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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-12-28 06:46:38 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-12-28 06:46:38 +0000
commit7f0f49979ee27f76d8dff3786194df1f43d4300f (patch)
treed3bc23b5d5bb23dcea9ad59ee433899547a149dd
parent04f79c3119f156949a7f5ec5051041d7fe2bd738 (diff)
downloadusdx-7f0f49979ee27f76d8dff3786194df1f43d4300f.tar.gz
usdx-7f0f49979ee27f76d8dff3786194df1f43d4300f.tar.xz
usdx-7f0f49979ee27f76d8dff3786194df1f43d4300f.zip
don't close menu when adding songs
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2776 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Classes/UPlaylist.pas26
-rw-r--r--Game/Code/Screens/UScreenSong.pas10
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas26
3 files changed, 55 insertions, 7 deletions
diff --git a/Game/Code/Classes/UPlaylist.pas b/Game/Code/Classes/UPlaylist.pas
index 36bbf051..7fa621ae 100644
--- a/Game/Code/Classes/UPlaylist.pas
+++ b/Game/Code/Classes/UPlaylist.pas
@@ -43,6 +43,8 @@ type
Function AddPlaylist(Name: String): Cardinal;
Procedure DelPlaylist(const Index: Cardinal);
+ Function SongExists(const SongID: Cardinal; const iPlaylist: Integer): boolean;
+
Procedure AddItem(const SongID: Cardinal; const iPlaylist: Integer = -1);
Procedure DelItem(const iItem: Cardinal; const iPlaylist: Integer = -1);
@@ -342,6 +344,30 @@ begin
end;
end;
+Function TPlayListManager.SongExists(const SongID: Cardinal; const iPlaylist: Integer): boolean;
+var
+ P: Cardinal;
+ I: Cardinal;
+begin
+ Result := false;
+
+ if iPlaylist = -1 then
+ P := CurPlaylist
+ else if (iPlaylist >= 0) AND (iPlaylist <= high(Playlists)) then
+ P := iPlaylist
+ else
+ exit;
+
+ if (SongID <= High(CatSongs.Song)) AND (NOT CatSongs.Song[SongID].Main) then
+ begin
+ for I := 0 to High(Playlists[P].Items) do
+ begin
+ if (Playlists[P].Items[I].SongID = SongID) then
+ Result := true;
+ end;
+ end;
+end;
+
//----------
//AddItem - Adds an Item to a specific Playlist
//----------
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 157eed41..aa3c2bf9 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -985,7 +985,6 @@ begin
Music.PlayChange;
SelectNext;
ChangeMusic;
- SetScroll4;
end;
end;
@@ -1001,7 +1000,6 @@ begin
Music.PlayChange;
SelectPrev;
ChangeMusic;
- SetScroll4;
end;
end;
@@ -2580,6 +2578,13 @@ begin
Static[StaticTop].Visible := false;
end;
+ if ScreenSongMenu.Visible or ScreenSongJumpto.Visible then
+ begin
+ WaitHandler.change_time := 0;
+ WaitHandler.changed := false;
+ end else if (Mode = smNormal) then
+ WaitHandler.changed := true;
+
if (Mode = smNormal) and (Ini.ShuffleTime>0) and
not MakeMedley and not CatSongs.Song[Interaction].Main and
(Length(CatSongs.Song)-CatSongs.CatCount>1) then
@@ -2660,7 +2665,6 @@ begin
//Music.PlayChange;
ChangeMusic;
- SetScroll4;
end else if (Ini.ShuffleTime>0) then
WaitHandler.change_time := WaitHandler.change_time + TimeSkip;
end;
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index dbdea42e..b3a77879 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -166,6 +166,8 @@ begin
SDLK_RETURN:
begin
HandleReturn;
+ if (CurMenu = SM_Playlist_Add) then
+ MenuShow(CurMenu);
end;
SDLK_DOWN: InteractNext;
@@ -186,8 +188,16 @@ begin
Music.PlayChange;
ScreenSong.SelectNext;
ScreenSong.ChangeMusic;
- ScreenSong.SetScroll4;
end;
+
+ if (CurMenu = SM_Playlist_Add) and (Interaction <> 3) then
+ begin
+ Music.PlayChange;
+ ScreenSong.SelectNext;
+ ScreenSong.ChangeMusic;
+ MenuShow(CurMenu);
+ end else if (CurMenu = SM_Playlist_Add) then
+ MenuShow(CurMenu);
end;
SDLK_LEFT:
begin
@@ -204,8 +214,16 @@ begin
Music.PlayChange;
ScreenSong.SelectPrev;
ScreenSong.ChangeMusic;
- ScreenSong.SetScroll4;
end;
+
+ if (CurMenu = SM_Playlist_Add) and (Interaction <> 3) then
+ begin
+ Music.PlayChange;
+ ScreenSong.SelectPrev;
+ ScreenSong.ChangeMusic;
+ MenuShow(CurMenu);
+ end else if (CurMenu = SM_Playlist_Add) then
+ MenuShow(CurMenu);
end;
SDLK_1:
@@ -403,7 +421,7 @@ begin
Button[0].Visible := True;
Button[1].Visible := False;
Button[2].Visible := False;
- Button[3].Visible := True;
+ Button[3].Visible := not PlaylistMan.SongExists(ScreenSong.Interaction, SelectValue);
SelectsS[0].Visible := True;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_NEW');
@@ -773,7 +791,7 @@ begin
PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue);
ScreenSong.WaitHandler.changed := true;
ScreenSong.WaitHandler.change_time := 0;
- Visible := False;
+ //Visible := False;
end;
end;
end;