aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenOptionsGame.pas
diff options
context:
space:
mode:
Diffstat (limited to 'Game/Code/Screens/UScreenOptionsGame.pas')
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas42
1 files changed, 35 insertions, 7 deletions
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index c698b046..bce3b1f1 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -9,10 +9,11 @@ type
TScreenOptionsGame = class(TMenu)
private
old_Tabs, old_Sorting: integer;
+ old_Language: integer;
procedure Leave;
procedure RefreshSongs;
-
+ procedure RefreshLanguage;
public
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
@@ -24,7 +25,7 @@ const
implementation
-uses UGraphic, UHelp, ULog, UPlaylist;
+uses UGraphic, UHelp, ULog, UPlaylist, ULanguage, TextGL, UTexture;
function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -59,14 +60,16 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then
+ begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 6) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 6) then
+ begin
Music.PlayOption;
InteractDec;
end;
@@ -99,13 +102,36 @@ end;
//Refresh Songs Patch
procedure TScreenOptionsGame.RefreshSongs;
begin
- if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
+ if (Ini.Sorting <> old_Sorting) or (Ini.Tabs <> old_Tabs) then
begin
ScreenSong.Refresh(false);
PlaylistMan.LoadPlayLists;
end;
end;
+procedure TScreenOptionsGame.RefreshLanguage;
+begin
+ if (Ini.Language = old_Language) then
+ Exit;
+
+ UGraphic.UnLoadScreens();
+ KillFont;
+
+ BuildFont;
+ Language.ChangeLanguage(ILanguage[Ini.Language]);
+ Help.ChangeLanguage(ILanguage[Ini.Language]);
+
+ Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
+ UGraphic.LoadScreens( true );
+ ScreenSong.Refresh(true);
+ PlaylistMan.LoadPlayLists;
+
+ old_language := Ini.Language;
+ old_Sorting := Ini.Sorting;
+ old_Tabs := Ini.Tabs;
+ ScreenMain.ShowNumErrors := false;
+end;
+
procedure TScreenOptionsGame.onShow;
begin
// Interaction := 0;
@@ -115,14 +141,16 @@ begin
//Refresh Songs Patch
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
+ old_Language := Ini.Language;
end;
procedure TScreenOptionsGame.Leave;
begin
-
+ Ini.Save;
+ RefreshLanguage;
+ RefreshSongs;
Music.PlayBack;
- RefreshSongs;
FadeTo(@ScreenOptions);
end;