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-rw-r--r--mediaplugin/src/mediaplugins/ffmpeg/ffmpeg_audio_decode.h257
1 files changed, 257 insertions, 0 deletions
diff --git a/mediaplugin/src/mediaplugins/ffmpeg/ffmpeg_audio_decode.h b/mediaplugin/src/mediaplugins/ffmpeg/ffmpeg_audio_decode.h
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index 00000000..c0d1b288
--- /dev/null
+++ b/mediaplugin/src/mediaplugins/ffmpeg/ffmpeg_audio_decode.h
@@ -0,0 +1,257 @@
+/* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+#ifndef _FFMPEG_AUDIO_DECODE_H_
+#define _FFMPEG_AUDIO_DECODE_H_
+
+#include "ffmpeg_core.h"
+#include "core/plugin_audio_decode.h"
+
+// TODO: The factor 3/2 might not be necessary as we do not need extra
+// space for synchronizing as in the tutorial.
+#define AUDIO_BUFFER_SIZE ((AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2)
+
+extern const audioDecoderInfo_t audioDecoderInfo;
+
+class FFmpegAudioDecodeStream : public PluginDecodeStream, private Thread {
+private:
+ Mutex _stateLock;
+
+ bool _eofState; // end-of-stream flag (locked by StateLock)
+ bool _errorState; // error flag (locked by StateLock)
+
+ bool _quitRequest; // (locked by StateLock)
+ Condition _parserIdleCond;
+
+ // parser pause/resume data
+ bool _parserLocked;
+ int _parserPauseRequestCount;
+ Condition _parserUnlockedCond;
+ Condition _parserResumeCond;
+
+ bool _seekRequest; // (locked by StateLock)
+ int _seekFlags; // (locked by StateLock)
+ double _seekPos; // stream position to seek for (in secs) (locked by StateLock)
+ bool _seekFlush; // true if the buffers should be flushed after seeking (locked by StateLock)
+ Condition _seekFinishedCond;
+
+ bool _loop; // (locked by StateLock)
+
+ PacketQueue _packetQueue;
+
+ AudioFormatInfo _formatInfo;
+
+ // FFmpeg specific data
+ AVFormatContext *_formatCtx;
+ AVCodecContext *_codecCtx;
+ AVCodec *_codec;
+
+ int _audioStreamIndex;
+ AVStream *_audioStream;
+ double _audioStreamPos; // stream position in seconds (locked by DecoderLock)
+
+ // decoder pause/resume data
+ bool _decoderLocked;
+ int _decoderPauseRequestCount;
+ Condition _decoderUnlockedCond;
+ Condition _decoderResumeCond;
+
+ // state-vars for DecodeFrame (locked by DecoderLock)
+ AVPacket _audioPaket;
+ AVPacket _audioPaketTemp;
+ int _audioPaketSilence; // number of bytes of silence to return
+
+ // state-vars for AudioCallback (locked by DecoderLock)
+ int _audioBufferPos;
+ int _audioBufferSize;
+ DECLARE_ALIGNED(16, uint8_t, _audioBuffer[AUDIO_BUFFER_SIZE]);
+
+ IPath _filename;
+
+private:
+ FFmpegAudioDecodeStream();
+
+ void setPositionIntern(double time, bool flush, bool blocking);
+
+ void setEOF(bool state) {
+ Mutex::RegionLock lock(_stateLock);
+ _eofState = state;
+ }
+
+ void setError(bool state) {
+ Mutex::RegionLock lock(_stateLock);
+ _errorState = state;
+ }
+
+ bool isSeeking() {
+ Mutex::RegionLock lock(_stateLock);
+ return _seekRequest;
+ }
+
+ bool isQuit() {
+ Mutex::RegionLock lock(_stateLock);
+ return _quitRequest;
+ }
+
+ bool parseLoop();
+
+ int decodeFrame(uint8_t *buffer, int bufferSize);
+ void flushCodecBuffers();
+
+ bool _open(const IPath &filename);
+ void close();
+
+public:
+ virtual ~FFmpegAudioDecodeStream() {
+ close();
+ }
+
+ static FFmpegAudioDecodeStream* open(const IPath &filename);
+
+ virtual double getLength();
+
+ virtual const AudioFormatInfo &getAudioFormatInfo() {
+ return _formatInfo;
+ }
+
+ virtual double getPosition();
+ virtual void setPosition(double time);
+
+ virtual bool getLoop() {
+ Mutex::RegionLock lock(_stateLock);
+ return _loop;
+ }
+
+ virtual void setLoop(bool Enabled) {
+ Mutex::RegionLock lock(_stateLock);
+ _loop = Enabled;
+ }
+
+ virtual bool isEOF() {
+ Mutex::RegionLock lock(_stateLock);
+ return _eofState;
+ }
+
+ virtual bool isError() {
+ Mutex::RegionLock lock(_stateLock);
+ return _errorState;
+ }
+
+ virtual int readData(uint8_t *buffer, int bufferSize);
+
+public:
+ int run();
+
+public:
+ class ParserLock {
+ private:
+ FFmpegAudioDecodeStream *_stream;
+ public:
+ // Note: pthreads wakes threads waiting on a mutex in the order of their
+ // priority and not in FIFO order. SDL does not provide any option to
+ // control priorities. This might (and already did) starve threads waiting
+ // on the mutex (e.g. SetPosition) making usdx look like it was froozen.
+ // Instead of simply locking the critical section we set a ParserLocked flag
+ // instead and give priority to the threads requesting the parser to pause.
+ ParserLock(FFmpegAudioDecodeStream *stream) : _stream(stream) {
+ Mutex::RegionLock lock(_stream->_stateLock);
+ while (_stream->_parserPauseRequestCount > 0)
+ _stream->_parserResumeCond.wait(_stream->_stateLock);
+ _stream->_parserLocked = true;
+ }
+
+ ~ParserLock() {
+ Mutex::RegionLock lock(_stream->_stateLock);
+ _stream->_parserLocked = false;
+ _stream->_parserUnlockedCond.broadcast();
+ }
+ };
+
+ class ParserPauser {
+ private:
+ FFmpegAudioDecodeStream *_stream;
+ public:
+ ParserPauser(FFmpegAudioDecodeStream *stream) : _stream(stream) {
+ if (Thread::getCurrentThreadID() == _stream->getThreadID())
+ return;
+
+ {
+ Mutex::RegionLock lock(_stream->_stateLock);
+ ++_stream->_parserPauseRequestCount;
+ while (_stream->_parserLocked)
+ _stream->_parserUnlockedCond.wait(_stream->_stateLock);
+ }
+ }
+
+ ~ParserPauser() {
+ if (Thread::getCurrentThreadID() == _stream->getThreadID())
+ return;
+
+ {
+ Mutex::RegionLock lock(_stream->_stateLock);
+ --_stream->_parserPauseRequestCount;
+ _stream->_parserResumeCond.signal();
+ }
+ }
+ };
+
+ class DecoderLock {
+ private:
+ FFmpegAudioDecodeStream *_stream;
+ public:
+ // prioritize pause requests
+ DecoderLock(FFmpegAudioDecodeStream *stream) : _stream(stream) {
+ Mutex::RegionLock lock(_stream->_stateLock);
+ while (_stream->_decoderPauseRequestCount > 0)
+ _stream->_decoderResumeCond.wait(_stream->_stateLock);
+ _stream->_decoderLocked = true;
+ }
+
+ ~DecoderLock() {
+ Mutex::RegionLock lock(_stream->_stateLock);
+ _stream->_decoderLocked = false;
+ _stream->_decoderUnlockedCond.broadcast();
+ }
+ };
+
+ class DecoderPauser {
+ private:
+ FFmpegAudioDecodeStream *_stream;
+ public:
+ DecoderPauser(FFmpegAudioDecodeStream *stream) : _stream(stream) {
+ Mutex::RegionLock lock(_stream->_stateLock);
+ ++_stream->_decoderPauseRequestCount;
+ while (_stream->_decoderLocked)
+ _stream->_decoderUnlockedCond.wait(_stream->_stateLock);
+ }
+
+ ~DecoderPauser() {
+ Mutex::RegionLock lock(_stream->_stateLock);
+ --_stream->_decoderPauseRequestCount;
+ _stream->_decoderResumeCond.signal();
+ }
+ };
+};
+
+#endif /* _FFMPEG_AUDIO_DECODE_H_ */