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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-10 22:59:33 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-10-10 22:59:33 +0000
commit35187604cef84864a908972d07361a5bd57e29ca (patch)
treedc95a8b1abeabd3a466729056ab8d37aaa6e72ea /src/macosx/PseudoThread.pas
parent58c1daf3692d4c5c534750a4fda97e087b0f0cbb (diff)
parent02bd10f0798829ab69d2028b988cb2a54eae292a (diff)
downloadusdx-35187604cef84864a908972d07361a5bd57e29ca.tar.gz
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rename trunk to 1.1svn/1.1github/svn/1.1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@2662 b956fd51-792f-4845-bead-9b4dfca2ff2c
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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit PseudoThread;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+interface
+
+type
+
+// Debugging threads with XCode doesn't seem to work.
+// We use PseudoThread in Debug mode to get proper debugging.
+
+TPseudoThread = class(TObject)
+ private
+ protected
+ Terminated,
+ FreeOnTerminate: boolean;
+ procedure Execute; virtual; abstract;
+ procedure Resume;
+ procedure Suspend;
+ public
+ constructor Create(const suspended : boolean);
+end;
+
+implementation
+
+{ TPseudoThread }
+
+constructor TPseudoThread.Create(const suspended: boolean);
+begin
+ if not suspended then
+ begin
+ Execute;
+ end;
+end;
+
+procedure TPseudoThread.Resume;
+begin
+ Execute;
+end;
+
+procedure TPseudoThread.Suspend;
+begin
+end;
+
+end.
+