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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-10 22:59:33 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-10 22:59:33 +0000
commit35187604cef84864a908972d07361a5bd57e29ca (patch)
treedc95a8b1abeabd3a466729056ab8d37aaa6e72ea /src/menu/UMenuButtonCollection.pas
parent58c1daf3692d4c5c534750a4fda97e087b0f0cbb (diff)
parent02bd10f0798829ab69d2028b988cb2a54eae292a (diff)
downloadusdx-35187604cef84864a908972d07361a5bd57e29ca.tar.gz
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rename trunk to 1.1svn/1.1github/svn/1.1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@2662 b956fd51-792f-4845-bead-9b4dfca2ff2c
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diff --git a/src/menu/UMenuButtonCollection.pas b/src/menu/UMenuButtonCollection.pas
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UMenuButtonCollection;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenuButton;
+
+type
+ //----------------
+ //TButtonCollection
+ //No Extra Attributes or Functions ATM
+ //----------------
+ AButton = array of TButton;
+ PAButton = ^AButton;
+ TButtonCollection = class(TButton)
+ //num of the First Button, that can be Selected
+ FirstChild: byte;
+ CountChilds: byte;
+
+ ScreenButton: PAButton;
+
+ procedure SetSelect(Value : boolean); override;
+ procedure Draw; override;
+ end;
+
+implementation
+
+procedure TButtonCollection.SetSelect(Value : boolean);
+var
+ Index: integer;
+begin
+ inherited;
+
+ //Set Visible for Every Button that is a Child of this ButtonCollection
+ if (not Fade) then
+ for Index := 0 to High(ScreenButton^) do
+ if (ScreenButton^[Index].Parent = Parent) then
+ ScreenButton^[Index].Visible := Value;
+end;
+
+procedure TButtonCollection.Draw;
+var
+ I, J: integer;
+begin
+ inherited;
+ //If fading is activated, Fade Child Buttons
+ if (Fade) then
+ begin
+ for I := 0 to High(ScreenButton^) do
+ if (ScreenButton^[I].Parent = Parent) then
+ begin
+ if (FadeProgress < 0.5) then
+ begin
+ ScreenButton^[I].Visible := SelectBool;
+
+ for J := 0 to High(ScreenButton^[I].Text) do
+ ScreenButton^[I].Text[J].Visible := SelectBool;
+ end
+ else
+ begin
+ ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3;
+
+ for J := 0 to High(ScreenButton^[I].Text) do
+ ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3;
+ end;
+ end;
+ end;
+end;
+
+end.