{* UltraStar Deluxe - Karaoke Game * * UltraStar Deluxe is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * * $URL$ * $Id$ *} unit ULuaTextGL; interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} {$I switches.inc} uses TextGL, SysUtils, ULua; { TextGl.Pos(X, Y: Float) : sets font position } function ULuaTextGL_Pos(L: Plua_State): Integer; cdecl; { TextGl.Size(Size: Float) : sets font size } function ULuaTextGL_Size(L: Plua_State): Integer; cdecl; { TextGl.Style(Style: int) : sets font style (from 0 to 3) } function ULuaTextGL_Style(L: Plua_State): Integer; cdecl; { TextGl.Italic(isItalic: boolean) : sets if font is italic } function ULuaTextGL_Italic(L: Plua_State): Integer; cdecl; { TextGl.Width(Text: String) : returns width of Text if printed w/ current settings in pixels } function ULuaTextGL_Width(L: Plua_State): Integer; cdecl; { TextGl.Print(Text: String) : prints text to screen w/ current settings} function ULuaTextGL_Print(L: Plua_State): Integer; cdecl; const ULuaTextGl_Lib_f: array [0..5] of lual_reg = ( (name:'Pos'; func:ULuaTextGl_Pos), (name:'Size'; func:ULuaTextGl_Size), (name:'Style'; func:ULuaTextGl_Style), (name:'Italic'; func:ULuaTextGl_Italic), (name:'Width'; func:ULuaTextGl_Width), (name:'Print'; func:ULuaTextGl_Print) ); implementation { TextGl.Pos(X, Y: Float) : sets font position } function ULuaTextGL_Pos(L: Plua_State): Integer; cdecl; var X, Y: Double; begin X := luaL_checknumber(L, 1); Y := luaL_checknumber(L, 2); SetFontPos(X, Y); Result := 0; end; { TextGl.Size(Size: Float) : sets font size } function ULuaTextGL_Size(L: Plua_State): Integer; cdecl; var Size: Double; begin Size := luaL_checknumber(L, 1); SetFontSize(Size); Result := 0; end; { TextGl.Style(Style: int) : sets font style (from 0 to 3) } function ULuaTextGL_Style(L: Plua_State): Integer; cdecl; var Style: Integer; begin Style := luaL_checkinteger(L, 1); if (Style >= 0) and (Style < Length(Fonts)) then SetFontStyle(Style) else luaL_ArgError(L, 1, PChar('number from 0 to ' + IntToStr(High(Fonts)) + ' expected')); Result := 0; end; { TextGl.Italic(isItalic: boolean) : sets if font is italic } function ULuaTextGL_Italic(L: Plua_State): Integer; cdecl; var isItalic: Boolean; begin luaL_checkany(L, 1); isItalic := lua_toBoolean(L, 1); SetFontItalic(isItalic); Result := 0; end; { TextGl.Width(Text: String) : returns width of Text if printed w/ current settings in pixels } function ULuaTextGL_Width(L: Plua_State): Integer; cdecl; var Text: String; begin Text := luaL_checkstring(L, 1); lua_pop(L, lua_gettop(L)); lua_PushNumber(L, glTextWidth(Text)); Result := 1; end; { TextGl.Print(Text: String) : prints text to screen w/ current settings} function ULuaTextGL_Print(L: Plua_State): Integer; cdecl; var Text: String; begin Text := luaL_checkstring(L, 1); glPrint(Text); Result := 0; end; end.