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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-11-03 14:53:17 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-11-03 14:53:17 +0000
commitd33f56a40d9e8325a2782f90bb253dece5127c5f (patch)
tree900bf17f151709a17f2371371e7135bcf96357da
parent2b125425a66f54922e8aaf34c2a616c43f024f11 (diff)
downloadusdx-d33f56a40d9e8325a2782f90bb253dece5127c5f.tar.gz
usdx-d33f56a40d9e8325a2782f90bb253dece5127c5f.tar.xz
usdx-d33f56a40d9e8325a2782f90bb253dece5127c5f.zip
All comments are English now (Polish ones have been translated)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1498 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--src/base/UDraw.pas25
-rw-r--r--src/base/UGraphic.pas11
-rw-r--r--src/base/USkins.pas2
-rw-r--r--src/base/USong.pas4
-rw-r--r--src/menu/UDrawTexture.pas1
-rw-r--r--src/menu/UMenuText.pas12
-rw-r--r--src/screens/UScreenEdit.pas2
-rw-r--r--src/screens/UScreenEditConvert.pas48
-rw-r--r--src/screens/UScreenEditHeader.pas9
-rw-r--r--src/screens/UScreenEditSub.pas4
-rw-r--r--src/screens/UScreenOpen.pas6
-rw-r--r--src/screens/UScreenSingModi.pas102
-rw-r--r--src/screens/UScreenSong.pas42
-rw-r--r--src/screens/UScreenTop5.pas7
-rw-r--r--src/screens/UScreenWelcome.pas28
15 files changed, 145 insertions, 158 deletions
diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas
index d3f19019..97b526c5 100644
--- a/src/base/UDraw.pas
+++ b/src/base/UDraw.pas
@@ -81,9 +81,6 @@ var
TickOld: cardinal;
TickOld2:cardinal;
-const
- Przedz = 32;
-
implementation
uses
@@ -307,8 +304,8 @@ begin
end //Else all Notes same Color
else
glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- // Czesci == teil, element == piece, element | koniec == end / ending
- // lewa czesc - left part
+
+ // left part
Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
@@ -327,7 +324,7 @@ begin
// middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length
+ Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -428,7 +425,7 @@ begin
Rec.Left := Rec.Right;
Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR - NotesW - 0.5 + 10*ScreenX;
- // (nowe) - dunno
+ // new
if (Start+Length-1 = LyricsState.CurrentBeatD) then
Rec.Right := Rec.Right - (1-Frac(LyricsState.MidBeatD)) * TempR;
// the left note is more right than the right note itself, sounds weird - so we fix that xD
@@ -527,10 +524,10 @@ begin
W := NotesW * 2 + 2;
H := NotesH * 1.5 + 3.5;
- X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
+ X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4;
X1 := X2-W;
- X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+ X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4;
X4 := X3+W;
// left
@@ -547,7 +544,7 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- // srodkowa czesc
+ // middle part
Rec.Left := X2;
Rec.Right := X3;
@@ -559,7 +556,7 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- // prawa czesc
+ // right part
Rec.Left := X3;
Rec.Right := X4;
@@ -1276,7 +1273,7 @@ begin
- // lewa czesc - left part
+ // left part
Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
@@ -1289,7 +1286,7 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- // srodkowa czesc - middle part
+ // middle part
Rec.Left := Rec.Right;
Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
@@ -1301,7 +1298,7 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- // prawa czesc - right part
+ // right part
Rec.Left := Rec.Right;
Rec.Right := Rec.Right + NotesW;
diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas
index b525c170..c328d016 100644
--- a/src/base/UGraphic.pas
+++ b/src/base/UGraphic.pas
@@ -301,10 +301,13 @@ var
Col: integer;
begin
Log.LogStatus('Loading Textures', 'LoadTextures');
-
- Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch?
- Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0); //brauch man die noch?
- Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch?
+
+ // FIXME: do we need this? (REMOVE otherwise)
+ Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0);
+ // FIXME: do we need this? (REMOVE otherwise)
+ Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0);
+ // FIXME: do we need this? (REMOVE otherwise)
+ Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0);
Log.LogStatus('Loading Textures - A', 'LoadTextures');
diff --git a/src/base/USkins.pas b/src/base/USkins.pas
index df736684..59c590e5 100644
--- a/src/base/USkins.pas
+++ b/src/base/USkins.pas
@@ -78,7 +78,7 @@ constructor TSkin.Create;
begin
inherited;
LoadList;
-// LoadSkin('Lisek');
+// LoadSkin('...');
// SkinColor := Color;
end;
diff --git a/src/base/USong.pas b/src/base/USong.pas
index cff56c1d..525f7bcc 100644
--- a/src/base/USong.pas
+++ b/src/base/USong.pas
@@ -985,7 +985,7 @@ begin
If (Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote <> -1) then
begin //Update old Sentence if it has notes and create a new sentence
- // stara czesc //Alter Satz //Update Old Part
+ // Update old part
Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP];
Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric);
@@ -1002,7 +1002,7 @@ begin
//Total Notes Patch End
- // nowa czesc //Neuer Satz //Update New Part
+ // Update new part
SetLength(Lines[LineNumberP].Line, Lines[LineNumberP].Number + 1);
Lines[LineNumberP].High := Lines[LineNumberP].High + 1;
Lines[LineNumberP].Number := Lines[LineNumberP].Number + 1;
diff --git a/src/menu/UDrawTexture.pas b/src/menu/UDrawTexture.pas
index 33082765..bc136f11 100644
--- a/src/menu/UDrawTexture.pas
+++ b/src/menu/UDrawTexture.pas
@@ -74,7 +74,6 @@ var
begin
with Texture do
begin
- // rysuje paski gracza
glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
diff --git a/src/menu/UMenuText.pas b/src/menu/UMenuText.pas
index 3fc60384..a3d13834 100644
--- a/src/menu/UMenuText.pas
+++ b/src/menu/UMenuText.pas
@@ -82,8 +82,8 @@ type
procedure Draw;
constructor Create; overload;
- constructor Create(X, Y: real; Tekst: string); overload;
- constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ: real); overload;
+ constructor Create(X, Y: real; Text: string); overload;
+ constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParText: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ: real); overload;
end;
implementation
@@ -346,12 +346,12 @@ begin
Create(0, 0, '');
end;
-constructor TText.Create(X, Y: real; Tekst: string);
+constructor TText.Create(X, Y: real; Text: string);
begin
- Create(X, Y, 0, 0, 30, 0, 0, 0, 0, Tekst, false, 0, 0);
+ Create(X, Y, 0, 0, 30, 0, 0, 0, 0, Text, false, 0, 0);
end;
-constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real);
+constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParText: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real);
begin
inherited Create;
Alpha := 1;
@@ -361,7 +361,7 @@ begin
Z := ParZ;
Style := ParStyle;
Size := ParSize;
- Text := ParTekst;
+ Text := ParText;
ColR := ParColR;
ColG := ParColG;
ColB := ParColB;
diff --git a/src/screens/UScreenEdit.pas b/src/screens/UScreenEdit.pas
index f141edee..caeaac11 100644
--- a/src/screens/UScreenEdit.pas
+++ b/src/screens/UScreenEdit.pas
@@ -136,8 +136,6 @@ end;
var
Min: integer;
Sec: integer;
- Tekst: string;
- Pet: integer;
AktBeat: integer;
begin
end;
diff --git a/src/screens/UScreenEditConvert.pas b/src/screens/UScreenEditConvert.pas
index 8cc6c59d..97a4bf2c 100644
--- a/src/screens/UScreenEditConvert.pas
+++ b/src/screens/UScreenEditConvert.pas
@@ -328,7 +328,7 @@ begin
Lines.Line[C].HighNote := -1;
for Nu := 0 to High(Note) do begin
- if Note[Nu].NewSentence then begin // nowa linijka
+ if Note[Nu].NewSentence then begin // new line
SetLength(Lines.Line, Length(Lines.Line)+1);
Lines.Number := Lines.Number + 1;
Lines.High := Lines.High + 1;
@@ -359,10 +359,10 @@ begin
end;
end;
- // tworzy miejsce na nowa nute
+ // create space for new note
SetLength(Lines.Line[C].Note, Length(Lines.Line[C].Note)+1);
- // dopisuje
+ // initialize note
Lines.Line[C].Note[N].Start := Note[Nu].Start;
Lines.Line[C].Note[N].Length := Note[Nu].Len;
Lines.Line[C].Note[N].Tone := Note[Nu].Tone;
@@ -526,8 +526,8 @@ end;
function TScreenEditConvert.Draw: boolean;
var
- Pet: integer;
- Pet2: integer;
+ Count: integer;
+ Count2: integer;
Bottom: real;
X: real;
Y: real;
@@ -549,18 +549,18 @@ begin
DrawQuad(10, Y+Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8);
// selected - now me use Status System
- for Pet := 0 to High(ATrack) do
- if ATrack[Pet].Hear then
- DrawQuad(10, Y+Pet*YSkip, 50, YSkip, 0.8, 0.3, 0.3);
+ for Count := 0 to High(ATrack) do
+ if ATrack[Count].Hear then
+ DrawQuad(10, Y+Count*YSkip, 50, YSkip, 0.8, 0.3, 0.3);
glColor3f(0, 0, 0);
- for Pet := 0 to High(ATrack) do begin
- if ((ATrack[Pet].Status div 1) and 1) = 1 then begin
- SetFontPos(25, Y + Pet*YSkip + 10);
+ for Count := 0 to High(ATrack) do begin
+ if ((ATrack[Count].Status div 1) and 1) = 1 then begin
+ SetFontPos(25, Y + Count*YSkip + 10);
SetFontSize(15);
glPrint('N');
end;
- if ((ATrack[Pet].Status div 2) and 1) = 1 then begin
- SetFontPos(40, Y + Pet*YSkip + 10);
+ if ((ATrack[Count].Status div 2) and 1) = 1 then begin
+ SetFontPos(40, Y + Count*YSkip + 10);
SetFontSize(15);
glPrint('L');
end;
@@ -570,21 +570,21 @@ begin
DrawLine(60, Y, 60, Bottom, 0, 0, 0);
DrawLine(790, Y, 790, Bottom, 0, 0, 0);
- for Pet := 0 to Length(ATrack) do
- DrawLine(10, Y+Pet*YSkip, 790, Y+Pet*YSkip, 0, 0, 0);
+ for Count := 0 to Length(ATrack) do
+ DrawLine(10, Y+Count*YSkip, 790, Y+Count*YSkip, 0, 0, 0);
- for Pet := 0 to High(ATrack) do begin
- SetFontPos(11, Y + 10 + Pet*YSkip);
+ for Count := 0 to High(ATrack) do begin
+ SetFontPos(11, Y + 10 + Count*YSkip);
SetFontSize(15);
- glPrint(ATrack[Pet].Name);
+ glPrint(ATrack[Count].Name);
end;
- for Pet := 0 to High(ATrack) do
- for Pet2 := 0 to High(ATrack[Pet].Note) do begin
- if ATrack[Pet].Note[Pet2].EventType = 9 then
- DrawQuad(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + (Pet+1)*YSkip - ATrack[Pet].Note[Pet2].Data1*35/127, 3, 3, ColR[Pet], ColG[Pet], ColB[Pet]);
- if ATrack[Pet].Note[Pet2].EventType = 15 then
- DrawLine(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + 0.75 * YSkip + Pet*YSkip, 60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + YSkip + Pet*YSkip, ColR[Pet], ColG[Pet], ColB[Pet]);
+ for Count := 0 to High(ATrack) do
+ for Count2 := 0 to High(ATrack[Count].Note) do begin
+ if ATrack[Count].Note[Count2].EventType = 9 then
+ DrawQuad(60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + (Count+1)*YSkip - ATrack[Count].Note[Count2].Data1*35/127, 3, 3, ColR[Count], ColG[Count], ColB[Count]);
+ if ATrack[Count].Note[Count2].EventType = 15 then
+ DrawLine(60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + 0.75 * YSkip + Count*YSkip, 60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + YSkip + Count*YSkip, ColR[Count], ColG[Count], ColB[Count]);
end;
// playing line
diff --git a/src/screens/UScreenEditHeader.pas b/src/screens/UScreenEditHeader.pas
index 5ff3dde5..3678973e 100644
--- a/src/screens/UScreenEditHeader.pas
+++ b/src/screens/UScreenEditHeader.pas
@@ -275,8 +275,7 @@ end;
var
Min: integer;
Sec: integer;
- Tekst: string;
- Pet: integer;
+ Count: integer;
AktBeat: integer;
begin
{ glClearColor(1,1,1,1);
@@ -294,8 +293,8 @@ begin
AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60);
Text[TextDebug].Text := IntToStr(AktBeat);
if AktBeat <> LastClick then begin
- for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then begin
+ for Count := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
+ if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Count].Start = AktBeat) then begin
Music.PlayClick;
LastClick := AktBeat;
end;
@@ -314,7 +313,7 @@ begin
Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton);
- Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst;
+ Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Text;
// draw static menu
inherited Draw;
diff --git a/src/screens/UScreenEditSub.pas b/src/screens/UScreenEditSub.pas
index 167d94b4..963d50de 100644
--- a/src/screens/UScreenEditSub.pas
+++ b/src/screens/UScreenEditSub.pas
@@ -434,10 +434,6 @@ begin
begin
end;
- SDLK_LCTRL:
- begin
- end;
-
SDLK_DELETE:
begin
if SDL_ModState = KMOD_LCTRL then begin
diff --git a/src/screens/UScreenOpen.pas b/src/screens/UScreenOpen.pas
index 116fd175..989e2ff9 100644
--- a/src/screens/UScreenOpen.pas
+++ b/src/screens/UScreenOpen.pas
@@ -143,9 +143,9 @@ constructor TScreenOpen.Create;
begin
inherited Create;
- // linijka
+ // line
{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
- AddText(35, 17, 1, 18, 1, 1, 1, 'Linijka');
+ AddText(35, 17, 1, 18, 1, 1, 1, 'line');
TextSentence := AddText(120, 14, 1, 24, 0, 0, 0, '0 / 0');}
// file list
@@ -186,8 +186,6 @@ end;
var
Min: integer;
Sec: integer;
- Tekst: string;
- Pet: integer;
AktBeat: integer;
begin
diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas
index c4d4723f..892bfe6a 100644
--- a/src/screens/UScreenSingModi.pas
+++ b/src/screens/UScreenSingModi.pas
@@ -180,7 +180,7 @@ begin
Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start;
Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Length;
Result.Sentence[I].Note[J].Tone := Lines.Line[I].Note[J].Tone;
- //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst;
+ //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Text;
Result.Sentence[I].Note[J].FreeStyle := (Lines.Line[I].Note[J].NoteType = ntFreestyle);
end;
end;
@@ -299,7 +299,7 @@ function TScreenSingModi.Draw: boolean;
var
Min: integer;
Sec: integer;
- Tekst: string;
+ TextStr: string;
S, I: integer;
T: integer;
CurLyricsTime: real;
@@ -445,82 +445,82 @@ begin
// .. and scores
{if PlayersPlay = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1Score].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1Score].Text := TextStr;
end;
if PlayersPlay = 2 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1TwoPScore].Text := TextStr;
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
+ TextStr := IntToStr(Player[1].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2RScore].Text := TextStr;
end;
if PlayersPlay = 3 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1ThreePScore].Text := TextStr;
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
+ TextStr := IntToStr(Player[1].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2MScore].Text := TextStr;
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
+ TextStr := IntToStr(Player[2].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP3RScore].Text := TextStr;
end;
if PlayersPlay = 4 then begin
if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1TwoPScore].Text := TextStr;
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
+ TextStr := IntToStr(Player[1].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2RScore].Text := TextStr;
end;
if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
+ TextStr := IntToStr(Player[2].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1TwoPScore].Text := TextStr;
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
+ TextStr := IntToStr(Player[3].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2RScore].Text := TextStr;
end;
end;
if PlayersPlay = 6 then begin
if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1ThreePScore].Text := TextStr;
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
+ TextStr := IntToStr(Player[1].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2MScore].Text := TextStr;
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
+ TextStr := IntToStr(Player[2].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP3RScore].Text := TextStr;
end;
if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
+ TextStr := IntToStr(Player[3].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1ThreePScore].Text := TextStr;
- Tekst := IntToStr(Player[4].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
+ TextStr := IntToStr(Player[4].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2MScore].Text := TextStr;
- Tekst := IntToStr(Player[5].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
+ TextStr := IntToStr(Player[5].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP3RScore].Text := TextStr;
end;
end; }
@@ -553,9 +553,7 @@ begin
if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then
SingDrawBackground;
- // comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt?
// update and draw movie
- // <mog> wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X
{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin
UpdateSmpeg; // this only draws
end;}
diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas
index 9fc74aae..6aa8e955 100644
--- a/src/screens/UScreenSong.pas
+++ b/src/screens/UScreenSong.pas
@@ -1059,10 +1059,10 @@ end;
procedure TScreenSong.SetScroll2;
var
B: integer;
- //Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
- //Wsp2: real;
+ //Factor: integer; // factor of position relative to center of screen
+ //Factor2: real;
begin
- // liniowe
+ // line
for B := 0 to High(Button) do
Button[B].X := 300 + (B - Interaction) * 260;
@@ -1074,12 +1074,12 @@ begin
Button[0].X := 300 + 260;
end;
- // kolowe
+ // circle
{
for B := 0 to High(Button) do begin
- Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
- Wsp2 := Wsp / Length(Button);
- Button[B].X := 300 + 10000 * sin(2*pi*Wsp2);
+ Factor := (B - Interaction); // 0 to center, -1: to left, +1 to right
+ Factor2 := Factor / Length(Button);
+ Button[B].X := 300 + 10000 * sin(2*pi*Factor2);
//Button[B].Y := 140 + 50 * ;
end;
}
@@ -1089,12 +1089,12 @@ end;
procedure TScreenSong.SetScroll3; // with slide
var
B: integer;
- //Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
- //Wsp2: real;
+ //Factor: integer; // factor of position relative to center of screen
+ //Factor2: real;
begin
SongTarget := Interaction;
- // liniowe
+ // line
for B := 0 to High(Button) do
begin
Button[B].X := 300 + (B - SongCurrent) * 260;
@@ -1114,12 +1114,12 @@ begin
end;
}
- // kolowe
+ // circle
{
for B := 0 to High(Button) do begin
- Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
- Wsp2 := Wsp / Length(Button);
- Button[B].X := 300 + 10000 * sin(2*pi*Wsp2);
+ Factor := (B - Interaction); // 0 to center, -1: to left, +1 to right
+ Factor2 := Factor / Length(Button);
+ Button[B].X := 300 + 10000 * sin(2*pi*Factor2);
//Button[B].Y := 140 + 50 * ;
end;
}
@@ -1253,25 +1253,25 @@ var
VS: integer;
diff: real;
X: Real;
- Wsp: real;
+ Factor: real;
Z, Z2: real;
begin
VS := CatSongs.VisibleSongs;
if VS <= 5 then
begin
- // kolowe
+ // circle
for B := 0 to High(Button) do
begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
+ Button[B].Visible := CatSongs.Song[B].Visible;
if Button[B].Visible then begin // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
+ Factor := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
- Z := (1 + cos(Wsp)) / 2;
+ Z := (1 + cos(Factor)) / 2;
Z2 := (1 + 2*Z) / 3;
- Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
+ Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Factor)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
Button[B].Z := Z / 2 + 0.3;
Button[B].W := Theme.Song.Cover.H * Z2;
@@ -1547,7 +1547,7 @@ begin
end;
- // Interaction -> Button, ktorego okladke przeczytamy
+ // Interaction -> Button, load cover
// show uncached texture
//Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
end;
diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas
index cf5ee257..59f5972b 100644
--- a/src/screens/UScreenTop5.pas
+++ b/src/screens/UScreenTop5.pas
@@ -159,11 +159,10 @@ function TScreenTop5.Draw: boolean;
//var
{ Min: real;
Max: real;
- Wsp: real;
- Wsp2: real;
- Pet: integer;}
+ Factor: real;
+ Factor2: real;
-{ Item: integer;
+ Item: integer;
P: integer;
C: integer;}
begin
diff --git a/src/screens/UScreenWelcome.pas b/src/screens/UScreenWelcome.pas
index 6655f023..485ebedb 100644
--- a/src/screens/UScreenWelcome.pas
+++ b/src/screens/UScreenWelcome.pas
@@ -94,8 +94,8 @@ function TScreenWelcome.Draw: boolean;
var
Min: real;
Max: real;
- Wsp: real;
- Pet: integer;
+ Factor: real;
+ Count: integer;
begin
// star animation
Animation := Animation + TimeSkip*1000;
@@ -108,34 +108,34 @@ begin
// popup
Min := 1000; Max := 1120;
if (Animation >= Min) and (Animation < Max) then begin
- Wsp := (Animation - Min) / (Max - Min);
+ Factor := (Animation - Min) / (Max - Min);
Static[0].Texture.X := 600;
- Static[0].Texture.Y := 600 - Wsp * 230;
+ Static[0].Texture.Y := 600 - Factor * 230;
Static[0].Texture.W := 200;
- Static[0].Texture.H := Wsp * 230;
+ Static[0].Texture.H := Factor * 230;
end;
// bounce
Min := 1120; Max := 1200;
if (Animation >= Min) and (Animation < Max) then begin
- Wsp := (Animation - Min) / (Max - Min);
- Static[0].Texture.Y := 370 + Wsp * 50;
- Static[0].Texture.H := 230 - Wsp * 50;
+ Factor := (Animation - Min) / (Max - Min);
+ Static[0].Texture.Y := 370 + Factor * 50;
+ Static[0].Texture.H := 230 - Factor * 50;
end;
// run
Min := 1500; Max := 3500;
if (Animation >= Min) and (Animation < Max) then begin
- Wsp := (Animation - Min) / (Max - Min);
+ Factor := (Animation - Min) / (Max - Min);
- Static[0].Texture.X := 600 - Wsp * 1400;
+ Static[0].Texture.X := 600 - Factor * 1400;
Static[0].Texture.H := 180;
- for Pet := 1 to 5 do begin
- Static[Pet].Texture.X := 770 - Wsp * 1400;
- Static[Pet].Texture.W := 150 + Wsp * 200;
- Static[Pet].Texture.Alpha := Wsp * 0.5;
+ for Count := 1 to 5 do begin
+ Static[Count].Texture.X := 770 - Factor * 1400;
+ Static[Count].Texture.W := 150 + Factor * 200;
+ Static[Count].Texture.Alpha := Factor * 0.5;
end;
end;