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authorcanni0 <canni0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-09-29 13:42:56 +0000
committercanni0 <canni0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-09-29 13:42:56 +0000
commit9ac239239c6f2c2131d62b151a45cc9dd895ccc9 (patch)
treeb693bd7933abf193f013ccf1a221f9ec6b8c3921
parentebde9727bad1ffcb424d3726f296893fe9c43bc7 (diff)
downloadusdx-9ac239239c6f2c2131d62b151a45cc9dd895ccc9.tar.gz
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- removed hardcoded bebeto loop
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2636 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--src/base/UMusic.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/base/UMusic.pas b/src/base/UMusic.pas
index ff0fad04..c775fd51 100644
--- a/src/base/UMusic.pas
+++ b/src/base/UMusic.pas
@@ -939,7 +939,7 @@ begin
Option := AudioPlayback.OpenSound(SoundPath.Append('option change col.mp3'));
Click := AudioPlayback.OpenSound(SoundPath.Append('rimshot022b.mp3'));
- BGMusic := AudioPlayback.OpenSound(SoundPath.Append('Bebeto_-_Loop010.mp3'));
+ BGMusic := AudioPlayback.OpenSound(SoundPath.Append('background track.mp3'));
if (BGMusic <> nil) then
BGMusic.Loop := True;