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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-03-18 16:26:55 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-03-18 16:26:55 +0000
commitfaf53d1dadd8e943d3cf3e4c4b1138b539ee55d4 (patch)
tree463b56bb6ba13b1a2a68cd09b2b19f47427aaaf8
parent06f4ffa99c00200197958406a2b016a8a6b050ba (diff)
downloadusdx-faf53d1dadd8e943d3cf3e4c4b1138b539ee55d4.tar.gz
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bugfix LoadFaultySongs; some editor changes; update of ffmpeg
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2204 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Classes/UIni.pas6
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas61
-rw-r--r--Game/Code/UltraStar.dpr2
-rw-r--r--Game/Output/Languages/English.ini2
-rw-r--r--Game/Output/Languages/German.ini2
-rw-r--r--Game/Output/Languages/Italian.ini2
-rw-r--r--Game/Output/acinerella.dllbin6467603 -> 6486035 bytes
7 files changed, 56 insertions, 19 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index da0d0bea..3cfd2430 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -252,8 +252,8 @@ begin
// Load faulty songs
Tekst := IniFile.ReadString('Game', 'LoadFaultySongs', ILoadFaultySongs[0]);
- for Pet := 0 to High(IDebug) do
- if Tekst = IDebug[Pet] then Ini.LoadFaultySongs := Pet;
+ for Pet := 0 to High(ILoadFaultySongs) do
+ if Tekst = ILoadFaultySongs[Pet] then Ini.LoadFaultySongs := Pet;
//if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
@@ -635,7 +635,7 @@ begin
IniFile.WriteString('Game', 'Debug', Tekst);
// Load faulty songs
- Tekst := IDebug[Ini.Debug];
+ Tekst := ILoadFaultySongs[Ini.LoadFaultySongs];
IniFile.WriteString('Game', 'LoadFaultySongs', Tekst);
// Screens
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 43720c8d..a0c89637 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -265,7 +265,11 @@ begin
if SDL_ModState = 0 then begin
// Insert start of sentece
if AktNuta > 0 then
+ begin
DivideSentence;
+ FixTimings;
+ Lyric.Selected := AktNuta;
+ end;
end;
if SDL_ModState = KMOD_LSHIFT then begin
@@ -509,7 +513,11 @@ begin
begin
// Capitalize letter at the beginning of line
if SDL_ModState = 0 then
+ begin
LyricsCapitalize;
+ Text[TextDebug].Text := Language.Translate('EDITOR_CAPITALIZE_LETTER');
+ Lyric.Selected := AktNuta;
+ end;
// Correct spaces
if SDL_ModState = KMOD_LSHIFT then
@@ -586,6 +594,8 @@ begin
begin
// Fixes timings between sentences
FixTimings;
+ Text[TextDebug].Text := Language.Translate('EDITOR_FIX_TIMINGS');
+ Lyric.Selected := AktNuta;
end;
SDLK_F4:
@@ -1482,7 +1492,6 @@ begin
AktNuta := 0;
Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 2;
Lyric.AddCzesc(Czesci[0].Akt);
-
end;
procedure TScreenEditSub.JoinSentence;
@@ -1550,7 +1559,7 @@ begin
Czesci[0].Czesc[C].Nuta[AktNuta].Dlugosc;
if (Czesci[0].Czesc[C].Nuta[AktNuta+1].Dlugosc>0) then
- Czesci[0].Czesc[C].Nuta[AktNuta+1].Tekst := '~ '
+ Czesci[0].Czesc[C].Nuta[AktNuta+1].Tekst := '~'
else
Czesci[0].Czesc[C].Nuta[AktNuta+1].Tekst := ' ';
@@ -2446,13 +2455,37 @@ begin
end; }
end;
+
if(PlaySentence or PlaySentenceMidi) then
begin
+ glColor4f(1, 0, 0, 1);
+ pos := AktBeat/ww*w;
+ br := 1;
+
+ glbegin(gl_quads);
+ glVertex2f(x+pos, y);
+ glVertex2f(x+pos, y+h);
+ glVertex2f(x+pos+br, y+h);
+ glVertex2f(x+pos+br, y);
+ glEnd;
+
+ start := Czesci[0].Czesc[Czesci[0].Akt].Nuta[0].Start;
+ end_ := Czesci[0].Czesc[Czesci[0].Akt].Nuta[Czesci[0].Czesc[Czesci[0].Akt].HighNut].Start+
+ Czesci[0].Czesc[Czesci[0].Akt].Nuta[Czesci[0].Czesc[Czesci[0].Akt].HighNut].Dlugosc;
+
+ pos := start/ww*w;
+ br := (end_-start)/ww*w;
+
glColor4f(0, 0, 0, 0.5);
- pos := 0;
- br := AktBeat/ww*w;
- if (br>w) then
- br := w;
+
+ glEnable(GL_BLEND);
+ glbegin(gl_quads);
+ glVertex2f(x+pos, y);
+ glVertex2f(x+pos, y+h);
+ glVertex2f(x+pos+br, y+h);
+ glVertex2f(x+pos+br, y);
+ glEnd;
+ glDisable(GL_BLEND);
end else
begin
glColor4f(1, 0, 0, 1);
@@ -2460,16 +2493,14 @@ begin
br := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc/ww*w;
if (br<1) then
br := 1;
- end;
- glEnable(GL_BLEND);
- glbegin(gl_quads);
- glVertex2f(x+pos, y);
- glVertex2f(x+pos, y+h);
- glVertex2f(x+pos+br, y+h);
- glVertex2f(x+pos+br, y);
- glEnd;
- glDisable(GL_BLEND);
+ glbegin(gl_quads);
+ glVertex2f(x+pos, y);
+ glVertex2f(x+pos, y+h);
+ glVertex2f(x+pos+br, y+h);
+ glVertex2f(x+pos+br, y);
+ glEnd;
+ end;
end;
procedure TScreenEditSub.onHide;
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 01e07706..ee158733 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -124,7 +124,7 @@ uses
acinerella in 'lib\acinerella\acinerella.pas';
const
- Version = 'UltraStar Deluxe v1.0.1a Challenge-MOD r7a 2010-03-06';
+ Version = 'UltraStar Deluxe v1.0.1a Challenge-MOD r7b beta 2010-03-18';
var
WndTitle: string;
diff --git a/Game/Output/Languages/English.ini b/Game/Output/Languages/English.ini
index 81074f1e..d8e44373 100644
--- a/Game/Output/Languages/English.ini
+++ b/Game/Output/Languages/English.ini
@@ -401,6 +401,8 @@ SCORE_LEGEND_SCROLL=Scroll
;new
INFO_FILE_SAVED=File Saved
ERROR_SAVE_FILE_FAILED=Error saving File
+EDITOR_FIX_TIMINGS=Fixed timings
+EDITOR_CAPITALIZE_LETTER=Capitalized letter at the beginning of line
#### HelpPopup ####
;new
diff --git a/Game/Output/Languages/German.ini b/Game/Output/Languages/German.ini
index c80817b0..37b457b9 100644
--- a/Game/Output/Languages/German.ini
+++ b/Game/Output/Languages/German.ini
@@ -402,6 +402,8 @@ SCORE_LEGEND_SCROLL=Scrollen
;new
INFO_FILE_SAVED=Datei gespeichert
ERROR_SAVE_FILE_FAILED=Fehler beim Speichern
+EDITOR_FIX_TIMINGS=Zeilenumbrüche/Timings korrigiert
+EDITOR_CAPITALIZE_LETTER=Großschreibung am Zeilenanfang korrigiert
#### HelpPopup ####
;new
diff --git a/Game/Output/Languages/Italian.ini b/Game/Output/Languages/Italian.ini
index 0c007acd..cd79a0cf 100644
--- a/Game/Output/Languages/Italian.ini
+++ b/Game/Output/Languages/Italian.ini
@@ -397,6 +397,8 @@ SCORE_LEGEND_SCROLL=Scorri
;new
INFO_FILE_SAVED=File salvato
ERROR_SAVE_FILE_FAILED=Errore salvataggio file
+EDITOR_FIX_TIMINGS=Fixed timings
+EDITOR_CAPITALIZE_LETTER=Capitalized letter at the beginning of line
#### AdvancedOptions ####
;new
diff --git a/Game/Output/acinerella.dll b/Game/Output/acinerella.dll
index ab1fcad0..3e8b0bc9 100644
--- a/Game/Output/acinerella.dll
+++ b/Game/Output/acinerella.dll
Binary files differ