EMenuBackgroundError.Create('TMenuBackgroundTexture: Can''t load texture'); end; end; destructor TMenuBackgroundTexture.Destroy; begin //freeandnil(Tex); <- this causes an Access Violation o0 inherited; end; procedure TMenuBackgroundTexture.Draw; begin If (ScreenAct = 1) then //Clear just once when in dual screen mode glClear(GL_DEPTH_BUFFER_BIT); glColorRGB(Color); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, Tex.TexNum); glBegin(GL_QUADS); glTexCoord2f(Tex.TexX1*Tex.TexW, Tex.TexY1*Tex.TexH); glVertex2f(0, 0); glTexCoord2f(Tex.TexX1*Tex.TexW, Tex.TexY2*Tex.TexH); glVertex2f(0, 600); glTexCoord2f(Tex.TexX2*Tex.TexW, Tex.TexY2*Tex.TexH); glVertex2f(800, 600); glTexCoord2f(Tex.TexX2*Tex.TexW, Tex.TexY1*Tex.TexH); glVertex2f(800, 0); glEnd; glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); end; end.