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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-07-08 13:20:16 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-07-08 13:20:16 +0000
commit7bfc5ef4301caf4d3841c7741af5c8409fe0b175 (patch)
tree961186028bdf727b074c4860c15547422bbf5808
parenta91908d71f4ea3b21f30f40a9e7dab09760ec1c2 (diff)
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Add Debug OSD with FPS and RSpeed
Will be extended in further Releases with some error messages git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@278 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Menu/UDisplay.pas73
1 files changed, 71 insertions, 2 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 92693a41..70e678fb 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -28,6 +28,14 @@ type
pTex : array[1..2] of glUInt;
// end
+ //FPS Counter
+ FPSCounter: Cardinal;
+ LastFPS: Cardinal;
+ NextFPSSwap:Cardinal;
+
+ //For Debug OSD
+ OSD_LastError: String;
+
function Draw: Boolean;
procedure PrintScreen;
constructor Create;
@@ -35,6 +43,8 @@ type
destructor Destroy;
// end
procedure ScreenShot;
+
+ procedure DrawDebugInformation;
end;
var
@@ -42,7 +52,7 @@ var
implementation
-uses UGraphic, UTime, Graphics, Jpeg, UFiles, UTexture, UIni;
+uses UGraphic, UTime, Graphics, Jpeg, UFiles, UTexture, UIni, TextGL, UCommandLine;
constructor TDisplay.Create;
var i: integer;
@@ -86,6 +96,9 @@ begin
end;
FreeMem(pTexData);
// end
+
+ //Set LastError for OSD to No Error
+ OSD_LastError := 'No Errors';
end;
// fade mod
@@ -243,7 +256,6 @@ begin
NextScreen.OnShow;
-
if ((myfade > 40) or (not doFade) or (not canFade)) And (S = 1) then begin // fade out complete...
myFade:=0;
ActualScreen.onHide;
@@ -263,6 +275,11 @@ begin
// end of fade mod
end;
end; // if
+
+ //Draw OSD only on first Screen if Debug Mode is enabled
+ if ((Ini.Debug = 1) OR (Params.Debug)) AND (S=1) then
+ DrawDebugInformation;
+
end; // for
// SwapBuffers(h_DC);
end;
@@ -365,5 +382,57 @@ begin
end;
end;
+//------------
+// DrawDebugInformation - Procedure draw FPS and some other Informations on Screen
+//------------
+procedure TDisplay.DrawDebugInformation;
+var Ticks: Cardinal;
+begin
+ //Some White Background for information
+ glEnable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glColor4f(1, 1, 1, 0.5);
+ glBegin(GL_QUADS);
+ glVertex2f(690, 44);
+ glVertex2f(690, 0);
+ glVertex2f(800, 0);
+ glVertex2f(800, 44);
+ glEnd;
+ glDisable(GL_BLEND);
+
+ //Set Font Specs
+ SetFontStyle(0);
+ SetFontSize(7);
+ SetFontItalic(False);
+ glColor4f(0, 0, 0, 1);
+
+ //Calculate FPS
+ Ticks := GetTickCount;
+ if (Ticks >= NextFPSSwap) then
+ begin
+ LastFPS := FPSCounter * 4;
+ FPSCounter := 0;
+ NextFPSSwap := Ticks + 250;
+ end;
+
+ Inc(FPSCounter);
+
+ //Draw Text
+
+ //FPS
+ SetFontPos(695, 0);
+ glPrint (PChar('FPS: ' + InttoStr(LastFPS)));
+
+ //RSpeed
+ SetFontPos(695, 13);
+ glPrint (PChar('RSpeed: ' + InttoStr(Round(1000 * TimeMid))));
+
+ //LastError
+ SetFontPos(695, 26);
+ glColor4f(1, 0, 0, 1);
+ glPrint (PChar(OSD_LastError));
+
+ glColor4f(1, 1, 1, 1);
+end;
end.