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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-28 19:54:31 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-28 19:54:31 +0000
commit60e6d3f9904a8114e985fccd14454b9b604ea275 (patch)
treec3dc298e5c81272f3df8e80171ae0f60d8774f2e
parent58a47541955f5010269d72a06e307bbb945211ea (diff)
downloadusdx-60e6d3f9904a8114e985fccd14454b9b604ea275.tar.gz
usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.tar.xz
usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.zip
- new SDL.dll (with a quick and dirty workaround for the hanging-mouse problem)
- changing of sorting and folder-option (on/off) does not need any restart now - a lot of code clean up - some bugfixes... i hope... dont't know which... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2316 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Classes/TextGL.pas4
-rw-r--r--Game/Code/Classes/UCovers.pas10
-rw-r--r--Game/Code/Classes/UDLLManager.pas2
-rw-r--r--Game/Code/Classes/UDataBase.pas6
-rw-r--r--Game/Code/Classes/UDraw.pas26
-rw-r--r--Game/Code/Classes/UFiles.pas6
-rw-r--r--Game/Code/Classes/UGraphic.pas111
-rw-r--r--Game/Code/Classes/UHelp.pas11
-rw-r--r--Game/Code/Classes/UIni.pas13
-rw-r--r--Game/Code/Classes/UJoystick.pas4
-rw-r--r--Game/Code/Classes/ULog.pas3
-rw-r--r--Game/Code/Classes/UMain.pas41
-rw-r--r--Game/Code/Classes/UMusic.pas28
-rw-r--r--Game/Code/Classes/UParty.pas13
-rw-r--r--Game/Code/Classes/UPartyM2.pas6
-rw-r--r--Game/Code/Classes/URecord.pas5
-rw-r--r--Game/Code/Classes/USkins.pas6
-rw-r--r--Game/Code/Classes/USongs.pas413
-rw-r--r--Game/Code/Classes/UTexture.pas9
-rw-r--r--Game/Code/Classes/UThemes.pas10
-rw-r--r--Game/Code/Classes/UVideo.pas288
-rw-r--r--Game/Code/Menu/UDisplay.pas3
-rw-r--r--Game/Code/Menu/UMenu.pas41
-rw-r--r--Game/Code/Menu/UMenuButton.pas23
-rw-r--r--Game/Code/Menu/UMenuSelect.pas4
-rw-r--r--Game/Code/Menu/UMenuSelectSlide.pas12
-rw-r--r--Game/Code/Menu/UMenuStatic.pas4
-rw-r--r--Game/Code/Menu/UMenuText.pas4
-rw-r--r--Game/Code/Screens/UScreenCredits.pas27
-rw-r--r--Game/Code/Screens/UScreenEditConvert.pas4
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas30
-rw-r--r--Game/Code/Screens/UScreenLevel.pas12
-rw-r--r--Game/Code/Screens/UScreenLoading.pas2
-rw-r--r--Game/Code/Screens/UScreenMain.pas29
-rw-r--r--Game/Code/Screens/UScreenOpen.pas5
-rw-r--r--Game/Code/Screens/UScreenOptions.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas20
-rw-r--r--Game/Code/Screens/UScreenOptionsGraphics.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsLyrics.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsRecord.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas32
-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas10
-rw-r--r--Game/Code/Screens/UScreenPartyNewRoundM2.pas3
-rw-r--r--Game/Code/Screens/UScreenPartyOptions.pas4
-rw-r--r--Game/Code/Screens/UScreenPartyOptionsM2.pas2
-rw-r--r--Game/Code/Screens/UScreenPartyPlayerM2.pas10
-rw-r--r--Game/Code/Screens/UScreenPartyScore.pas2
-rw-r--r--Game/Code/Screens/UScreenPartyWin.pas4
-rw-r--r--Game/Code/Screens/UScreenPopup.pas18
-rw-r--r--Game/Code/Screens/UScreenScore.pas9
-rw-r--r--Game/Code/Screens/UScreenSing.pas90
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas6
-rw-r--r--Game/Code/Screens/UScreenSong.pas370
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas9
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas22
-rw-r--r--Game/Code/Screens/UScreenStatMain.pas15
-rw-r--r--Game/Code/Screens/UScreenTop.pas4
-rw-r--r--Game/Code/UltraStar.bdsproj25
-rw-r--r--Game/Code/UltraStar.cfg10
-rw-r--r--Game/Code/UltraStar.dpr57
-rw-r--r--Game/Code/lib/SQLite/SQLiteTable3.pas3
-rw-r--r--Game/Code/lib/midi/MidiFile.pas28
-rw-r--r--Game/Code/lib/midi/Midiin.pas7
-rw-r--r--Game/Code/lib/midi/Midiout.pas12
-rw-r--r--Game/Output/SDL.dllbin320512 -> 324096 bytes
-rw-r--r--Game/Output/Themes/Blue Sensation.ini2
68 files changed, 1002 insertions, 1009 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 7ebe1151..10043e3b 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -54,8 +54,6 @@ uses UMain, Windows, SysUtils, UGraphic;
procedure BuildFont; // Build Our Bitmap Font
var
- font: HFONT; // Windows Font ID
- h_dc: hdc;
Rejestr: TResourceStream;
Pet: integer;
begin
@@ -342,4 +340,4 @@ begin
Fonts[ActFont].AspectW := Aspect;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas
index b7bef8e6..c74bbaf4 100644
--- a/Game/Code/Classes/UCovers.pas
+++ b/Game/Code/Classes/UCovers.pas
@@ -48,7 +48,6 @@ end;
procedure TCovers.Load;
var
F: File;
- C: integer; // cover number
W: word;
H: word;
Bits: byte;
@@ -102,13 +101,14 @@ begin
end;
procedure TCovers.Save;
+{
var
F: File;
C: integer; // cover number
W: word;
H: word;
NLen: word;
- Bits: byte;
+ Bits: byte; }
begin
{ AssignFile(F, GamePath + 'covers.cache');
Rewrite(F, 1);
@@ -133,9 +133,9 @@ end;
procedure TCovers.AddCover(Name: string);
var
- B: integer;
+ //B: integer;
F: File;
- C: integer; // cover number
+ //C: integer; // cover number
NLen: word;
Bits: byte;
begin
@@ -223,4 +223,4 @@ begin
end;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/UDLLManager.pas b/Game/Code/Classes/UDLLManager.pas
index 4b8838b9..6ecacfc8 100644
--- a/Game/Code/Classes/UDLLManager.pas
+++ b/Game/Code/Classes/UDLLManager.pas
@@ -110,7 +110,7 @@ function TDLLMan.LoadPluginInfo(Filename: String; No: Cardinal): boolean;
var
hLibg: THandle;
Info: pModi_PluginInfo;
- I: Integer;
+ //I: Integer;
begin
Result := False;
//Clear Plugin Info
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas
index b9b0773a..1233dae0 100644
--- a/Game/Code/Classes/UDataBase.pas
+++ b/Game/Code/Classes/UDataBase.pas
@@ -81,8 +81,6 @@ begin
Result.P2m := 1;
P1m := 0;
P2m := 0;
- P1c := 0;
- P2c := 0;
try
P1c := ScoreDB.GetTableValue('SELECT COUNT(`SongID`) FROM `US_Scores` '+
@@ -362,7 +360,7 @@ end;
procedure TDataBaseSystem.AddScore(var Song: TSong; Level: integer; Name: string; Score: integer; TimeStamp: integer);
var
ID: Integer;
-TableData: TSqliteTable;
+//TableData: TSqliteTable;
begin
//ScoreDB := TSqliteDatabase.Create(sFilename);
try
@@ -535,4 +533,4 @@ begin
Result := ScoreDB.GetTableValue(Query);
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 441b3544..5a646cc0 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -227,7 +227,6 @@ var
Rec: TRecR;
Pet: integer;
TempR: real;
- R,G,B: real;
GoldenStarPos : real;
begin
@@ -317,10 +316,6 @@ var
TempR: real;
Rec: TRecR;
N: integer;
- R: real;
- G: real;
- B: real;
- A: real;
NotesH2: real;
begin
// Log.LogStatus('Player notes', 'SingDraw');
@@ -407,7 +402,7 @@ var
//if (Start+Dlugosc-1 = Czas.AktBeatD) then
if Perfect and (Ini.EffectSing=1) then begin
// A := sqrt((1+sin(Music.Position * 3))/2);
- A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
+ //A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
if not (Start+Dlugosc-1 = Czas.AktBeatD) then
//Star animation counter
@@ -467,7 +462,6 @@ var
Rec: TRecR;
Pet: integer;
TempR: real;
- R,G,B: real;
X1, X2, X3, X4: real;
W, H: real;
begin
@@ -606,7 +600,7 @@ var
Rec: TRecR;
TexRec: TRecR;
NR: TRecR;
- FS: real;
+ //FS: real;
BarFrom: integer;
BarAlpha: real;
BarWspol: real;
@@ -618,7 +612,7 @@ var
//SingBar Mod
- A: Integer;
+ A: Cardinal;
E: Integer;
I: Integer;
//end Singbar Mod
@@ -664,7 +658,7 @@ begin
ScreenSing.LyricSub.Draw;
// rysuje pasek, podpowiadajacy poczatek spiwania w scenie
- FS := 1.3;
+ //FS := 1.3;
BarFrom := Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czesci[0].Czesc[Czesci[0].Akt].Start;
if BarFrom > 40 then BarFrom := 40;
if (Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czesci[0].Czesc[Czesci[0].Akt].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more
@@ -998,7 +992,7 @@ var
Rec: TRecR;
TexRec: TRecR;
NR: TRecR;
- FS: real;
+ //FS: real;
BarFrom: integer;
BarAlpha: real;
BarWspol: real;
@@ -1010,7 +1004,7 @@ var
//SingBar Mod
- A: Integer;
+ A: Cardinal;
E: Integer;
I: Integer;
//end Singbar Mod
@@ -1059,7 +1053,7 @@ begin
ScreenSingModi.LyricSub.Draw;
// rysuje pasek, podpowiadajacy poczatek spiwania w scenie
- FS := 1.3;
+ //FS := 1.3;
BarFrom := Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czesci[0].Czesc[Czesci[0].Akt].Start;
if BarFrom > 40 then BarFrom := 40;
if (Czesci[0].Czesc[Czesci[0].Akt].StartNote - Czesci[0].Czesc[Czesci[0].Akt].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more
@@ -1477,6 +1471,9 @@ begin;
glEnd;
//SingBar coloured Bar
+ R := 1;
+ G := 0;
+ B := 0;
Case Percent of
0..22: begin
R := 1;
@@ -1717,8 +1714,6 @@ const
step = 5;
var
- txt: PChar;
- str: string;
I: integer;
num: integer;
@@ -1770,4 +1765,3 @@ begin
end;
end.
-
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index 854ed9b0..419a9cb8 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -461,7 +461,7 @@ end;
//--------------------
function AnalyseFile(var Song: TSong): boolean;
begin
-Result := False;
+//Result := False;
{try }
//Reset LineNo
FileLineNo := 0;
@@ -514,8 +514,6 @@ end;
// Parses Note Infos and save them to Array
//--------------------
procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
-var
- Space: boolean;
begin
case Ini.Solmization of
1: // european
@@ -1210,7 +1208,7 @@ begin
//set PreviewStart if not set
if Song.PreviewStart=0 then
begin
- len_notes := length(Czesci[0].Czesc[len_lines-1].Nuta);
+ //len_notes := length(Czesci[0].Czesc[len_lines-1].Nuta);
if Song.Medley.Source = msCalculated then
Song.PreviewStart := GetTimeFromBeat(Song.Medley.StartBeat);{
else
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 0dae93a6..563873a5 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -2,7 +2,7 @@ unit UGraphic;
interface
uses
- SDL, gl, glext, UTexture, TextGL, ULog, SysUtils, ULyrics, UScreenLoading,
+ SDL, gl, glext, UVideo, UTexture, ULanguage, TextGL, ULog, SysUtils, ULyrics, UScreenLoading,
UScreenWelcome, UScreenMain, UScreenName, UScreenLevel, UScreenOptions, UScreenOptionsGame,
UScreenOptionsGraphics, UScreenOptionsSound, UScreenOptionsLyrics, UScreenOptionsThemes, UScreenOptionsRecord, UScreenOptionsAdvanced,
UScreenSong, UScreenSing, UScreenScore, UScreenTop, UScreenEditSub,
@@ -188,7 +188,7 @@ procedure LoadTextures;
procedure InitializeScreen;
procedure LoadScreens( aShowLoading : boolean = true );
procedure UnLoadScreens;
-
+procedure UpdateScreenLoading(txt: string);
implementation
uses UMain, UIni, UDisplay, UCommandLine, Graphics, Classes, Windows;
@@ -248,11 +248,11 @@ begin
end;
procedure Initialize3D (Title: string);
-var
- Icon: TIcon;
- Res: TResourceStream;
- ISurface: PSDL_Surface;
- Pixel: PByteArray;
+//var
+ //Icon: TIcon;
+ //Res: TResourceStream;
+ //ISurface: PSDL_Surface;
+ //Pixel: PByteArray;
begin
Log.LogStatus('LoadOpenGL', 'Initialize3D');
Log.BenchmarkStart(2);
@@ -317,7 +317,7 @@ begin
LoadScreens;
- if Log.NumErrors>0 then
+ if (Ini.LoadFaultySongs=1) and (Log.NumErrors>0) then
ScreenMain.ShowNumErrors := true;
Display.ActualScreen^.FadeTo(@ScreenMain);
@@ -331,10 +331,10 @@ end;
procedure SwapBuffers;
begin
SDL_GL_SwapBuffers;
- glMatrixMode(GL_PROJECTION);
+ {glMatrixMode(GL_PROJECTION);
glLoadIdentity;
glOrtho(0, 800, 600, 0, -1, 100);
- glMatrixMode(GL_MODELVIEW);
+ glMatrixMode(GL_MODELVIEW);}
end;
procedure Reinitialize3D;
@@ -346,22 +346,19 @@ end;
procedure InitializeScreen;
var
- S: string;
- I: integer;
- W, H: integer;
- Depth: Integer;
+ S: String;
+ I: Integer;
+ W, H: Integer;
+ Depth: Integer;
+ videoFlags: Integer;
+ videoInfo: PSDL_VideoInfo;
+
begin
if (Params.Screens <> -1) then
Screens := Params.Screens + 1
else
Screens := Ini.Screens + 1;
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
// If there is a resolution in Parameters, use it, else use the Ini value
I := Params.Resolution;
if (I <> -1) then
@@ -373,15 +370,6 @@ begin
W := StrToInt(Copy(S, 1, I-1)) * Screens;
H := StrToInt(Copy(S, I+1, 1000));
- {if ParamStr(1) = '-fsblack' then begin
- W := 800;
- H := 600;
- end;
- if ParamStr(1) = '-320x240' then begin
- W := 320;
- H := 240;
- end; }
-
If (Params.Depth <> -1) then
Depth := Params.Depth
else
@@ -389,19 +377,59 @@ begin
Log.LogStatus('SDL_SetVideoMode', 'Initialize3D');
-// SDL_SetRefreshrate(85);
-// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+
+ videoInfo := SDL_GetVideoInfo;
+ if ( videoInfo = nil ) then
+ begin
+ Log.LogError('Could not get video info: ' + SDL_GetError, 'Initialize3D' );
+ Exit;
+ end;
+
+ videoFlags := SDL_OPENGL or
+ SDL_DOUBLEBUF or
+ SDL_HWPALETTE;
+
+ if ( videoInfo.hw_available <> 0 ) then
+ videoFlags := videoFlags or SDL_HWSURFACE
+ else
+ videoFlags := videoFlags or SDL_SWSURFACE;
+
+ if ( videoInfo.blit_hw <> 0 ) then videoFlags := videoFlags or SDL_HWACCEL;
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
+
+ pbo_supported := false;
+ if (Ini.EnablePBO=1) then
+ begin
+ try
+ pbo_supported := glext_LoadExtension('GL_ARB_pixel_buffer_object') and
+ glext_LoadExtension('GL_version_1_5');
+ except
+ pbo_supported := false;
+ Log.LogError('The device does not support Pixel Buffer Object (UVideo)!');
+ end;
+ end;
+
if (Ini.FullScreen = 0) and (Not Params.FullScreen) then
- screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL)
+ screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, videoFlags)
else begin
- screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN or SDL_HWSURFACE);
+ screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, videoFlags or SDL_FULLSCREEN);
SDL_ShowCursor(0);
end;
+
if (screen = nil) then begin
Log.LogError('SDL_SetVideoMode Failed', 'Initialize3D');
exit;
end;
+
+
// clear screen once window is being shown
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
@@ -426,7 +454,7 @@ begin
Display.Draw;
SwapBuffers;
end;
-
+
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3);
{ ScreenWelcome := TScreenWelcome.Create; //'BG', 4, 3);
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Welcome', 3); Log.BenchmarkStart(3);}
@@ -436,8 +464,13 @@ begin
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3);
ScreenLevel := TScreenLevel.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3);
+
ScreenSong := TScreenSong.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3);
+
+ if(aShowLoading) then
+ UpdateScreenLoading(Language.Translate('SING_LOADING'));
+
ScreenSongMenu := TScreenSongMenu.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3);
ScreenSing := TScreenSing.Create;
@@ -565,4 +598,12 @@ begin
freeandnil( ScreenPartyPlayerM2 );
end;
-end.
+procedure UpdateScreenLoading(txt: string);
+begin
+ ScreenLoading.Text[0].Text := txt;
+ ScreenLoading.Draw;
+ //Display.Draw;
+ SwapBuffers;
+end;
+
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/UHelp.pas b/Game/Code/Classes/UHelp.pas
index 4691858c..d3595e52 100644
--- a/Game/Code/Classes/UHelp.pas
+++ b/Game/Code/Classes/UHelp.pas
@@ -144,13 +144,14 @@ var
begin
SetLength(List, 0);
- if FindFirst(LanguagesPath + '*.ini', 0, SR) = 0 then begin
+ if FindFirst(LanguagesPath + '*.ini', 0, SR) = 0 then
+ begin
repeat
SetLength(List, Length(List)+1);
SR.Name := ChangeFileExt(SR.Name, '');
List[High(List)].Name := SR.Name;
until FindNext(SR) <> 0;
- SysUtils.FindClose(SR);
+ SysUtils.FindClose(SR);
end; // if FindFirst
end;
@@ -310,7 +311,7 @@ end;
function THelp.SetHelpID(ID: String):boolean;
var
- E, J: integer; // entry
+ E: integer; // entry
begin
Result := false;
ScrollPos := 0.0;
@@ -357,7 +358,7 @@ end;
function THelp.GetHelpStr(): TTextResult;
var
K, I, J: Integer;
- w: real;
+
begin
SetLength(Result.Sections, Length(AEntry.Sections));
for K := 0 to Length(AEntry.Sections) - 1 do
@@ -398,4 +399,4 @@ begin
Result := ScrollPos;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 048f1496..5228d870 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -40,6 +40,7 @@ type
MoviePreview: integer;
AspectCorrect: integer;
PerformanceMode:integer;
+ EnablePBO: integer;
// Sound
MicBoost: integer;
@@ -153,6 +154,7 @@ const
IMoviePreview: array[0..1] of string = ('Off', 'On');
IAspectCorrect: array[0..2] of String = ('Stretch', 'Crop', 'LetterBox');
IPerformanceMode:array[0..1] of string = ('Off', 'On');
+ IEnablePBO: array[0..1] of string = ('Off', 'On');
IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
IClickAssist: array[0..1] of string = ('Off', 'On');
@@ -392,6 +394,11 @@ begin
for Pet := 0 to High(IPerformanceMode) do
if Tekst = IPerformanceMode[Pet] then Ini.PerformanceMode := Pet;
+ // enable Pixel Buffer Object
+ Tekst := IniFile.ReadString('Graphics', 'EnablePBO', IEnablePBO[0]);
+ for Pet := 0 to High(IEnablePBO) do
+ if Tekst = IEnablePBO[Pet] then Ini.EnablePBO := Pet;
+
// MicBoost
Tekst := IniFile.ReadString('Sound', 'MicBoost', 'Off');
for Pet := 0 to High(IMicBoost) do
@@ -729,6 +736,10 @@ begin
Tekst := IPerformanceMode[Ini.PerformanceMode];
IniFile.WriteString('Graphics', 'PerformanceMode', Tekst);
+ // enable Pixel Buffer Object
+ Tekst := IEnablePBO[Ini.EnablePBO];
+ IniFile.WriteString('Graphics', 'EnablePBO', Tekst);
+
// MicBoost
Tekst := IMicBoost[Ini.MicBoost];
IniFile.WriteString('Sound', 'MicBoost', Tekst);
@@ -867,7 +878,7 @@ end;
procedure TIni.SaveLevel;
var
IniFile: TIniFile;
- I: integer;
+
begin
//if not FileIsReadOnly(GamePath + 'config.ini') then begin
//IniFile := TIniFile.Create(GamePath + 'config.ini');
diff --git a/Game/Code/Classes/UJoystick.pas b/Game/Code/Classes/UJoystick.pas
index b0c7b8cc..cd9aadc5 100644
--- a/Game/Code/Classes/UJoystick.pas
+++ b/Game/Code/Classes/UJoystick.pas
@@ -42,7 +42,7 @@ uses SysUtils, Windows, ULog;
constructor TJoy.Create;
var
- B, N: integer;
+ B{, N}: integer;
begin
//Old Corvus5 Method
{// joystick support
@@ -99,7 +99,7 @@ begin
Log.LogError('Could not Init Joystick');
exit;
end;
- N := SDL_JoystickNumButtons(SDL_Joy);
+ //N := SDL_JoystickNumButtons(SDL_Joy);
//if N < 6 then beep;
for B := 0 to 5 do begin
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index 8104b5b5..39c334ce 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -239,13 +239,11 @@ end;
var
- FileVoice: File;
FS: TFileStream;
FileName: string;
Num: integer;
BL: integer;
Header: TWAVHeader;
- ms: TMemoryStream;
s: LongInt;
begin
@@ -309,4 +307,3 @@ end;
end.
-
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index cb70cd08..a20ba30c 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -2,7 +2,7 @@ unit UMain;
interface
uses SDL, UGraphic, UMusic, URecord, UTime, SysUtils, UDisplay, UIni, ULog, ULyrics, UScreenSing,
- gl, zlportio {you can disable it and all PortWriteB calls}, ULCD, ULight, UThemes{, UScreenPopup};
+ gl, zlportio {you can disable it and all PortWriteB calls}, UThemes{, UScreenPopup};
type
TPlayer = record
@@ -112,7 +112,7 @@ function GetTimeFromBeat(Beat: integer): real;
procedure ClearScores(PlayerNum: integer);
implementation
-uses USongs, UJoystick, math, UCommandLine;
+uses USongs, UJoystick, math, UCommandLine, UVideo;
procedure MainLoop;
var
@@ -132,12 +132,9 @@ begin
done := not Display.Draw;
SwapBuffers;
- // light
- Light.Refresh;
-
// delay
CountMidTime;
-// if 1000*TimeMid > 100 then beep;
+
Delay := Floor(1000 / 100 - 1000 * TimeMid);
if Delay >= 1 then
SDL_Delay(Delay); // dynamic, maximum is 100 fps
@@ -154,18 +151,27 @@ begin
End;
Procedure CheckEvents;
-//var
-// p: pointer;
Begin
if not Assigned(Display.NextScreen) then
While SDL_PollEvent( @event ) = 1 Do
Begin
-// beep;
Case Event.type_ Of
SDL_ACTIVEEVENT: //workaround for alt-tab bug
begin
if (Event.active.gain=1) then
+ begin
SDL_SetModState(KMOD_NONE);
+ if (Ini.FullScreen = 1) or (Params.FullScreen) then
+ SDL_ShowCursor(0);
+ EnableVideoDraw := true;
+ end;
+
+ if (Event.active.gain=0) then
+ begin
+ if (Ini.FullScreen = 1) or (Params.FullScreen) then
+ SDL_ShowCursor(1);
+ EnableVideoDraw := false;
+ end;
end;
SDL_QUITEV:
@@ -457,8 +463,6 @@ begin
else
LyricSub.Clear;
end;
-
- Sender.UpdateLCD;
//On Sentence Change...
Sender.onSentenceChange(Czesci[0].Akt);
@@ -476,12 +480,6 @@ begin
// operates on currently beated note
Sender.LyricMain.Selected := Pet;
-// LCD.MoveCursor(1, ScreenSing.LyricMain.SelectedLetter);
-// LCD.ShowCursor;
-
- LCD.MoveCursorBR(Sender.LyricMain.SelectedLetter);
- LCD.ShowCursor;
-
end;
end;
@@ -503,10 +501,6 @@ begin
//LPT_1 := 0;
// Light.LightOne(0, 150);
- Light.LightOne(1, 200); // beat light
- if ParamStr(1) = '-doublelights' then
- Light.LightOne(0, 200); // beat light
-
{ if ((Czas.AktBeatC + Czesci[0].Resolution + Czesci[0].NotesGAP) mod (Czesci[0].Resolution * 2) = 0) then
Light.LightOne(0, 150)
@@ -520,10 +514,6 @@ begin
if Ini.ClickAssist = 1 then
Music.PlayClick;
- //LPT_2 := 0;
- if ParamStr(1) <> '-doublelights' then
- Light.LightOne(0, 150); //125
-
// drum machine
(* TempBeat := Czas.AktBeat;// + 2;
@@ -743,4 +733,3 @@ begin
end;
end.
-
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index fae0ffd2..1e608c68 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -232,8 +232,8 @@ uses UGraphic, URecord, UFiles, UIni, UMain, UThemes, UTime;
//from http://www.un4seen.com/forum/?topic=5943.0;hl=sbvocalcut16
procedure SBVocalCut16(handle: DWORD; channel: DWORD; buffer: Pointer; length: DWORD; user: DWORD); stdcall;
var
- i, k: DWORD;
- dmch: Smallint;
+ i: DWORD;
+ dmch: Smallint;
lch, rch: PSmallint;
begin
@@ -305,15 +305,12 @@ begin
end;
procedure TMusic.InitializePlayback;
-var
- Pet: integer;
- S: integer;
begin
Log.BenchmarkStart(4);
Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize');
Loaded := false;
Loop := false;
- fHWND := AllocateHWND( nil);
+ fHWND := Classes.AllocateHWND( nil);
if BASS_Init(1, 44100, 0, fHWND, nil) = false then
begin
@@ -367,14 +364,7 @@ end;
procedure TMusic.InitializeRecord;
var
S: integer;
- device: integer;
- descr: string;
- input: integer;
- input2: integer;
- flags: integer;
- mic: array[0..15] of integer;
- SC: integer; // soundcard
- SCI: integer; // soundcard input
+
begin
if RecordSystem = 1 then begin
SetLength(Sound, 6 {max players});//Ini.Players+1);
@@ -566,7 +556,7 @@ function TMusic.Length: real;
var
bytes: integer;
begin
- Result := 60;
+ //Result := 60;
bytes := BASS_ChannelGetLength( Bass );
Result := BASS_ChannelBytes2Seconds(Bass, bytes);
@@ -582,7 +572,7 @@ function TMusic.Position: real;
var
bytes: integer;
begin
- Result := 0;//MediaPlayer.Position / 1000;
+ //Result := 0;//MediaPlayer.Position / 1000;
bytes := BASS_ChannelGetPosition(BASS);
Result := BASS_ChannelBytes2Seconds(BASS, bytes);
end;
@@ -902,8 +892,8 @@ end;
//Equalizer
function TMusic.GetFFTData: TFFTData;
-var
-Data: TFFTData;
+{var
+Data: TFFTData;}
begin
//Get Channel Data Mono and 256 Values
BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512);
@@ -1013,4 +1003,4 @@ begin
end;
SetLength(BassVoices, 0);
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/UParty.pas b/Game/Code/Classes/UParty.pas
index e9d21da3..22a4847c 100644
--- a/Game/Code/Classes/UParty.pas
+++ b/Game/Code/Classes/UParty.pas
@@ -80,9 +80,8 @@ Type
end;
var
- I, J, K: Integer;
+ I, K: Integer;
plugin_order: array of TOrder;
- temp: TOrder;
min, len: integer;
begin
@@ -123,8 +122,8 @@ end;
//----------
procedure TParty_Session.StartNewParty(NumRounds: Byte);
var
- TeamMode: Boolean;
- Len: Integer;
+ //TeamMode: Boolean;
+ //Len: Integer;
I, J: Integer;
NumMedleys: Integer;
@@ -153,13 +152,13 @@ begin
PlayersPlay := Teams.NumTeams;
//Get Teammode and Set Joker, also set TimesPlayed
- TeamMode := True;
+ //TeamMode := True;
For I := 0 to Teams.NumTeams-1 do
begin
- if Teams.Teaminfo[I].NumPlayers < 2 then
+ {if Teams.Teaminfo[I].NumPlayers < 2 then
begin
TeamMode := False;
- end;
+ end;}
//Set Player Attributes
For J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
begin
diff --git a/Game/Code/Classes/UPartyM2.pas b/Game/Code/Classes/UPartyM2.pas
index d619c798..ccf3bf7f 100644
--- a/Game/Code/Classes/UPartyM2.pas
+++ b/Game/Code/Classes/UPartyM2.pas
@@ -145,6 +145,7 @@ var
found: boolean;
begin
found:=false;
+ Result := 0;
for i := 0 to length(SongsPlayed) - 1 do
begin
if SongsPlayed[i].cat = cat then
@@ -478,9 +479,8 @@ Type
end;
var
- I, J, K: Integer;
+ I, K: Integer;
plugin_order: array of TOrder;
- temp: TOrder;
min, len: integer;
begin
@@ -659,4 +659,4 @@ begin
end;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas
index 2ec5439a..c478aebc 100644
--- a/Game/Code/Classes/URecord.pas
+++ b/Game/Code/Classes/URecord.pas
@@ -128,6 +128,7 @@ begin
// prepare to analyze
MaxW := 0;
+ MaxT := 0;
// analyze all 12 halftones
for T := 0 to 35 do begin // to 11, then 23, now 35 (for Whitney and my high voice)
@@ -207,8 +208,6 @@ var
L: integer;
S: integer;
PB: pbytearray;
- PW: pwordarray;
- SI: smallintarray;
PSI: psmallintarray;
I: integer;
Skip: integer;
@@ -224,6 +223,7 @@ begin
1: Boost := 2;
2: Boost := 4;
3: Boost := 8;
+ else Boost := 1;
end;
// boost buffer
@@ -368,4 +368,3 @@ begin
end;
end.
-
diff --git a/Game/Code/Classes/USkins.pas b/Game/Code/Classes/USkins.pas
index 547f4c2c..cc70f9ae 100644
--- a/Game/Code/Classes/USkins.pas
+++ b/Game/Code/Classes/USkins.pas
@@ -52,8 +52,8 @@ end;
procedure TSkin.LoadList;
var
SR: TSearchRec;
- SR2: TSearchRec;
- SLen: integer;
+ //SR2: TSearchRec;
+ //SLen: integer;
begin
if FindFirst('Skins\*', faDirectory, SR) = 0 then begin
repeat
@@ -67,7 +67,7 @@ end;
procedure TSkin.ParseDir(Dir: string);
var
SR: TSearchRec;
- SLen: integer;
+ //SLen: integer;
begin
if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin
repeat
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas
index c605703d..e3289b8a 100644
--- a/Game/Code/Classes/USongs.pas
+++ b/Game/Code/Classes/USongs.pas
@@ -123,7 +123,7 @@ var
implementation
-uses UFiles, UIni, StrUtils, Umusic;
+uses UFiles, UIni, StrUtils, Umusic, UGraphic;
procedure TSongs.LoadSongList;
begin
@@ -203,10 +203,11 @@ begin
//Change Length Only every 50 Entrys
Inc(BrowsePos);
-
+
if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then
begin
- SetLength(Song, Length(Song) + 50);
+ UpdateScreenLoading('Songs: '+IntToStr(Length(Song)));
+ SetLength(Song, Length(Song) + 50);
end;
until FindNext(SR) <> 0;
@@ -336,9 +337,8 @@ var
CatNumber:integer; // Number of Song in Category
begin
CatNumShow := -1;
-// Songs.Sort(0); // by title
-case Ini.Sorting of
+ case Ini.Sorting of
sEdition: begin
Songs.Sort(sArtist);
Songs.Sort(sEdition);
@@ -357,8 +357,8 @@ case Ini.Sorting of
end;
sTitle: Songs.Sort(sTitle);
sArtist: Songs.Sort(sArtist);
- sTitle2: Songs.Sort(sTitle2); // by title2
- sArtist2: Songs.Sort(sArtist2); // by artist2
+ sTitle2: Songs.Sort(sTitle2); // by title2 ???
+ sArtist2: Songs.Sort(sArtist2); // by artist2 ???
end; // case
@@ -369,240 +369,123 @@ case Ini.Sorting of
CatNumber := 0;
//Songs leeren
- SetLength (Song, 0);
+ SetLength (CatSongs.Song, 0);
- for S := Low(Songs.Song) to High(Songs.Song) do begin
+ for S := Low(Songs.Song) to High(Songs.Song) do
+ begin
if (Ini.Tabs = 1) then
- if (Ini.Sorting = sEdition) and (CompareText(SS, Songs.Song[S].Edition) <> 0) then begin
- // add Category Button
- Inc(Order);
- SS := Songs.Song[S].Edition;
- CatLen := Length(CatSongs.Song);
- SetLength(CatSongs.Song, CatLen+1);
- CatSongs.Song[CatLen].Artist := '[' + SS + ']';
- CatSongs.Song[CatLen].Main := true;
- CatSongs.Song[CatLen].OrderTyp := 0;
- CatSongs.Song[CatLen].OrderNum := Order;
-
-
-
- // 0.4.3
- // if SS = 'Singstar' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
- // if SS = 'Singstar Part 2' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
- // if SS = 'Singstar German' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
- // if SS = 'Singstar Spanish' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
- // if SS = 'Singstar Italian' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
- // if SS = 'Singstar French' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
- // if SS = 'Singstar Party' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Party.jpg';
- // if SS = 'Singstar Popworld' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Popworld.jpg';
- // if SS = 'Singstar 80s' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar 80s.jpg';
- // if SS = 'Singstar 80s Polish' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar 80s.jpg';
- // if SS = 'Singstar Rocks' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Rocks.jpg';
- // if SS = 'Singstar Anthems' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Anthems.jpg';
-
- {// cover-patch
- if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg'
- else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';//}
-
- CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
-
- //CatNumber Patch
- if (SS <> '') then
+ begin
+ if (Ini.Sorting = sEdition) and
+ (CompareText(SS, Songs.Song[S].Edition) <> 0) then
begin
- if (CatLen - CatNumber - 1>=0) then
- Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
- CatNumber := 0;
- end;
-
- CatSongs.Song[CatLen].Visible := true;
- end
+ // add Category Button
+ Inc(Order);
+ SS := Songs.Song[S].Edition;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := '[' + SS + ']';
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
- else if (Ini.Sorting = sGenre) and (CompareText(SS, Songs.Song[S].Genre) <> 0) then begin
- // add Genre Button
- Inc(Order);
- SS := Songs.Song[S].Genre;
- CatLen := Length(CatSongs.Song);
- SetLength(CatSongs.Song, CatLen+1);
- CatSongs.Song[CatLen].Artist := SS;
- CatSongs.Song[CatLen].Main := true;
- CatSongs.Song[CatLen].OrderTyp := 0;
- CatSongs.Song[CatLen].OrderNum := Order;
-
- {// cover-patch
- if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg'
- else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
- CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
-
- //CatNumber Patch
- if (SS <> '') then
- begin
- if (CatLen - CatNumber - 1>=0) then
- Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
- CatNumber := 0;
- end;
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
- CatSongs.Song[CatLen].Visible := true;
- end
+ //CatNumber Patch
+ if (SS <> '') then
+ begin
+ if (CatLen - CatNumber - 1>=0) then
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
- else if (Ini.Sorting = sLanguage) and (CompareText(SS, Songs.Song[S].Language) <> 0) then begin
- // add Language Button
- Inc(Order);
- SS := Songs.Song[S].Language;
- CatLen := Length(CatSongs.Song);
- SetLength(CatSongs.Song, CatLen+1);
- CatSongs.Song[CatLen].Artist := SS;
- CatSongs.Song[CatLen].Main := true;
- CatSongs.Song[CatLen].OrderTyp := 0;
- CatSongs.Song[CatLen].OrderNum := Order;
-
- {// cover-patch
- if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg'
- else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
- CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
-
- //CatNumber Patch
- if (SS <> '') then
+ CatSongs.Song[CatLen].Visible := true;
+ end else if (Ini.Sorting = sGenre) and
+ (CompareText(SS, Songs.Song[S].Genre) <> 0) then
begin
- if (CatLen - CatNumber - 1>=0) then
- Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
- CatNumber := 0;
- end;
-
- CatSongs.Song[CatLen].Visible := true;
- end
+ // add Genre Button
+ Inc(Order);
+ SS := Songs.Song[S].Genre;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := SS;
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
- else if (Ini.Sorting = sTitle) and (Length(Songs.Song[S].Title)>=1) and (Letter <> UpCase(Songs.Song[S].Title[1])) then begin
- // add a letter Category Button
- Inc(Order);
- Letter := UpCase(Songs.Song[S].Title[1]);
- CatLen := Length(CatSongs.Song);
- SetLength(CatSongs.Song, CatLen+1);
- CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
- CatSongs.Song[CatLen].Main := true;
- CatSongs.Song[CatLen].OrderTyp := 0;
-// Order := ord(Letter);
- CatSongs.Song[CatLen].OrderNum := Order;
-
-
- {// cover-patch
- if FileExists(CoversPath + 'Title' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Title' + Letter + '.jpg'
- else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
- CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
-
- //CatNumber Patch
- if (Letter <> ' ') then
- begin
- if (CatLen - CatNumber - 1>=0) then
- Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
- CatNumber := 0;
- end;
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
- CatSongs.Song[CatLen].Visible := true;
- end
+ //CatNumber Patch
+ if (SS <> '') then
+ begin
+ if (CatLen - CatNumber - 1>=0) then
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
- else if (Ini.Sorting = sArtist) and (Length(Songs.Song[S].Artist)>=1) and (Letter <> UpCase(Songs.Song[S].Artist[1])) then begin
- // add a letter Category Button
- Inc(Order);
- Letter := UpCase(Songs.Song[S].Artist[1]);
- CatLen := Length(CatSongs.Song);
- SetLength(CatSongs.Song, CatLen+1);
- CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
- CatSongs.Song[CatLen].Main := true;
- CatSongs.Song[CatLen].OrderTyp := 0;
-// Order := ord(Letter);
- CatSongs.Song[CatLen].OrderNum := Order;
-
- {// cover-patch
- if FileExists(CoversPath + 'Artist' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Artist' + Letter + '.jpg'
- else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
- CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
-
- //CatNumber Patch
- if (Letter <> ' ') then
+ CatSongs.Song[CatLen].Visible := true;
+ end else if (Ini.Sorting = sLanguage) and
+ (CompareText(SS, Songs.Song[S].Language) <> 0) then
begin
- if (CatLen - CatNumber - 1>=0) then
- Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
- CatNumber := 0;
- end;
-
- CatSongs.Song[CatLen].Visible := true;
- end
+ // add Language Button
+ Inc(Order);
+ SS := Songs.Song[S].Language;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := SS;
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
- else if (Ini.Sorting = sFolder) and (CompareText(SS, Songs.Song[S].Folder) <> 0) then begin
- // 0.5.0: add folder tab
- Inc(Order);
- SS := Songs.Song[S].Folder;
- CatLen := Length(CatSongs.Song);
- SetLength(CatSongs.Song, CatLen+1);
- CatSongs.Song[CatLen].Artist := SS;
- CatSongs.Song[CatLen].Main := true;
- CatSongs.Song[CatLen].OrderTyp := 0;
- CatSongs.Song[CatLen].OrderNum := Order;
-
- {// cover-patch
- if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg'
- else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
- CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
-
- //CatNumber Patch
- if (SS <> '') then
- begin
- if (CatLen - CatNumber - 1>=0) then
- Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
- CatNumber := 0;
- end;
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
- CatSongs.Song[CatLen].Visible := true;
- end
+ //CatNumber Patch
+ if (SS <> '') then
+ begin
+ if (CatLen - CatNumber - 1>=0) then
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
- else if (Ini.Sorting = sTitle2) AND (Length(Songs.Song[S].Title)>=1) then begin
- if (ord(Songs.Song[S].Title[1]) > 47) and (ord(Songs.Song[S].Title[1]) < 58) then Letter2 := '#' else Letter2 := UpCase(Songs.Song[S].Title[1]);
- if (Letter <> Letter2) then begin
+ CatSongs.Song[CatLen].Visible := true;
+ end else if (Ini.Sorting = sTitle) and
+ (Length(Songs.Song[S].Title)>=1) and
+ (Letter <> UpCase(Songs.Song[S].Title[1])) then
+ begin
// add a letter Category Button
Inc(Order);
- Letter := Letter2;
+ Letter := UpCase(Songs.Song[S].Title[1]);
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
CatSongs.Song[CatLen].Main := true;
CatSongs.Song[CatLen].OrderTyp := 0;
-// Order := ord(Letter);
CatSongs.Song[CatLen].OrderNum := Order;
- {// cover-patch
- if FileExists(CoversPath + 'Title' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Title' + Letter + '.jpg'
- else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
//CatNumber Patch
- if (Letter <> ' ') then
- begin
- if (CatLen - CatNumber - 1>=0) then
- Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
- CatNumber := 0;
- end;
+ if (Letter <> ' ') then
+ begin
+ if (CatLen - CatNumber - 1>=0) then
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
CatSongs.Song[CatLen].Visible := true;
- end;
- end
-
- else if (Ini.Sorting = sArtist2) AND (Length(Songs.Song[S].Artist)>=1) then begin
- if (ord(Songs.Song[S].Artist[1]) > 47) and (ord(Songs.Song[S].Artist[1]) < 58) then Letter2 := '#' else Letter2 := UpCase(Songs.Song[S].Artist[1]);
- if (Letter <> Letter2) then begin
+ end else if (Ini.Sorting = sArtist) and
+ (Length(Songs.Song[S].Artist)>=1) and
+ (Letter <> UpCase(Songs.Song[S].Artist[1])) then
+ begin
// add a letter Category Button
Inc(Order);
- Letter := Letter2;
+ Letter := UpCase(Songs.Song[S].Artist[1]);
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
CatSongs.Song[CatLen].Main := true;
CatSongs.Song[CatLen].OrderTyp := 0;
-// Order := ord(Letter);
CatSongs.Song[CatLen].OrderNum := Order;
- {// cover-patch
- if FileExists(CoversPath + 'Artist' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Artist' + Letter + '.jpg'
- else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
//CatNumber Patch
@@ -612,12 +495,102 @@ case Ini.Sorting of
Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
CatNumber := 0;
end;
-
+
CatSongs.Song[CatLen].Visible := true;
+ end else if (Ini.Sorting = sFolder) and
+ (CompareText(SS, Songs.Song[S].Folder) <> 0) then
+ begin
+ // 0.5.0: add folder tab
+ Inc(Order);
+ SS := Songs.Song[S].Folder;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := SS;
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
+
+ //CatNumber Patch
+ if (SS <> '') then
+ begin
+ if (CatLen - CatNumber - 1>=0) then
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end else if (Ini.Sorting = sTitle2) AND
+ (Length(Songs.Song[S].Title)>=1) then
+ begin
+ if (ord(Songs.Song[S].Title[1]) > 47) and
+ (ord(Songs.Song[S].Title[1]) < 58) then
+ Letter2 := '#'
+ else
+ Letter2 := UpCase(Songs.Song[S].Title[1]);
+
+ if (Letter <> Letter2) then
+ begin
+ // add a letter Category Button
+ Inc(Order);
+ Letter := Letter2;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
+
+ //CatNumber Patch
+ if (Letter <> ' ') then
+ begin
+ if (CatLen - CatNumber - 1>=0) then
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end;
+ end else if (Ini.Sorting = sArtist2) AND
+ (Length(Songs.Song[S].Artist)>=1) then
+ begin
+ if (ord(Songs.Song[S].Artist[1]) > 47) and
+ (ord(Songs.Song[S].Artist[1]) < 58) then
+ Letter2 := '#'
+ else
+ Letter2 := UpCase(Songs.Song[S].Artist[1]);
+
+ if (Letter <> Letter2) then
+ begin
+ // add a letter Category Button
+ Inc(Order);
+ Letter := Letter2;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
+
+ //CatNumber Patch
+ if (Letter <> ' ') then
+ begin
+ if (CatLen - CatNumber - 1>=0) then
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end;
end;
end;
-
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
@@ -627,17 +600,19 @@ case Ini.Sorting of
CatSongs.Song[CatLen].OrderNum := Order; // assigns category
CatSongs.Song[CatLen].CatNumber := CatNumber;
- if (Ini.Tabs = 0) then CatSongs.Song[CatLen].Visible := true
- else if (Ini.Tabs = 1) then CatSongs.Song[CatLen].Visible := false;
-// if (Ini.Tabs = 1) and (Order = 1) then CatSongs.Song[CatLen].Visible := true; // open first tab
-//CatSongs.Song[CatLen].Visible := true;
-
+ if (Ini.Tabs = 0) then
+ begin
+ CatSongs.Song[CatLen].Visible := true;
+ CatSongs.Song[CatLen].Main := false;
+ end else if (Ini.Tabs = 1) then
+ CatSongs.Song[CatLen].Visible := false;
end;
-//CatNumber Patch - Set CatNumber of Last Category
-if (ini.Tabs_at_startup = 1) And (high(Song) >=1) then
- Song[CatLen - CatNumber].CatNumber := CatNumber;//Set CatNumber of Categroy
-//CatCount Patch
-CatCount := Order;
+
+ //CatNumber Patch - Set CatNumber of Last Category
+ if (ini.Tabs_at_startup = 1) And (high(Song) >=1) then
+ Song[CatLen - CatNumber].CatNumber := CatNumber;//Set CatNumber of Categroy
+ //CatCount Patch
+ CatCount := Order;
end;
procedure TCatSongs.ShowCategory(Index: integer);
@@ -666,7 +641,7 @@ end;
procedure TCatSongs.ClickCategoryButton(Index: integer);
var
- Num, S: integer;
+ Num: integer;
begin
Num := CatSongs.Song[Index].OrderNum;
if Num <> CatNumShow then
@@ -681,7 +656,7 @@ end;
//Hide Categorys when in Category Hack
procedure TCatSongs.ShowCategoryList;
var
- Num, S: integer;
+ S: integer;
begin
//Hide All Songs Show All Cats
for S := 0 to high(CatSongs.Song) do begin
@@ -791,4 +766,4 @@ begin
end;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index f5f47ed9..1e5bd276 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -126,7 +126,7 @@ function TTextureUnit.GetTexture(Name, Typ: string; FromCache: boolean): TTextur
var
T: integer; // texture
C: integer; // cover
- Data: array of byte;
+
begin
// find texture entry
T := FindTexture(Name);
@@ -801,13 +801,8 @@ end;
function TTextureUnit.CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture;
var
- Pet: integer;
- Pet2: integer;
- Pix: integer;
- ColInt: real;
- PPix: PByteArray;
- TempA: integer;
Error: integer;
+
begin
Mipmapping := false;
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index dd90987d..f43143a6 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -991,7 +991,6 @@ end;
function TTheme.LoadTheme(FileName: string; sColor: integer): boolean;
var
I, J: integer;
- Path: string;
begin
create_theme_objects();
@@ -1941,8 +1940,6 @@ begin
end;
procedure TTheme.ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
-var
- C: integer;
begin
DecimalSeparator := '.';
@@ -1987,8 +1984,6 @@ begin
end;
procedure TTheme.ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);
-var
- C: integer;
begin
DecimalSeparator := '.';
@@ -2043,8 +2038,7 @@ var
SL: TStringList;
C: integer;
S: string;
- Col: integer;
- RGB: TRGB;
+
begin
SL := TStringList.Create;
ThemeIni.ReadSection('Colors', SL);
@@ -2619,4 +2613,4 @@ begin
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index 9e04a8ec..25c13886 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -36,10 +36,6 @@ uses SDL,
{$ENDIF}
UIni;
-const
- //PIXEL_FORMAT = GL_RGB;
- numBytes = 3;
-
type
TRectCoords = record //from 1.1
Left, Right: double;
@@ -69,45 +65,61 @@ procedure ResetAspectCorrection;
var
- VideoOpened, VideoPaused: Boolean;
- VideoTex: glUint;
- //TexData: array of Byte;
- VideoStreamIndex: Integer;
- SkipLines: Integer;
- LastSkipLines: Integer;
- mmfps: Real;
- Counter: Integer;
- //myBuffer: pByte;
- TexX, TexY, dataX, dataY: Cardinal;
- VideoTimeBase, VideoTime, LastFrameTime, TimeDifference, NegativeSkipTime: Extended;
- ScaledVideoWidth, ScaledVideoHeight: Real;
- VideoAspect: Real;
- VideoSkipTime: Single;
- ActualH, ActualW: Integer;
-
- inst: PAc_instance;
- pack: PAc_package;
- info: TAc_stream_info;
- videodecoder: PAc_decoder;
+ VideoOpened: Boolean;
+ VideoPaused: Boolean;
+ VideoTex: glUint;
+
+ VideoStreamIndex: Integer;
+ SkipLines: Integer;
+ LastSkipLines: Integer;
+ mmfps: Real;
+ Counter: Integer;
+
+ TexX, TexY: Integer;
+ dataX, dataY: Integer;
+
+ VideoTimeBase: Extended;
+ VideoTime: Extended;
+ LastFrameTime: Extended;
+ TimeDifference: Extended;
+ NegativeSkipTime: Extended;
+
+ ScaledVideoWidth: Real;
+ ScaledVideoHeight: Real;
+
+ VideoAspect: Real;
+ VideoSkipTime: Single;
+ ActualH, ActualW: Integer;
+
+ inst: PAc_instance;
+ pack: PAc_package;
+ info: TAc_stream_info;
+ videodecoder: PAc_decoder;
- fAspect: real; //**< width/height ratio (from 1.1)
- fAspectCorrection: TAspectCorrection; //from 1.1
+ fAspect: Real; //**< width/height ratio (from 1.1)
+ fAspectCorrection: TAspectCorrection; //from 1.1
- fs: TFileStream;
- fName: string;
+ fs: TFileStream;
+ fName: String;
+
+ timediff_str: String; //for debug
+ mtime_str: String; //for debug
+
+ pbo: glUint;
+ pbo_supported: Boolean;
+ PIXEL_FORMAT: glUint;
+ numBytes: Integer;
+
+ EnableVideoDraw: boolean;
- timediff: PChar; //for debug
- timediff_str: string; //for debug
- mtime: PChar; //for debug
- mtime_str: string; //for debug
- pbo: glUint;
- pbo_supported: boolean;
implementation
uses
- UGraphic, ULog, UDisplay;
+ UGraphic,
+ ULog,
+ UDisplay;
function read_proc(sender: Pointer; buf: PByte; size: integer): integer; cdecl;
begin
@@ -131,30 +143,27 @@ begin
fName := '';
glGenTextures(1, @VideoTex);
-
- //pbo_supported := glext_LoadExtension('GL_ARB_pixel_buffer_object') and
- // glext_LoadExtension('GL_version_1_5');
- pbo_supported := false;
+
if (pbo_supported) then
glGenBuffers(1, @pbo);
- //SetLength(TexData,0);
-
fAspectCorrection := TAspectCorrection(Ini.AspectCorrect);
SkipLines := 0;
LastSkipLines := 0;
Counter := 0;
+ PIXEL_FORMAT := GL_RGB;
+ numBytes := 3;
+ EnableVideoDraw := true;
end;
procedure acOpenFile(FileName: pAnsiChar);
var
I: integer;
- rTimeBase: Extended;
+
begin
VideoPaused := False;
VideoTimeBase := 0;
- rTimeBase := 0;
VideoTime := 0;
LastFrameTime := 0;
TimeDifference := 0;
@@ -213,9 +222,6 @@ begin
TexY := videodecoder^.stream_info.additional_info.video_info.frame_height;
dataX := Round(Power(2, Ceil(Log2(TexX))));
dataY := Round(Power(2, Ceil(Log2(TexY))));
- //SetLength(TexData, TexX*numBytes);
- //for I := 0 to TexX*numBytes - 1 do
- // TexData[I]:=0;
// calculate some information for video display
VideoAspect:=videodecoder^.stream_info.additional_info.video_info.pixel_aspect;
@@ -238,11 +244,10 @@ begin
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0,
- GL_RGB, GL_UNSIGNED_BYTE, nil);
-
+ PIXEL_FORMAT, GL_UNSIGNED_BYTE, nil);
glBindTexture(GL_TEXTURE_2D, 0);
+
if(pbo_supported) then
begin
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
@@ -250,9 +255,6 @@ begin
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
end;
- //SkipLines := 0;
- //LastSkipLines := 0;
- //Counter := 0;
mmfps := 50;
end;
@@ -262,13 +264,14 @@ begin
if videodecoder <> nil then
ac_free_decoder(videodecoder);
+
videodecoder:=nil;
ac_close(inst);
ac_free(inst);
inst := nil;
fs.Free;
fs:=nil;
- //SetLength(TexData,0);
+
VideoOpened:=False;
fName := '';
end;
@@ -281,25 +284,13 @@ begin
end;
procedure acSkip2(Gap: Single; Start: Single);
-var
- seek_target: uint64;
begin
VideoSkiptime:=Gap;
NegativeSkipTime:=Start+Gap;
if Start+Gap > 0 then
begin
VideoTime:=Start+Gap;
- //ac_seek(videodecoder, 0, Floor((Start+Gap)*1000));
ac_seek(videodecoder, -1, Floor((Start+Gap)*1000));
- //acSearch(Gap+Start);
- {if (ac_seek(videodecoder, -1, Floor((Start+Gap)*1000))=0) then
- if (ac_seek(videodecoder, 0, Floor((Start+Gap)*1000))=0) then
- begin
- ac_seek(videodecoder, 0, 0);
- VideoTime:=0;
- //acSearch(Gap+Start);
-
- end; }
end else
begin
ac_seek(videodecoder, 0, 0);
@@ -308,8 +299,6 @@ begin
end;
procedure acSkip(Gap: Single; Start: Single);
-var
- seek_target: uint64;
begin
VideoSkiptime:=Gap;
NegativeSkipTime:=Start+Gap;
@@ -336,7 +325,6 @@ var
errnum: Integer;
FrameDataPtr: PByteArray;
myTime: Extended;
- DropFrame: Boolean;
begin
Result := 0;
@@ -346,39 +334,15 @@ begin
myTime:=Time+VideoSkipTime;
TimeDifference:=myTime-VideoTime;
- if Ini.Debug = 1 then
- begin
- timediff_str:= 't-diff: ' + FormatFloat('#0.00', TimeDifference);
- timediff := Addr(timediff_str[1]);
- mtime_str:= 'mytime: ' + FormatFloat('#0.00', myTime);
- mtime := Addr(mtime_str[1]);
- end;
- DropFrame:=False;
if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin
- if Ini.Debug = 1 then
- begin
- // frame delay debug display
- GoldenRec.Spawn(200,65,1,16,0,-1,ColoredStar,$00ff00);
- end;
Exit;// we don't need a new frame now
end;
- if TimeDifference >= 2*VideoTimeBase then
- begin // skip frames
- if Ini.Debug = 1 then
- begin
- //frame drop debug display
- GoldenRec.Spawn(200,105,1,16,0,-1,ColoredStar,$ff0000);
- end;
-
- DropFrame:=True;
- end;
-
pack := ac_read_package(inst);
FrameFinished:=0;
// read packets until we have a finished frame (or there are no more packets)
- while ({(FrameFinished=0) or }(VideoTime < Time-VideoTimeBase)) and (pack <> nil) do
+ while ((VideoTime < Time-VideoTimeBase)) and (pack <> nil) do
begin
// if we got a packet from the video stream, then decode it
if (videodecoder^.stream_index = pack^.stream_index) then
@@ -386,13 +350,12 @@ begin
FrameFinished := ac_decode_package(pack, videodecoder);
VideoTime := videodecoder^.timecode;
ac_free_package(pack);
- if ((VideoTime < Time-VideoTimeBase) {or (FrameFinished=0)}) then
+ if ((VideoTime < Time-VideoTimeBase)) then
pack := ac_read_package(inst);
end else
begin
ac_free_package(pack);
pack := ac_read_package(inst);
- //TimeDifference:=myTime-VideoTime;
end;
end;
if (pack<>nil) then
@@ -401,7 +364,6 @@ begin
// if we did not get an new frame, there's nothing more to do
if Framefinished=0 then
begin
-// GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
Exit;
end;
@@ -410,9 +372,8 @@ begin
FrameDataPtr:=Pointer(videodecoder^.buffer);
Result := 1;
glBindTexture(GL_TEXTURE_2D, VideoTex);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexX, TexY, GL_RGB, GL_UNSIGNED_BYTE, @FrameDataPtr[0]);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexX, TexY, PIXEL_FORMAT, GL_UNSIGNED_BYTE, @FrameDataPtr[0]);
+
if Ini.Debug = 1 then
begin
//frame decode debug display
@@ -424,18 +385,17 @@ end;
procedure acGetFrame(Time: Extended);
var
- FrameFinished: Integer;
- errnum, x, y: Integer;
- FrameDataPtr: PByteArray;
- FrameDataPtr2: PByteArray;
- linesize: integer;
- myTime: Extended;
- DropFrame: Boolean;
- droppedFrames: Integer;
- I, J: Integer;
-
- glError: glEnum;
- glErrorStr: String;
+ FrameFinished: Integer;
+ errnum: Integer;
+ FrameDataPtr: PByteArray;
+ FrameDataPtr2: PByteArray;
+ myTime: Extended;
+ DropFrame: Boolean;
+ droppedFrames: Integer;
+ I: Integer;
+
+ glError: glEnum;
+ glErrorStr: String;
const
FRAMEDROPCOUNT=3;
begin
@@ -445,13 +405,13 @@ begin
myTime:=Time+VideoSkipTime;
TimeDifference:=myTime-VideoTime;
+
if Ini.Debug = 1 then
begin
timediff_str:= 't-diff: ' + FormatFloat('#0.00', TimeDifference);
- timediff := Addr(timediff_str[1]);
mtime_str:= 'mytime: ' + FormatFloat('#0.00', myTime);
- mtime := Addr(mtime_str[1]);
end;
+
DropFrame:=False;
if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin
@@ -568,13 +528,11 @@ begin
begin
if(I mod (SkipLines+1) = 0) then
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, (I div (SkipLines+1)), TexX, 1,
- GL_RGB, GL_UNSIGNED_BYTE, @FrameDataPtr[I*numBytes*TexX]);
+ PIXEL_FORMAT, GL_UNSIGNED_BYTE, @FrameDataPtr[I*numBytes*TexX]);
end;
end else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexX, TexY,
- GL_RGB, GL_UNSIGNED_BYTE, @FrameDataPtr[0]);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ PIXEL_FORMAT, GL_UNSIGNED_BYTE, @FrameDataPtr[0]);
end else
begin
glGetError();
@@ -619,7 +577,7 @@ begin
end;
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexX, TexY,
- GL_RGB, GL_UNSIGNED_BYTE, 0);
+ PIXEL_FORMAT, GL_UNSIGNED_BYTE, nil);
glError := glGetError;
if glError <> GL_NO_ERROR then
@@ -658,8 +616,6 @@ begin
acoStretch : fAspectCorrection := acoLetterBox;
acoLetterBox : fAspectCorrection := acoCrop;
end;
- //Ini.AspectCorrect := integer(fAspectCorrection);
- //Ini.Save;
end;
procedure SetAspectCorrection(aspect: TAspectCorrection);
@@ -741,7 +697,10 @@ begin
TexRect.Left := 0;
TexRect.Right := TexX / dataX;
TexRect.Upper := 0;
- TexRect.Lower := (TexY/(SkipLines+1)) / dataY;
+ if (not pbo_supported) then
+ TexRect.Lower := (TexY/(SkipLines+1)) / dataY
+ else
+ TexRect.Lower := TexY/ dataY;
end;
procedure acDrawGL(Screen: integer);
@@ -758,22 +717,14 @@ end;
procedure acDrawGLi(Screen: integer; Window: TRectCoords; Blend: real);
var
- text: string;
- test: PChar;
ScreenRect, TexRect: TRectCoords;
- FrameDataPtr: PByteArray;
- FrameDataPtr2: PByteArray;
- Offset: Integer;
begin
// have a nice black background to draw on (even if there were errors opening the vid)
if Not Window.windowed then
begin
- glDisable(GL_BLEND);
- //glDisable(GL_DEPTH_TEST);
- //glDepthMask(GL_FALSE);
- //glDisable(GL_CULL_FACE);
-
+ //glDisable(GL_BLEND);
+
glScissor(round((ScreenW/Screens)*(Screen-1)),
0,
round(ScreenW/Screens),
@@ -784,17 +735,18 @@ begin
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glDisable(GL_SCISSOR_TEST);
- end else
- glEnable(GL_BLEND);
+ end;{ else if EnableVideoDraw then
+ glEnable(GL_BLEND);}
+
+ if not EnableVideoDraw then
+ Exit;
// exit if there's nothing to draw
- if not VideoOpened then Exit;
- // if we're still inside negative skip, then exit
- //if (NegativeSkipTime < 0) then Exit;
+ if not VideoOpened then
+ Exit;
GetVideoRect(ScreenRect, TexRect, Window);
-
if Window.windowed then
begin
glScissor(round((Window.Left)*(ScreenW/Screens)/RenderW+(ScreenW/Screens)*(Screen-1)),
@@ -807,7 +759,7 @@ begin
glEnable(GL_TEXTURE_2D);
glColor4f(1, 1, 1, Blend);
glBindTexture(GL_TEXTURE_2D, VideoTex);
-
+ //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glbegin(gl_quads);
// upper-left coord
glTexCoord2f(TexRect.Left, TexRect.Upper);
@@ -823,41 +775,44 @@ begin
glVertex2f(ScreenRect.Right, ScreenRect.Upper);
glEnd;
+ //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glDisable(GL_TEXTURE_2D);
- //glBindBuffer(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
+ //glDisable(GL_BLEND);
- if (Ini.MovieSize < 1) then //HalfSize BG
+ if (Ini.MovieSize < 1) and not Window.windowed then //HalfSize BG
begin
// draw fading bars over top and bottom of background/video
glEnable(GL_BLEND);
glBegin(GL_QUADS);
(* black top *)
- glColor4f(0,0,0,1);
+ glColor4f(0, 0, 0, 1);
glVertex2f(0, 0);
- glVertex2f(800,0);
- glVertex2f(800,110);
- glVertex2f(0,110);
+ glVertex2f(RenderW, 0);
+ glVertex2f(RenderW, 110);
+ glVertex2f(0, 110);
+
(* top gradient *)
glVertex2f(0, 110);
- glVertex2f(800,110);
- glColor4f(0,0,0,0);
- glVertex2f(800,130);
- glVertex2f(0,130);
+ glVertex2f(RenderW, 110);
+ glColor4f(0, 0, 0, 0);
+ glVertex2f(RenderW, 130);
+ glVertex2f(0, 130);
(* bottom gradient *)
- glColor4f(0,0,0,0);
- glVertex2f(0, 600-130);
- glVertex2f(800,600-130);
- glColor4f(0,0,0,1);
- glVertex2f(800,600-110);
- glVertex2f(0,600-110);
+ glColor4f(0, 0, 0, 0);
+ glVertex2f(0, RenderH-130);
+ glVertex2f(RenderW, RenderH-130);
+ glColor4f(0, 0, 0, 1);
+ glVertex2f(RenderW, RenderH-110);
+ glVertex2f(0, RenderH-110);
+
(* black bottom *)
- glVertex2f(0, 600-110);
- glVertex2f(800,600-110);
- glVertex2f(800,600);
- glVertex2f(0,600);
+ glVertex2f(0, RenderH-110);
+ glVertex2f(RenderW, RenderH-110);
+ glVertex2f(RenderW, RenderH);
+ glVertex2f(0, RenderH);
glEnd;
glDisable(GL_BLEND);
@@ -892,15 +847,14 @@ begin
SetFontItalic(False);
SetFontSize(7);
SetFontPos (5, 50);
- text:= 'vtime: ' + FormatFloat('#0.00', VideoTime);
- test := Addr(text[1]);
- glPrint(test);
+ glPrint(PChar('vtime: ' + FormatFloat('#0.00', VideoTime)));
+
SetFontPos (5, 65);
- //text:= 'vtime: ' + FormatFloat('#0.00', videodecoder^.timecode);
- //test := Addr(text[1]);
- glPrint(timediff);
+ glPrint(PChar(timediff_str));
+
SetFontPos (5, 80);
- glPrint(mtime);
+ glPrint(PChar(mtime_str));
+
SetFontPos (5, 95);
case fAspectCorrection of
acoCrop : glPrint('Crop');
@@ -916,4 +870,4 @@ begin
end;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index d2027ca7..c914e0f2 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -93,9 +93,6 @@ begin
glBindTexture(GL_TEXTURE_2D, pTex[i]);
if glGetError <> GL_NO_ERROR then canFade := False;
- //glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- //if glGetError <> GL_NO_ERROR then canFade := False;
-
glTexImage2D(GL_TEXTURE_2D, 0, 3, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
if glGetError <> GL_NO_ERROR then canFade := False;
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index ca91a65c..a0f8904d 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -282,8 +282,8 @@ begin
if Name <> '' then begin
// BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain');
- BackImg.W := 800;
- BackImg.H := 600;
+ BackImg.W := RenderW;
+ BackImg.H := RenderH;
BackW := 1;
BackH := 1;
end;
@@ -383,15 +383,11 @@ begin
end;
function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
-var
- StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
end;
function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
-var
- StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
end;
@@ -417,8 +413,6 @@ begin
end;
function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
-var
- StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Format, Typ, Color);
end;
@@ -516,7 +510,7 @@ function TMenu.AddButton(ThemeButton: TThemeButton): integer;
var
BT: integer;
BTLen: integer;
- temp: integer;
+
begin
{ Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
@@ -636,8 +630,30 @@ begin
end;
procedure TMenu.ClearButtons;
+var
+ I: Integer;
+ num: Integer;
+
begin
- Setlength(Button, 0);
+ num := 0;
+ for I := 0 to Length(Interactions) - 1 do
+ begin
+ if (Interactions[I].Typ <> iButton) then
+ begin
+ Interactions[num].Typ := Interactions[I].Typ;
+ Interactions[num].Num := num;
+ Inc(num);
+ end;
+ end;
+
+ SetLength(Interactions, num);
+ SetLength(Button, 0);
+
+ //Set ButtonPos to Autoset Length
+ ButtonPos := -1;
+ SelInteraction := 0;
+ if(num>0) then
+ Interaction := 0;
end;
// Method to draw our TMenu and all his child buttons
@@ -822,10 +838,6 @@ end;
procedure TMenu.InteractCustom(CustomSwitch: integer);
-var
- Num: integer;
- Typ: integer;
- Again: boolean;
begin
//Code Commented atm, because it needs to be Rewritten
//it doesn't work with Button Collections
@@ -1445,4 +1457,3 @@ begin
end;
end.
-
diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas
index 03085478..b91bfd15 100644
--- a/Game/Code/Menu/UMenuButton.pas
+++ b/Game/Code/Menu/UMenuButton.pas
@@ -83,34 +83,14 @@ implementation
uses UDrawTexture, SysUtils, windows;
procedure TButton.SetX(Value: real);
-var
- dx: real;
- T: integer; // text
begin
- {dY := Value - Texture.y;
-
- Texture.X := Value;
-
- for T := 0 to High(Text) do
- Text[T].X := Text[T].X + dY;}
-
PosX := Value;
if (FadeTex.TexNum = -1) then
Texture.X := Value;
-
end;
procedure TButton.SetY(Value: real);
-var
- dY: real;
- T: integer; // text
begin
- {dY := Value - PosY;
-
-
- for T := 0 to High(Text) do
- Text[T].Y := Text[T].Y + dY;}
-
PosY := Value;
if (FadeTex.TexNum = -1) then
Texture.y := Value;
@@ -267,6 +247,7 @@ var
Tick: Cardinal;
Spacing: Real;
begin
+ T := 0;
if Visible then begin
//Fade Mod
if Fade then
@@ -485,4 +466,4 @@ begin
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Menu/UMenuSelect.pas b/Game/Code/Menu/UMenuSelect.pas
index 2362ff4f..67c36111 100644
--- a/Game/Code/Menu/UMenuSelect.pas
+++ b/Game/Code/Menu/UMenuSelect.pas
@@ -99,8 +99,6 @@ begin
end;
procedure TSelect.SetSelect(Value: boolean);
-var
- SO: integer;
begin // default 1, 0.4
SelectBool := Value;
if Value then begin
@@ -195,4 +193,4 @@ begin
end;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Menu/UMenuSelectSlide.pas b/Game/Code/Menu/UMenuSelectSlide.pas
index b5d68aff..712e23cc 100644
--- a/Game/Code/Menu/UMenuSelectSlide.pas
+++ b/Game/Code/Menu/UMenuSelectSlide.pas
@@ -117,9 +117,6 @@ begin
end;
procedure TSelectSlide.SetSelect(Value: boolean);
-var
- SO: integer;
- I: integer;
begin
SelectBool := Value;
if Value then begin
@@ -173,11 +170,10 @@ end;
procedure TSelectSlide.SetSelectOpt(Value: integer);
var
SO: integer;
- Sel: integer;
HalfL: integer;
HalfR: integer;
-procedure DoSelection(Sel: Cardinal);
+procedure DoSelection(Sel: Integer);
var I: Integer;
begin
for I := low(TextOpt) to high(TextOpt) do
@@ -205,7 +201,7 @@ begin
if (Value <= 0) then
begin //First Option Selected
- Value := 0;
+ //Value := 0;
for SO := low (TextOpt) to high(TextOpt) do
begin
@@ -216,7 +212,7 @@ begin
end
else if (Value >= high(TextOptT)) then
begin //Last Option Selected
- Value := high(TextOptT);
+ //Value := high(TextOptT);
for SO := high(TextOpt) downto low (TextOpt) do
begin
@@ -342,4 +338,4 @@ begin
end;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Menu/UMenuStatic.pas b/Game/Code/Menu/UMenuStatic.pas
index 758869e6..b877b6a6 100644
--- a/Game/Code/Menu/UMenuStatic.pas
+++ b/Game/Code/Menu/UMenuStatic.pas
@@ -21,8 +21,6 @@ implementation
uses UDrawTexture;
procedure TStatic.Draw;
-var
- Pet: integer;
begin
if Visible then
begin
@@ -81,4 +79,4 @@ begin
Texture := Textura;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
index 315a7302..8409b09f 100644
--- a/Game/Code/Menu/UMenuText.pas
+++ b/Game/Code/Menu/UMenuText.pas
@@ -73,7 +73,7 @@ var
Function GetNextPos: Boolean;
var
- T1, T2, T3: Cardinal;
+ T1, T3: Cardinal;
begin
LastPos := NextPos;
@@ -321,4 +321,4 @@ begin
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index 96eb1642..f20a0797 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -3,7 +3,7 @@ unit UScreenCredits;
interface
uses
- UMenu, SDL, UDisplay, UTexture, gl, UMusic, UFiles, SysUtils, UThemes, ULCD, ULight, UGraphicClasses;
+ UMenu, SDL, UDisplay, UTexture, gl, UMusic, UFiles, SysUtils, UThemes, UGraphicClasses;
type
TCreditsStages=(InitialDelay,Intro,MainPart,Outro);
@@ -159,6 +159,7 @@ end;
function TScreenCredits.Draw: boolean;
begin
DrawCredits;
+ Result := true;
end;
procedure TScreenCredits.onShow;
@@ -180,7 +181,7 @@ end;
Procedure TScreenCredits.Draw_FunkyText;
var
- S,I, Len: Integer;
+ S{,I, Len}: Integer;
X,Y,A: Real;
visibleText: PChar;
begin
@@ -479,7 +480,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -532,7 +533,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -590,7 +591,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -643,7 +644,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -699,7 +700,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -758,7 +759,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -814,7 +815,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -872,7 +873,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -898,7 +899,7 @@ Data := Music.GetFFTData;
end;
if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
j:=CTime-(STime+Delay-10);
- f:=j*10.0;
+ //f:=j*10.0;
gltranslatef(0,-223,0);
glrotatef(j*-9,0,0,1);
gltranslatef(0,223,0);
@@ -931,7 +932,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -1107,4 +1108,4 @@ Data := Music.GetFFTData;
// Draw_FunkyText;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas
index d19d95e3..4fbd73a2 100644
--- a/Game/Code/Screens/UScreenEditConvert.pas
+++ b/Game/Code/Screens/UScreenEditConvert.pas
@@ -71,8 +71,8 @@ implementation
uses UGraphic, SysUtils, UDrawTexture, TextGL, UFiles, UMain, UIni, gl, USkins;
function TScreenEditConvert.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var
- T: integer;
+{var
+ T: integer;}
begin
Result := true;
If (PressedDown) Then
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index a0c89637..5570e965 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -2,7 +2,7 @@ unit UScreenEditSub;
interface
-uses UMenu, UVideo, TextGL, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, USmpeg, UTexture, UMenuText,
+uses UMenu, UVideo, TextGL, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
ULyrics, Math, gl, UThemes, MidiOut, UHelp;
type
@@ -1136,7 +1136,7 @@ end;
function TScreenEditSub.ParseInputEditBPM(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
- SDL_ModState: Word;
+ //SDL_ModState: Word;
strBPM: string;
temp: real;
@@ -1144,8 +1144,8 @@ begin
// used when in Text Edit Mode
Result := true;
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
+ //SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ // + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
// check normal keys
if (ScanCode in [48..57, 44]) then
@@ -1339,7 +1339,7 @@ end;
procedure TScreenEditSub.LyricsCapitalize;
var
C: integer;
- N: integer; // temporary
+ //N: integer; // temporary
S: string;
begin
// temporary
@@ -1936,9 +1936,9 @@ end;
function TScreenEditSub.Draw: boolean;
var
- Min: integer;
- Sec: integer;
- Tekst: string;
+ //Min: integer;
+ //Sec: integer;
+ //Tekst: string;
Pet: integer;
PlayClick: boolean;
line, note: integer;
@@ -2387,14 +2387,14 @@ end;
procedure TScreenEditSub.DrawInfoBar(x, y, w, h: integer);
var
- start, end_: integer;
- ww: integer;
+ start, end_: integer;
+ ww: integer;
- pos: real;
- br: real;
+ pos: real;
+ br: real;
- line, note: integer;
- numLines, numNotes: integer;
+ line: integer;
+ numLines: integer;
begin
numLines := Length(Czesci[0].Czesc);
@@ -2564,4 +2564,4 @@ begin
Result := 0;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index 856e0cf1..145a3b2a 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -22,12 +22,12 @@ implementation
uses UGraphic, UMain, UIni, UTexture, ULog;
function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var
- SDL_ModState: Word;
+{var
+ SDL_ModState: Word; }
begin
Result := true;
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
+ //SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ // + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
If (PressedDown) Then
begin // Key Down
@@ -71,8 +71,6 @@ begin
end;
constructor TScreenLevel.Create;
-var
- I: integer;
begin
inherited Create;
@@ -101,4 +99,4 @@ begin
Button[2].Texture.ScaleW := Progress;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas
index 82dfdab2..49dc961b 100644
--- a/Game/Code/Screens/UScreenLoading.pas
+++ b/Game/Code/Screens/UScreenLoading.pas
@@ -17,7 +17,7 @@ type
implementation
-uses UGraphic, UTime;
+uses UGraphic, UTime, UDisplay;
function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 91a9e620..b21a4778 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -3,7 +3,7 @@ unit UScreenMain;
interface
uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes, ULCD, ULight, UHelp;
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes, UHelp;
type
TScreenMain = class(TMenu)
@@ -20,7 +20,6 @@ type
procedure InteractPrev; override;
procedure InteractInc; override;
procedure InteractDec; override;
- procedure UpdateLCD;
procedure SetAnimationProgress(Progress: real); override;
//function Draw: boolean; override;
end;
@@ -35,8 +34,8 @@ uses Windows, UPlaylist, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl
function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
-I: Integer;
SDL_ModState: Word;
+
begin
Result := true;
@@ -235,8 +234,6 @@ begin
end;
constructor TScreenMain.Create;
-var
- I: integer;
begin
inherited Create;
@@ -269,8 +266,6 @@ end;
procedure TScreenMain.onShow;
begin
- LCD.WriteText(1, ' Choose mode: ');
- UpdateLCD;
ScreenSong.Mode := smNormal;
ScreenSong.SongIndex := -1;
PlaylistMan.Mode := 0;
@@ -289,8 +284,6 @@ begin
inherited InteractNext;
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- UpdateLCD;
- Light.LightOne(1, 200);
end;
procedure TScreenMain.InteractPrev;
@@ -298,8 +291,6 @@ begin
inherited InteractPrev;
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- UpdateLCD;
- Light.LightOne(0, 200);
end;
procedure TScreenMain.InteractDec;
@@ -307,8 +298,6 @@ begin
inherited InteractDec;
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- UpdateLCD;
- Light.LightOne(0, 200);
end;
procedure TScreenMain.InteractInc;
@@ -316,18 +305,6 @@ begin
inherited InteractInc;
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- UpdateLCD;
- Light.LightOne(1, 200);
-end;
-
-procedure TScreenMain.UpdateLCD;
-begin
- case Interaction of
- 0: LCD.WriteText(2, ' sing ');
- 1: LCD.WriteText(2, ' multi ');
- 2: LCD.WriteText(2, ' options ');
- 3: LCD.WriteText(2, ' exit ');
- end
end;
procedure TScreenMain.SetAnimationProgress(Progress: real);
@@ -335,4 +312,4 @@ begin
Static[0].Texture.ScaleW := Progress;
Static[0].Texture.ScaleH := Progress;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas
index 6b80354c..97252b2b 100644
--- a/Game/Code/Screens/UScreenOpen.pas
+++ b/Game/Code/Screens/UScreenOpen.pas
@@ -2,13 +2,13 @@ unit UScreenOpen;
interface
-uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, USmpeg, UTexture, UMenuText,
+uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
ULyrics, Math, gl, UThemes;
type
TScreenOpen = class(TMenu)
private
- TextF: array[0..1] of integer;
+ //TextF: array[0..1] of integer;
TextN: integer;
public
Tex_Background: TTexture;
@@ -162,4 +162,3 @@ begin
end;*)
end.
-
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas
index ee4c2cba..3e9a4ff7 100644
--- a/Game/Code/Screens/UScreenOptions.pas
+++ b/Game/Code/Screens/UScreenOptions.pas
@@ -102,8 +102,6 @@ begin
end;
constructor TScreenOptions.Create;
-var
- I: integer;
begin
inherited Create;
@@ -177,4 +175,4 @@ begin
Button[7].Texture.ScaleW := Progress;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index c364ca20..7c89ed34 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -79,8 +79,8 @@ begin
end;
constructor TScreenOptionsAdvanced.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index c9268931..a77ce5b3 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -75,17 +75,11 @@ begin
end;
constructor TScreenOptionsGame.Create;
-var
- I: integer;
begin
inherited Create;
LoadFromTheme(Theme.OptionsGame);
- //Refresh Songs Patch
- old_Sorting := Ini.Sorting;
- old_Tabs := Ini.Tabs;
-
AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
@@ -104,8 +98,12 @@ end;
//Refresh Songs Patch
procedure TScreenOptionsGame.RefreshSongs;
begin
-if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
- ScreenSong.Refresh;
+ if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
+ begin
+ //Tabs at Startup fix
+ Ini.Tabs_at_startup := Ini.Tabs;
+ ScreenSong.Refresh(false);
+ end;
end;
procedure TScreenOptionsGame.onShow;
@@ -113,6 +111,10 @@ begin
// Interaction := 0;
if not Help.SetHelpID(ID) then
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenOptionsGame)');
+
+ //Refresh Songs Patch
+ old_Sorting := Ini.Sorting;
+ old_Tabs := Ini.Tabs;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas
index 58e40c23..ee6e96f9 100644
--- a/Game/Code/Screens/UScreenOptionsGraphics.pas
+++ b/Game/Code/Screens/UScreenOptionsGraphics.pas
@@ -76,8 +76,6 @@ begin
end;
constructor TScreenOptionsGraphics.Create;
-var
- I: integer;
begin
inherited Create;
@@ -104,4 +102,4 @@ begin
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenOptionsGraphics)');
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas
index aeeb01a4..a6ee2464 100644
--- a/Game/Code/Screens/UScreenOptionsLyrics.pas
+++ b/Game/Code/Screens/UScreenOptionsLyrics.pas
@@ -73,8 +73,6 @@ begin
end;
constructor TScreenOptionsLyrics.Create;
-var
- I: integer;
begin
inherited Create;
@@ -98,4 +96,4 @@ begin
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenOptionsLyrics)');
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas
index 8dda4a6f..c4c43674 100644
--- a/Game/Code/Screens/UScreenOptionsRecord.pas
+++ b/Game/Code/Screens/UScreenOptionsRecord.pas
@@ -81,7 +81,7 @@ end;
constructor TScreenOptionsRecord.Create;
var
- I: integer;
+ //I: integer;
SC: integer;
SCI: integer;
begin
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index f2b94e73..6735abea 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -73,8 +73,6 @@ begin
end;
constructor TScreenOptionsSound.Create;
-var
- I: integer;
begin
inherited Create;
@@ -104,4 +102,4 @@ begin
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenOptionsSound)');
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 320baa83..9a65aae0 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -9,8 +9,10 @@ type
TScreenOptionsThemes = class(TMenu)
private
procedure ReloadTheme;
+
public
- SkinSelect: Integer;
+ AktualTheme: Integer;
+ SkinSelect: Integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
@@ -46,10 +48,12 @@ begin
Ini.Save;
// Reload all screens, after Theme changed
- // Todo : JB - Check if theme was actually changed
- UGraphic.UnLoadScreens();
- UGraphic.LoadScreens( false );
-
+ if(AktualTheme<>Ini.Theme) then
+ begin
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens( true );
+ ScreenSong.Refresh(true);
+ end;
Music.PlayBack;
FadeTo(@ScreenOptions);
end;
@@ -60,10 +64,12 @@ begin
Ini.Save;
// Reload all screens, after Theme changed
- // Todo : JB - Check if theme was actually changed
- UGraphic.UnLoadScreens();
- UGraphic.LoadScreens( false );
-
+ if(AktualTheme<>Ini.Theme) then
+ begin
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens( true );
+ ScreenSong.Refresh(true);
+ end;
Music.PlayBack;
FadeTo(@ScreenOptions);
end;
@@ -119,8 +125,8 @@ begin
end;
constructor TScreenOptionsThemes.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
@@ -143,6 +149,8 @@ begin
Interaction := 0;
if not Help.SetHelpID(ID) then
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenOptionsThemes)');
+
+ AktualTheme := Ini.Theme;
end;
procedure TScreenOptionsThemes.ReloadTheme;
@@ -160,6 +168,8 @@ begin
Display.Draw;
SwapBuffers;
+ ScreenOptionsThemes.AktualTheme := self.AktualTheme;
+
freeandnil( self );
end;
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
index 91ae0e64..7c043b7e 100644
--- a/Game/Code/Screens/UScreenPartyNewRound.pas
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
@@ -112,8 +112,8 @@ begin
end;
constructor TScreenPartyNewRound.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
@@ -171,8 +171,8 @@ begin
end;
procedure TScreenPartyNewRound.onShow;
-var
- I: Integer;
+//var
+ //I: Integer;
function GetTeamPlayers(const Num: Byte): String;
var
Players: Array of String;
@@ -322,7 +322,7 @@ var
T: Integer;
NumRounds: Integer;
begin
- N:=0;
+ //N:=0;
//current round-number
R:=PartySession.CurRound;
diff --git a/Game/Code/Screens/UScreenPartyNewRoundM2.pas b/Game/Code/Screens/UScreenPartyNewRoundM2.pas
index ee5c8a90..7fe94ac2 100644
--- a/Game/Code/Screens/UScreenPartyNewRoundM2.pas
+++ b/Game/Code/Screens/UScreenPartyNewRoundM2.pas
@@ -237,7 +237,6 @@ var
T: Integer;
NumRounds: Integer;
begin
- N:=0;
//current round-number
R:=PartySessionM2.CurRound;
@@ -310,4 +309,4 @@ begin
Button[2].Texture.ScaleW := Progress; }
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas
index d6c2d71a..8576b596 100644
--- a/Game/Code/Screens/UScreenPartyOptions.pas
+++ b/Game/Code/Screens/UScreenPartyOptions.pas
@@ -437,8 +437,8 @@ begin
end;
constructor TScreenPartyOptions.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
//Fill IPlaylist
diff --git a/Game/Code/Screens/UScreenPartyOptionsM2.pas b/Game/Code/Screens/UScreenPartyOptionsM2.pas
index 472b2c16..7a8f5f2b 100644
--- a/Game/Code/Screens/UScreenPartyOptionsM2.pas
+++ b/Game/Code/Screens/UScreenPartyOptionsM2.pas
@@ -802,6 +802,8 @@ begin
if MenuPluginOpen then
Draw_MenuPlugin;
+
+ Result := true;
end;
procedure TScreenPartyOptionsM2.SetAnimationProgress(Progress: real);
diff --git a/Game/Code/Screens/UScreenPartyPlayerM2.pas b/Game/Code/Screens/UScreenPartyPlayerM2.pas
index 6ee9d1df..da96bf30 100644
--- a/Game/Code/Screens/UScreenPartyPlayerM2.pas
+++ b/Game/Code/Screens/UScreenPartyPlayerM2.pas
@@ -23,7 +23,7 @@ uses UGraphic, UMain, UIni, UTexture, UPartyM2, UHelp, ULog;
function TScreenPartyPlayerM2.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
- I, J: integer;
+ {I,} J: integer;
SDL_ModState: Word;
procedure IntNext;
begin
@@ -40,11 +40,11 @@ var
begin
Result := true;
If (PressedDown) Then
-
+ begin // Key Down
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
- begin // Key Down
+
case PressedKey of
SDLK_TAB:
begin
@@ -204,8 +204,8 @@ begin
end;
constructor TScreenPartyPlayerM2.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas
index faed2964..9dc824fb 100644
--- a/Game/Code/Screens/UScreenPartyScore.pas
+++ b/Game/Code/Screens/UScreenPartyScore.pas
@@ -88,7 +88,7 @@ end;
constructor TScreenPartyScore.Create;
var
- I: integer;
+ //I: integer;
Tex: TTexture;
R, G, B: Real;
Color: Integer;
diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas
index d7c26d30..057c1f8a 100644
--- a/Game/Code/Screens/UScreenPartyWin.pas
+++ b/Game/Code/Screens/UScreenPartyWin.pas
@@ -71,8 +71,8 @@ begin
end;
constructor TScreenPartyWin.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index 417f59bb..24aec1b4 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -18,8 +18,8 @@ type
end;
TScreenPopupError = class(TMenu)
- private
- CurMenu: Byte; //Num of the cur. Shown Menu
+ {private
+ CurMenu: Byte; //Num of the cur. Shown Menu}
public
Visible: Boolean; //Whether the Menu should be Drawn
@@ -356,7 +356,7 @@ begin
glColor4f(0.2, 0.2, 0.2, 0.8); glVertex2f(Rect.left-5, Rect.bottom+5);
glEnd;
glDisable(GL_BLEND);
- //glScissor(Rect.left-1, ScreenH-Rect.bottom-1, Rect.right-Rect.left+2, Rect.bottom-Rect.top+2);
+ glScissor(Rect.left-1, ScreenH-Rect.bottom-1, Rect.right-Rect.left+2, Rect.bottom-Rect.top+2);
glScissor(round((Rect.left-1)*(ScreenW/Screens)/RenderW+(ScreenW/Screens)*(ScreenAct-1)),
round((RenderH-Rect.bottom-1)*ScreenH/RenderH),
round((Rect.right-Rect.left+2)*(ScreenW/Screens)/RenderW),
@@ -787,35 +787,28 @@ end;
procedure TScreenPopupHelp.DrawLine(line, index, Y: integer);
begin
- //glEnable(GL_BLEND);
glColor4f(1, 1, 1, 1);
glLineWidth(2);
glBegin(GL_LINES);
glVertex2f(TextsGFX[line].lines[index].fX, TextsGFX[line].lines[index].fY - Y);
glVertex2f(TextsGFX[line].lines[index].tX, TextsGFX[line].lines[index].tY - Y);
glEnd;
- //glDisable(GL_BLEND);
end;
procedure TScreenPopupHelp.DrawText(line, index, Y: integer);
-var
- text: PChar;
-
begin
glColor4f(1, 1, 1, 1);
SetFontStyle(TextsGFX[line].texts[index].Style);
SetFontItalic(TextsGFX[line].texts[index].Italic);
SetFontSize(TextsGFX[line].texts[index].Size);
SetFontPos (TextsGFX[line].texts[index].X, TextsGFX[line].texts[index].Y - Y);
- text := Addr(TextsGFX[line].texts[index].text[1]);
- glPrint(text);
+ glPrint(PChar(TextsGFX[line].texts[index].text));
end;
procedure TScreenPopupHelp.DrawScroll(X, Y, W, H: integer; pos, len: double);
var
fY, tY: double;
begin
- //glEnable(GL_BLEND);
glColor4f(1, 1, 1, 1);
glLineWidth(1);
@@ -837,7 +830,6 @@ begin
glVertex2f(X+W, tY);
glVertex2f(X, tY);
glEnd;
- //glDisable(GL_BLEND);
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index ca2ec78b..4101aef9 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -3,7 +3,7 @@ unit UScreenScore;
interface
uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD, gl;
+ UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, gl;
type
THandler = record
@@ -368,11 +368,6 @@ begin
RefreshTexts;
- LCD.HideCursor;
- LCD.Clear;
- LCD.WriteText(1, Ini.Name[0]);
- LCD.WriteText(2, 'Score: ' + Text[TextTotalScore[1]].Text);
-
MP3VolumeHandler.changed := false;
if not (Ini.SavePlayback=1) then
StartPreview
@@ -642,4 +637,4 @@ begin
end;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 43ad1dde..c6d83fd0 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -3,7 +3,7 @@ unit UScreenSing;
interface
uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, ULyrics,
- TextGL, gl, BASS, UThemes, ULCD, UGraphicClasses, UVideo;
+ TextGL, gl, BASS, UThemes, UGraphicClasses, UVideo;
type
THandler = record
@@ -93,7 +93,6 @@ type
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure Finish; virtual;
- procedure UpdateLCD;
procedure Pause; //Pause Mod(Toggles Pause)
//OnSentenceEnd for LineBonus + Singbar
@@ -249,17 +248,11 @@ end;
//Pause Mod End
constructor TScreenSing.Create;
-var
- I: integer;
- P: integer;
begin
inherited Create;
LoadFromTheme(Theme.Sing);
- // time
- //TextTime := AddText(75, 14, 1, 8, 0.25, 0.25, 0.25, '00:00');
-
//TimeBar mod
StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress);
TextTimeText := AddText(Theme.Sing.TextTimeText);
@@ -323,7 +316,6 @@ end;
procedure TScreenSing.onShow;
var
- P: integer;
V1: boolean;
V1TwoP: boolean; //added for ps3 skin
V1ThreeP: boolean; //added for ps3 skin
@@ -405,7 +397,14 @@ begin
V2M := true;
V3R := true;
end;
-
+ else begin //should not happen
+ V1 := true;
+ V1TwoP := false;
+ V1ThreeP := false;
+ V2R := false;
+ V2M := false;
+ V3R := false;
+ end;
end;
//Added for ps3 skin
@@ -761,7 +760,7 @@ end;
procedure TScreenSing.SongError;
var
- I, K, len: integer;
+ I, len: integer;
begin
if (not ScreenSong.PartyMedley) and (ScreenSong.Mode <> smMedley) then
@@ -815,7 +814,7 @@ end;
procedure TScreenSing.LoadNextSong;
var
P, I: integer;
- numNotes: integer;
+
begin
// load notes
ResetSingTemp;
@@ -844,7 +843,6 @@ begin
end;
AktSong.Path := CatSongs.Song[CatSongs.Selected].Path;
- // AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed
if (ScreenSong.Mode = smMedley) or ScreenSong.PartyMedley then
begin
@@ -863,7 +861,6 @@ begin
if MedleyStart<0 then
MedleyStart := 0;
- //that one is better:
MedleyEnd := GetTimeFromBeat(AktSong.Medley.EndBeat) + AktSong.Medley.FadeOut_time;
end;
@@ -895,8 +892,6 @@ begin
Tex_Background.TexNum := -1;
// play music+timer (I)
- Music.CaptureStart;
-
if (ScreenSong.Mode = smMedley) or ScreenSong.PartyMedley then
begin
Music.MoveTo(MedleyStart);
@@ -924,14 +919,12 @@ begin
LyricSub.AddCzesc(1);
LyricSub.Selected := -1;
- UpdateLCD;
-
//Deactivate Pause
Paused := False;
//Kill all Stars not Killed yet
//GoldenStarsTwinkle Mod
- GoldenRec.SentenceChange;
+ GoldenRec.SentenceChange;
//GoldenStarsTwinkle Mod End
//Set Num of Empty Sentences for Phrasen Bonus
@@ -952,6 +945,8 @@ begin
Text[SongNameText].Visible := false;
end;
+ Music.CaptureStart;
+
if ((ScreenSong.Mode = smMedley) or ScreenSong.PartyMedley)
and (PlaylistMedley.CurrentMedleySong>1) then
onShowFinish;
@@ -1367,13 +1362,37 @@ begin
DrawVolumeBar(10, 475, 782, 12, MP3Volume);
end else
MP3VolumeHandler.changed := false;
+
+
+ if (Ini.Debug=1) then
+ begin
+ glEnable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glColor4f(1, 1, 1, 0.6);
+ glBegin(GL_QUADS);
+ glVertex2f(0, 180);
+ glVertex2f(0, 210);
+ glVertex2f(400, 210);
+ glVertex2f(400, 180);
+ glEnd;
+ glDisable(GL_BLEND);
+
+ SetFontStyle(1);
+ SetFontItalic(false);
+ SetFontSize(8);
+ glColor4f(0, 0, 0, 1);
+
+ SetFontPos (5, 184);
+ glPrint(PChar('lt: ' + FormatFloat('#0.00', Czas.Teraz) +
+ ' mt: ' + FormatFloat('#0.00', Music.Position) +
+ ' dt: ' + FormatFloat('#0.000', Czas.Teraz-Music.Position)));
+ end;
end;
procedure TScreenSing.UpdateMedleyStats(medley_end: boolean);
var
len, num, I : integer;
- lastline: boolean;
- vol: real;
+
begin
len := Length(PlaylistMedley.Stats);
num := PlaylistMedley.NumPlayer;
@@ -1498,7 +1517,7 @@ begin
PlaylistMedley.Stats[len].Player[I].ScoreLine / len);
PlaylistMedley.Stats[len].Player[I].ScoreGolden := round(
- PlaylistMedley.Stats[J].Player[I].ScoreGolden / len);
+ PlaylistMedley.Stats[len].Player[I].ScoreGolden / len);
PlaylistMedley.Stats[len].Player[I].ScoreI := round(
PlaylistMedley.Stats[len].Player[I].ScoreI / len);
@@ -1551,22 +1570,6 @@ begin
end;
end;
-procedure TScreenSing.UpdateLCD;
-var
- T: string;
-begin
- LCD.HideCursor;
- LCD.Clear;
-
- T := LyricMain.Text;
- if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
- LCD.AddTextBR(T);
-
- T := LyricSub.Text;
- if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
- LCD.AddTextBR(T);
-end;
-
procedure TScreenSing.onSentenceEnd(S: Cardinal);
var
I: Integer;
@@ -1686,28 +1689,27 @@ end;
procedure TScreenSing.DrawMedleyCountdown();
var
- txt: PChar;
w, h: real;
timeDiff: real;
t: real;
+
begin
if (Czas.Teraz < GetTimeFromBeat(AktSong.Medley.StartBeat)) then
begin
timeDiff := GetTimeFromBeat(AktSong.Medley.StartBeat)-Czas.Teraz+1;
t := frac(timeDiff);
- CountDownText := IntToStr(round(timeDiff-t));
+
glColor4f(0.15, 0.30, 0.6, t);
- h := 130*t*ScreenH/RenderH;
+ h := 100*t*ScreenH/RenderH;
SetFontStyle(1);
SetFontItalic(false);
SetFontSize(h);
w := glTextWidth(PChar(CountDownText));
SetFontPos (RenderW/2-w/2, RenderH/2-h/2*3);
- txt := Addr(CountDownText[1]);
- glPrint(txt);
+ glPrint(PChar(IntToStr(round(timeDiff-t))));
end;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index f1ab96e5..6010aed8 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -3,7 +3,7 @@ unit UScreenSingModi;
interface
uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, ULyrics,
- TextGL, gl, BASS, UThemes, ULCD, UScreenSing, ModiSDK, UVideo;
+ TextGL, gl, BASS, UThemes, UScreenSing, ModiSDK, UVideo;
type
TScreenSingModi = class(TScreenSing)
@@ -528,7 +528,7 @@ end; //ShowScore
if DLLMan.Selected.LoadSong then
begin
// update static menu with time ...
- CurTime := Czas.Razem - Czas.Teraz;
+ //CurTime := Czas.Razem - Czas.Teraz;
// update static menu with time ...
if ScreenSong.PartyMedley then
@@ -775,4 +775,4 @@ begin
Music.PlayCustomSound(Index);
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 8516c012..0777e68d 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -3,8 +3,22 @@ unit UScreenSong;
interface
uses
- UMenu, TextGL, SDL, UMusic, UDraw, UFiles, UTime, UDisplay, USongs, SysUtils, ULog, UThemes, UTexture, ULanguage,
- ULCD, ULight, UIni, UVideo;
+ UMenu,
+ TextGL,
+ SDL,
+ UMusic,
+ UDraw,
+ UFiles,
+ UTime,
+ UDisplay,
+ USongs,
+ SysUtils,
+ ULog,
+ UThemes,
+ UTexture,
+ ULanguage,
+ UIni,
+ UVideo;
type
TVisArr = array of integer;
@@ -137,16 +151,15 @@ type
procedure onHide; override;
procedure SelectNext;
procedure SelectPrev;
- procedure UpdateLCD;
procedure SkipTo(Target: Cardinal);
procedure RandomSongChallenge();
- procedure SkipTo2(Target: Cardinal); //skipt exactly to the target song nr.
+ procedure SkipTo2(Target: Integer); //skipt exactly to the target song nr.
procedure FixSelected; //Show Wrong Song when Tabs on Fix
procedure FixSelected2; //Show Wrong Song when Tabs on Fix
procedure ShowCatTL(Cat: Integer);// Show Cat in Top left
procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left
procedure HideCatTL;// Show Cat in Tob left
- procedure Refresh; //Refresh Song Sorting
+ procedure Refresh(GiveStats: boolean); //Refresh Song Sorting
procedure DrawEqualizer;
procedure ChangeMusic;
procedure LoadTop;
@@ -337,7 +350,6 @@ function TScreenSong.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDow
var
I: integer;
I2: integer;
- HS: integer;
SDL_ModState: Word;
Letter: Char;
VisArr: array of integer;
@@ -359,7 +371,8 @@ begin
If (PressedDown) Then
begin // Key Down
- if (WaitHandler.active) and not (PressedKey = SDLK_RETURN) then
+ if (WaitHandler.active) and not (PressedKey IN [SDLK_RETURN, SDLK_TAB, SDLK_F,
+ SDLK_A, SDLK_E, SDLK_K, SDLK_M, SDLK_P, SDLK_S, SDLK_V]) then
begin
if (Ini.Tabs_at_startup=1) then
begin
@@ -392,7 +405,8 @@ begin
if (WaitHandler.active) then
begin
WaitHandler.active := false;
- if (PressedKey<>SDLK_RETURN) then
+ if (not PressedKey IN [SDLK_RETURN, SDLK_TAB, SDLK_F,
+ SDLK_A, SDLK_E, SDLK_K, SDLK_M, SDLK_P, SDLK_S, SDLK_V]) then
Exit;
end;
end;
@@ -421,7 +435,6 @@ begin
ChangeMusic;
SetScroll4;
- UpdateLCD;
//Break and Exit
Exit;
end;
@@ -440,7 +453,6 @@ begin
ChangeMusic;
SetScroll4;
- UpdateLCD;
//Break and Exit
Exit;
@@ -547,6 +559,7 @@ begin
SDLK_F:
begin
+ WaitHandler.change_time := 0;
if (Mode = smNormal) and (SDL_ModState = KMOD_LSHIFT) and MakeMedley then
begin
if Length(PlaylistMedley.Song)>0 then
@@ -567,6 +580,7 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
+ WaitHandler.change_time := 0;
if (Mode = smNormal) or ((Mode = smChallenge) and not PartyMedley and not FoundCAT) then
begin
//On Escape goto Cat-List Hack
@@ -683,6 +697,8 @@ begin
end;
end else
begin
+ WaitHandler.changed := false;
+ CatSongs.Selected := Interaction;
//Do the Action that is specified in Ini
case Ini.OnSongClick of
0: StartSong;
@@ -723,6 +739,8 @@ begin
begin
if (Length(Songs.Song) > 0) and (Mode <> smChallenge) then begin //not in M2-Mode
if (Mode = smNormal) then begin
+ WaitHandler.changed := false;
+ CatSongs.Selected := Interaction;
if not CatSongs.Song[Interaction].Main then begin // clicked on Song
if CatSongs.CatNumShow = -3 then
ScreenSongMenu.MenuShow(SM_Playlist)
@@ -740,8 +758,11 @@ begin
SDLK_P: //Show Playlist Menu
begin
- if (Length(Songs.Song) > 0) AND (Mode = smNormal) then begin //not in party-modes
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
+ if (Length(Songs.Song) > 0) AND (Mode = smNormal) then
+ begin //not in party-modes
+ WaitHandler.changed := false;
+ CatSongs.Selected := Interaction;
+ ScreenSongMenu.MenuShow(SM_Playlist_Load);
end;
end;
@@ -750,6 +771,8 @@ begin
if (Length(Songs.Song) > 0) AND (Mode = smNormal) then //not in party-modes
begin
VidVis := windowed;
+ WaitHandler.changed := false;
+ CatSongs.Selected := Interaction;
ScreenSongJumpto.Visible := True;
end else if (Mode=smChallenge) and not PartyMedley then //M2-MOD-mode
DoJokerM2
@@ -849,8 +872,6 @@ begin
SelectNext;
ChangeMusic;
SetScroll4;
- UpdateLCD;
- Light.LightOne(1, 200);
end;
end;
@@ -863,15 +884,16 @@ begin
SelectPrev;
ChangeMusic;
SetScroll4;
- UpdateLCD;
- Light.LightOne(0, 200);
end;
end;
SDLK_E:
begin
if (Mode = smNormal) then
+ begin
+ WaitHandler.changed := false;
OpenEditor;
+ end;
end;
SDLK_R:
@@ -1117,7 +1139,7 @@ constructor TScreenSong.Create;
var
Pet: integer;
I: integer;
-Label CreateSongButtons;
+
begin
inherited Create;
@@ -1203,88 +1225,19 @@ begin
// Song List
// Songs.LoadSongList; // moved to the UltraStar unit
- CatSongs.Refresh;
-
- if (length(CatSongs.Song) > 0) then
- begin
- //Set Length of Button Array one Time Instead of one time for every Song
- SetButtonLength(Length(CatSongs.Song));
-
- I := 0;
- CreateSongButtons:
-
- try
- for Pet := I to High(CatSongs.Song) do begin // creating all buttons
- // new
- Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
-
- if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
-
- if CatSongs.Song[Pet].Cover = '' then
- AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
- else begin
- // cache texture if there is a need to this
- if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then begin
- Texture.CreateCacheMipmap := true;
- Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
- Texture.CreateCacheMipmap := false;
-
- // puts this texture to the cache file
- Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
-
- // unload full size texture
- Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
-
- // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
- end;
-
- // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- end;
- Texture.Limit := 1024*1024;
- I := -1;
- end;
- except
- //When Error is reported the First time for this Song
- if (I <> Pet) then
- begin
- //Some Error reporting:
- Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
-
- //Change Cover to NoCover and Continue Loading
- CatSongs.Song[Pet].Cover := '';
- I := Pet;
- end
- else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
- begin
- Log.LogError('NoCover Cover is damaged!');
- try
- AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- except
- Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
- Halt;
- end;
- I := Pet + 1;
- end;
- end;
-
- if (I <> -1) then
- GoTo CreateSongButtons;
+
+ //Refresh;
- end;
// Randomize Patch
Randomize;
//Equalizer
SetLength(EqualizerBands, Theme.Song.Equalizer.Bands);
+
//ClearArray
For I := low(EqualizerBands) to high(EqualizerBands) do
EqualizerBands[I] := 3;
- if (Length(CatSongs.Song) > 0) then
- Interaction := 0;
-
MP3Volume := Ini.PreviewVolume * 10;
end;
@@ -1494,8 +1447,8 @@ end;
procedure TScreenSong.SetScroll1;
var
B: integer; // button
- BMin: integer; // button min
- BMax: integer; // button max
+ //BMin: integer; // button min
+ //BMax: integer; // button max
Src: integer;
// Dst: integer;
Count: integer; // Dst is not used. Count is used.
@@ -1630,8 +1583,8 @@ end;
procedure TScreenSong.SetScroll2;
var
B: integer;
- Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
- Wsp2: real;
+ //Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
+ //Wsp2: real;
begin
// liniowe
for B := 0 to High(Button) do
@@ -1657,8 +1610,8 @@ end;
procedure TScreenSong.SetScroll3; // with slide
var
B: integer;
- Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
- Wsp2: real;
+ //Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
+ //Wsp2: real;
begin
SongTarget := Interaction;
@@ -1720,7 +1673,7 @@ begin
end;
end;
end;
-
+{ old version
procedure TScreenSong.SetScroll5; // rotate
var
B: integer;
@@ -1731,14 +1684,6 @@ var
X: Real;
begin
VS := CatSongs.VisibleSongs; // cache Visible Songs
- {Vars
- Theme.Song.CoverW: Radius des Kreises
- Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers
- Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers
- Theme.Song.CoverH: Höhe der Cover
-
- (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Abstand zum MIttleren Cover in %
- }
//Change Pos of all Buttons
for B := low(Button) to high(Button) do
@@ -1752,7 +1697,7 @@ begin
else if (Pos > VS/2) then
Pos := Pos - VS;
- if (Abs(Pos) < 2.5) then {fixed Positions}
+ if (Abs(Pos) < 2.5) then //fixed Positions
begin
Angle := Pi * (Pos / 5);
//Button[B].Visible := False;
@@ -1764,7 +1709,8 @@ begin
Button[B].Z := 0.95 - Abs(Pos) * 0.01;
- Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
+ Button[B].Y := (Theme.Song.Cover.Y +
+ (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
Button[B].W := Button[B].H;
@@ -1777,7 +1723,7 @@ begin
end
else
- begin {Behind the Front Covers}
+ begin //Behind the Front Covers
// Button[B].Visible := False;
// if VS/2-abs(Pos)>VS*0.4 then Button[B].Visible := False;
@@ -1799,7 +1745,7 @@ begin
// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
+ //Diff := (Button[B].H - Theme.Song.Cover.H)/2;
Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2 + (Theme.Song.Cover.H)*sin(Angle/2)*1.52;
@@ -1810,8 +1756,95 @@ begin
end;
end;
+end; }
+
+//new version from 1.1 (copy)
+procedure TScreenSong.SetScroll5;
+var
+ B: integer;
+ Angle: real;
+ Pos: real;
+ VS: integer;
+ Padding: real;
+ X: real;
+ {
+ Theme.Song.CoverW: circle radius
+ Theme.Song.CoverX: x-pos. of the left edge of the selected cover
+ Theme.Song.CoverY: y-pos. of the upper edge of the selected cover
+ Theme.Song.CoverH: cover height
+ }
+begin
+ VS := CatSongs.VisibleSongs();
+
+ // Update positions of all buttons
+ for B := 0 to High(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible; // adjust visibility
+ if Button[B].Visible then // Only change pos for visible buttons
+ begin
+ // Pos is the distance to the centered cover in the range [-VS/2..+VS/2]
+ Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
+ if (Pos < -VS/2) then
+ Pos := Pos + VS
+ else if (Pos > VS/2) then
+ Pos := Pos - VS;
+
+ // Avoid overlapping of the front covers.
+ // Use an alternate position for the five front covers.
+ if (Abs(Pos) < 2.5) then
+ begin
+ Angle := Pi * (Pos / 5); // Range: (-1/4*Pi .. +1/4*Pi)
+
+ Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));
+ Button[B].W := Button[B].H;
+
+ //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Padding := (Button[B].H - Theme.Song.Cover.H)/2;
+ X := Sin(Angle*1.3) * 0.9;
+
+ Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Padding;
+ Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
+ Button[B].Z := 0.95 - Abs(Pos) * 0.01;
+ end
+ { only draw 3 visible covers in the background
+ (the 3 that are on the opposite of the front covers}
+ else if (Abs(Pos) > floor(VS/2) - 1.5) then
+ begin
+ // Transform Pos to range [-1..-3/4, +3/4..+1]
+ { the 3 covers at the back will show up in the gap between the
+ front cover and its neighbors
+ one cover will be hiddenbehind the front cover,
+ but this will not be a lack of performance ;) }
+ if Pos < 0 then
+ Pos := (Pos - 2 + ceil(VS/2))/8 - 0.75
+ else
+ Pos := (Pos + 2 - floor(VS/2))/8 + 0.75;
+
+ // angle in radians [-2Pi..-Pi, +Pi..+2Pi]
+ Angle := 2*Pi * Pos;
+
+ Button[B].H := 0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));
+ Button[B].W := Button[B].H;
+
+ Padding := (Button[B].H - Theme.Song.Cover.H)/2;
+
+ Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
+ Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
+ Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+
+ //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ end
+ { all other covers are not visible }
+ else
+ Button[B].Visible := false;
+ end;
+ end;
end;
+
procedure TScreenSong.onShow;
var
I: Integer;
@@ -2381,7 +2414,6 @@ end;
procedure TScreenSong.DrawAspect();
var
- txt: PChar;
w, h: real;
str: string;
@@ -2408,21 +2440,20 @@ begin
glColor4f(1, 1, 1, 1);
- h := 11*ScreenH/RenderH;
+ h := 12;
SetFontStyle(1);
SetFontItalic(false);
SetFontSize(h);
w := glTextWidth(PChar(str));
- SetFontPos (RenderW/2-w/2, 20);
- txt := Addr(str[1]);
- glPrint(txt);
+ SetFontPos (RenderW/2-w/2, 21);
+ glPrint(PChar(str));
end;
procedure TScreenSong.SelectNext;
var
Skip, Skip2: integer;
- I: integer;
+ //I: integer;
VS: Integer;
begin
VS := CatSongs.VisibleSongs;
@@ -2524,18 +2555,8 @@ begin
end;
end;
-procedure TScreenSong.UpdateLCD;
-begin{
- LCD.HideCursor;
- LCD.Clear;
- LCD.WriteText(1, Text[TextArtist].Text);
- LCD.WriteText(2, Text[TextTitle].Text); }
-end;
-
//Procedure Change current played Preview
procedure TScreenSong.ChangeMusic;
-var
- I: integer;
begin
//When Music Preview is avtivated -> then Change Music
if (Ini.PreviewVolume <> 0) then
@@ -2543,6 +2564,7 @@ begin
if (NOT CatSongs.Song[Interaction].Main) AND(CatSongs.VisibleSongs > 0) then
begin
Music.Close;
+ acClose;
if Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then
begin
if (CatSongs.Song[Interaction].PreviewStart>0) then
@@ -2671,7 +2693,7 @@ begin
FixSelected2;
end;
-procedure TScreenSong.SkipTo2(Target: Cardinal); //new
+procedure TScreenSong.SkipTo2(Target: Integer); //new
begin
UnLoadDetailedCover;
@@ -3002,7 +3024,6 @@ begin
Music.PlayChange;
ChangeMusic;
SetScroll;
- UpdateLCD;
end;
//do Joker in M2-MOD mode
@@ -3033,9 +3054,6 @@ begin
end;
procedure TScreenSong.SetJoker;
-var
- h, x, y: real;
- ptxt: pchar;
begin
//If Party Mode
if Mode = smParty then //Show Joker that are available
@@ -3363,14 +3381,94 @@ begin
Texture.UnloadTexture(Button[Interaction].Texture.Name, false);
end;
-procedure TScreenSong.Refresh;
-begin {
-CatSongs.Refresh;
-CatSongs.ShowCategoryList;
-Interaction := 0;
-SelectNext;
-FixSelected; }
+procedure TScreenSong.Refresh(GiveStats: boolean);
+var
+ Pet: integer;
+ I: integer;
+Label CreateSongButtons;
+
+begin
+ ClearButtons();
+ CatSongs.Refresh;
+
+ if (length(CatSongs.Song) > 0) then
+ begin
+ //Set Length of Button Array one Time Instead of one time for every Song
+ SetButtonLength(Length(CatSongs.Song));
+
+ I := 0;
+ Pet := 0;
+ CreateSongButtons:
+
+ try
+ for Pet := I to High(CatSongs.Song) do
+ begin // creating all buttons
+ // new
+ Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
+
+ if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
+ CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
+
+ if CatSongs.Song[Pet].Cover = '' then
+ AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
+ else begin
+ // cache texture if there is a need to this
+ if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then begin
+ Texture.CreateCacheMipmap := true;
+ Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
+ Texture.CreateCacheMipmap := false;
+
+ // puts this texture to the cache file
+ Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
+
+ // unload full size texture
+ Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
+
+ // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
+ end;
+
+ // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
+ AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ end;
+ Texture.Limit := 1024*1024;
+ I := -1;
+ if GiveStats then
+ begin
+ if (Pet mod 10 = 0) then
+ UpdateScreenLoading('Songs: '+IntToStr(Pet));
+ end;
+
+ end;
+ except
+ //When Error is reported the First time for this Song
+ if (I <> Pet) then
+ begin
+ //Some Error reporting:
+ Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
+
+ //Change Cover to NoCover and Continue Loading
+ CatSongs.Song[Pet].Cover := '';
+ I := Pet;
+ end
+ else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
+ begin
+ Log.LogError('NoCover Cover is damaged!');
+ try
+ AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ except
+ Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
+ Halt;
+ end;
+ I := Pet + 1;
+ end;
+ end;
+
+ if (I <> -1) then
+ GoTo CreateSongButtons;
+
+ end;
+ FixSelected;
end;
function TScreenSong.getVisibleMedleyArr(MinS: TMedleySource): TVisArr;
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index e1a24ddf..ed86757b 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -104,6 +104,11 @@ begin
CatSongs.SetFilter('', 0);
SetTextFound(0);
end;
+ if(ScreenSong.Mode = smNormal) and not ScreenSong.MakeMedley then
+ begin
+ ScreenSong.WaitHandler.changed := true;
+ ScreenSong.WaitHandler.change_time := 0;
+ end;
end;
// Up and Down could be done at the same time,
@@ -142,8 +147,8 @@ begin
end;
constructor TScreenSongJumpto.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index ccf14978..ccd9d07c 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -134,6 +134,12 @@ begin
begin
Music.PlayBack;
Visible := False;
+ if(ScreenSong.Mode = smNormal) and not ScreenSong.MakeMedley then
+ begin
+ ScreenSong.WaitHandler.changed := true;
+ ScreenSong.WaitHandler.change_time := 0;
+ end;
+ CatSongs.Selected := Interaction;
end;
SDLK_RETURN:
@@ -192,8 +198,8 @@ begin
end;
constructor TScreenSongMenu.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
@@ -540,6 +546,8 @@ begin
4: //Button 4
begin
PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue);
+ ScreenSong.WaitHandler.changed := true;
+ ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
end;
@@ -559,6 +567,8 @@ begin
PlaylistMan.AddItem(
ScreenSong.Interaction,
PlaylistMan.AddPlaylist(Button[0].Text[0].Text));
+ ScreenSong.WaitHandler.changed := true;
+ ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
@@ -570,6 +580,8 @@ begin
4: //Button 4
begin
+ ScreenSong.WaitHandler.changed := true;
+ ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
end;
@@ -583,6 +595,8 @@ begin
begin
//Delete
PlayListMan.DelItem(PlayListMan.GetIndexbySongID(ScreenSong.Interaction));
+ ScreenSong.WaitHandler.changed := true;
+ ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
@@ -604,6 +618,8 @@ begin
begin
//Load Playlist
PlaylistMan.SetPlayList(SelectValue);
+ ScreenSong.WaitHandler.changed := true;
+ ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
end;
@@ -617,6 +633,8 @@ begin
begin
//Delete
PlayListMan.DelPlaylist(PlaylistMan.CurPlayList);
+ ScreenSong.WaitHandler.changed := true;
+ ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
diff --git a/Game/Code/Screens/UScreenStatMain.pas b/Game/Code/Screens/UScreenStatMain.pas
index b82e655c..68eac441 100644
--- a/Game/Code/Screens/UScreenStatMain.pas
+++ b/Game/Code/Screens/UScreenStatMain.pas
@@ -84,8 +84,8 @@ begin
end;
constructor TScreenStatMain.Create;
-var
- I: integer;
+{var
+ I: integer;}
begin
inherited Create;
@@ -114,16 +114,19 @@ begin
AddButtonText(14, 20, Theme.Options.Description[4]);
Interaction := 0;
+end;
+procedure TScreenStatMain.onShow;
+var
+ I: Integer;
+
+begin
//Set Songs with Vid
SongswithVid := 0;
For I := 0 to high(Songs.Song) do
if (Songs.Song[I].Video <> '') then
Inc(SongswithVid);
-end;
-procedure TScreenStatMain.onShow;
-begin
//Set Overview Text:
SetOverview;
if not Help.SetHelpID(ID) then
@@ -133,7 +136,7 @@ end;
procedure TScreenStatMain.SetOverview;
var
Overview, Formatstr: String;
- I: Integer;
+ //I: Integer;
//Some Vars to Save Attributes to
A1, A2, A3: Integer;
A4, A5: String;
diff --git a/Game/Code/Screens/UScreenTop.pas b/Game/Code/Screens/UScreenTop.pas
index 57005d95..e2e36d64 100644
--- a/Game/Code/Screens/UScreenTop.pas
+++ b/Game/Code/Screens/UScreenTop.pas
@@ -3,7 +3,7 @@ unit UScreenTop;
interface
uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD, ModiSDK;
+ UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ModiSDK;
type
THandler = record
@@ -250,4 +250,4 @@ begin
MP3VolumeHandler.changed := false;
end;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/UltraStar.bdsproj b/Game/Code/UltraStar.bdsproj
index 06215810..64cad021 100644
--- a/Game/Code/UltraStar.bdsproj
+++ b/Game/Code/UltraStar.bdsproj
@@ -18,8 +18,8 @@
<Compiler>
<Compiler Name="A">8</Compiler>
<Compiler Name="B">0</Compiler>
- <Compiler Name="C">1</Compiler>
- <Compiler Name="D">1</Compiler>
+ <Compiler Name="C">0</Compiler>
+ <Compiler Name="D">0</Compiler>
<Compiler Name="E">0</Compiler>
<Compiler Name="F">0</Compiler>
<Compiler Name="G">1</Compiler>
@@ -27,7 +27,7 @@
<Compiler Name="I">1</Compiler>
<Compiler Name="J">0</Compiler>
<Compiler Name="K">0</Compiler>
- <Compiler Name="L">1</Compiler>
+ <Compiler Name="L">0</Compiler>
<Compiler Name="M">0</Compiler>
<Compiler Name="N">1</Compiler>
<Compiler Name="O">1</Compiler>
@@ -38,9 +38,9 @@
<Compiler Name="T">0</Compiler>
<Compiler Name="U">1</Compiler>
<Compiler Name="V">1</Compiler>
- <Compiler Name="W">0</Compiler>
+ <Compiler Name="W">1</Compiler>
<Compiler Name="X">1</Compiler>
- <Compiler Name="Y">1</Compiler>
+ <Compiler Name="Y">0</Compiler>
<Compiler Name="Z">1</Compiler>
<Compiler Name="ShowHints">True</Compiler>
<Compiler Name="ShowWarnings">True</Compiler>
@@ -124,7 +124,7 @@
<Directories Name="PackageDLLOutputDir"></Directories>
<Directories Name="PackageDCPOutputDir"></Directories>
<Directories Name="SearchPath">lib\JEDI-SDLv1.0\SDL\Pas</Directories>
- <Directories Name="Packages"></Directories>
+ <Directories Name="Packages">vclx;vcl;rtl;dbrtl;vcldb;adortl;dbxcds;dbexpress;xmlrtl;vclie;inet;inetdbbde;inetdbxpress;dclOfficeXP;soaprtl;dsnap;vclactnband;bdertl;vcldbx</Directories>
<Directories Name="Conditionals"></Directories>
<Directories Name="DebugSourceDirs"></Directories>
<Directories Name="UsePackages">False</Directories>
@@ -136,7 +136,7 @@
<Parameters Name="UseLauncher">False</Parameters>
<Parameters Name="DebugCWD"></Parameters>
<Parameters Name="Debug Symbols Search Path"></Parameters>
- <Parameters Name="LoadAllSymbols">True</Parameters>
+ <Parameters Name="LoadAllSymbols">False</Parameters>
<Parameters Name="LoadUnspecifiedSymbols">False</Parameters>
</Parameters>
<Language>
@@ -170,6 +170,13 @@
<VersionInfoKeys Name="ProductName"></VersionInfoKeys>
<VersionInfoKeys Name="ProductVersion">1.0.0.0</VersionInfoKeys>
<VersionInfoKeys Name="Comments"></VersionInfoKeys>
- </VersionInfoKeys>
- </Delphi.Personality>
+ </VersionInfoKeys> <Excluded_Packages>
+ <Excluded_Packages Name="c:\program files (x86)\borland\bds\4.0\Bin\dclib100.bpl">Borland InterBase Express Components</Excluded_Packages>
+ <Excluded_Packages Name="c:\program files (x86)\borland\bds\4.0\Bin\dclIntraweb_80_100.bpl">Intraweb 8.0 Design Package for Borland Development Studio 2006</Excluded_Packages>
+ <Excluded_Packages Name="c:\program files (x86)\borland\bds\4.0\Bin\dclIndyCore100.bpl">Indy 10 Core Design Time</Excluded_Packages>
+ <Excluded_Packages Name="c:\program files (x86)\borland\bds\4.0\Bin\dclsmp100.bpl">Borland Sample Components</Excluded_Packages>
+ <Excluded_Packages Name="c:\program files (x86)\borland\bds\4.0\Bin\dclIndyProtocols100.bpl">Indy 10 Protocols Design Time</Excluded_Packages>
+ <Excluded_Packages Name="c:\program files (x86)\borland\bds\4.0\Bin\dcltee100.bpl">TeeChart-Komponenten</Excluded_Packages>
+ </Excluded_Packages>
+ </Delphi.Personality>
</BorlandProject>
diff --git a/Game/Code/UltraStar.cfg b/Game/Code/UltraStar.cfg
index c99ab319..7e2ddcc4 100644
--- a/Game/Code/UltraStar.cfg
+++ b/Game/Code/UltraStar.cfg
@@ -1,7 +1,7 @@
-$A8
-$B-
--$C+
--$D+
+-$C-
+-$D-
-$E-
-$F-
-$G+
@@ -9,7 +9,7 @@
-$I+
-$J-
-$K-
--$L+
+-$L-
-$M-
-$N+
-$O+
@@ -20,9 +20,9 @@
-$T-
-$U+
-$V+
--$W-
+-$W+
-$X+
--$YD
+-$Y-
-$Z1
-cg
-AWinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE;
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index d822cdb1..7cc5cfd8 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -13,7 +13,7 @@ uses
glu in 'lib\JEDI-SDLv1.0\OpenGL\Pas\glu.pas',
glext in 'lib\JEDI-SDLv1.0\OpenGL\Pas\glext.pas',
sdl_ttf in 'lib\JEDI-SDLv1.0\SDL_ttf\Pas\sdl_ttf.pas',
- smpeg in 'lib\JEDI-SDLv1.0\smpeg\Pas\smpeg.pas',
+ //smpeg in 'lib\JEDI-SDLv1.0\smpeg\Pas\smpeg.pas',
bass in 'lib\bass\delphi\bass.pas',
PNGImage in 'lib\PNGImage\PNGImage.pas',
PNGzLib in 'lib\PNGImage\PNGzLib.pas',
@@ -52,14 +52,14 @@ uses
USongs in 'Classes\USongs.pas',
UIni in 'Classes\UIni.pas',
UHelp in 'Classes\UHelp.pas',
- USmpeg in 'SMpeg\USmpeg.pas',
+ //USmpeg in 'SMpeg\USmpeg.pas',
ULyrics in 'Classes\ULyrics.pas',
USkins in 'Classes\USkins.pas',
UThemes in 'Classes\UThemes.pas',
ULog in 'Classes\ULog.pas',
UJoystick in 'Classes\UJoystick.pas',
- ULCD in 'Classes\ULCD.pas',
- ULight in 'Classes\ULight.pas',
+ //ULCD in 'Classes\ULCD.pas',
+ //ULight in 'Classes\ULight.pas',
UDataBase in 'Classes\UDataBase.pas',
UCovers in 'Classes\UCovers.pas',
UCatCovers in 'Classes\UCatCovers.pas',
@@ -124,7 +124,7 @@ uses
acinerella in 'lib\acinerella\acinerella.pas';
const
- Version = 'UltraStar Deluxe v1.0.1a Challenge-MOD r7b beta 7 2010-04-09';
+ Version = 'UltraStar Deluxe v1.0.1a Challenge-Mod r7b RC2 2010-04-28';
var
WndTitle: string;
@@ -222,28 +222,6 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Ini', 1);
- // LCD
- Log.BenchmarkStart(1);
- Log.LogStatus('Load LCD', 'Initialization'); LCD := TLCD.Create;
- if Ini.LPT = 1 then begin
-// LCD.HalfInterface := true;
- LCD.Enable;
- LCD.Clear;
- LCD.WriteText(1, ' UltraStar ');
- LCD.WriteText(2, ' Loading... ');
- end;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading LCD', 1);
-
- // Light
- Log.BenchmarkStart(1);
- Log.LogStatus('Load Light', 'Initialization'); Light := TLight.Create;
- if Ini.LPT = 2 then begin
- Light.Enable;
- end;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Light', 1);
-
// Theme
Log.BenchmarkStart(1);
Log.LogStatus('Load Themes', 'Initialization'); Theme := TTheme.Create('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
@@ -263,14 +241,6 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Category Covers Array', 1);
- // Songs
- //Log.BenchmarkStart(1);
- Log.LogStatus('Creating Song Array', 'Initialization'); Songs := TSongs.Create;
- Songs.LoadSongList;
- Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create;
- Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Songs', 1);
-
// PluginManager
Log.BenchmarkStart(1);
Log.LogStatus('PluginManager', 'Initialization');
@@ -298,6 +268,17 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing 3D', 1);
+ // Songs
+ //Log.BenchmarkStart(1);
+ Log.LogStatus('Creating Song Array', 'Initialization'); Songs := TSongs.Create;
+ Songs.LoadSongList;
+ Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create;
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Loading Songs', 1);
+
+ // Refresh ScreenSong
+ ScreenSong.Refresh(true);
+
// Sound
Log.BenchmarkStart(1);
Log.LogStatus('Initialize Sound', 'Initialization');
@@ -357,8 +338,8 @@ begin
//------------------------------
//Finish Application
//------------------------------
- if Ini.LPT = 1 then LCD.Clear;
- if Ini.LPT = 2 then Light.TurnOff;
+ //if Ini.LPT = 1 then LCD.Clear;
+ //if Ini.LPT = 2 then Light.TurnOff;
Log.Free;
-end.
+end. \ No newline at end of file
diff --git a/Game/Code/lib/SQLite/SQLiteTable3.pas b/Game/Code/lib/SQLite/SQLiteTable3.pas
index 9f2b86b3..4cbcf5c0 100644
--- a/Game/Code/lib/SQLite/SQLiteTable3.pas
+++ b/Game/Code/lib/SQLite/SQLiteTable3.pas
@@ -380,7 +380,7 @@ function TSQLiteDatabase.ContainsColumn(Table: String; Column: String) : boolean
var
sql: string;
ds: TSqliteTable;
- i : integer;
+
begin
sql := 'PRAGMA TABLE_INFO('+Table+');';
ds := self.GetTable(sql);
@@ -802,4 +802,3 @@ end;
end.
-
diff --git a/Game/Code/lib/midi/MidiFile.pas b/Game/Code/lib/midi/MidiFile.pas
index 10b64a80..0a848eda 100644
--- a/Game/Code/lib/midi/MidiFile.pas
+++ b/Game/Code/lib/midi/MidiFile.pas
@@ -183,8 +183,8 @@ type
// playing attributes
playing: boolean;
- PlayStartTime: integer;
- currentTime: integer; // Current playtime in msec
+ PlayStartTime: Cardinal;
+ currentTime: Cardinal; // Current playtime in msec
currentPos: Double; // Current Position in ticks
procedure OnTrackReady;
@@ -210,9 +210,9 @@ type
procedure StopPlaying;
procedure ContinuePlaying;
- procedure PlayToTime(time: integer);
- procedure GoToTime(time: integer);
- function GetCurrentTime: integer;
+ procedure PlayToTime(time: Cardinal);
+ procedure GoToTime(time: Cardinal);
+ function GetCurrentTime: Cardinal;
function GetFusPerTick : Double;
function GetTrackLength:integer;
function Ready: boolean;
@@ -424,7 +424,7 @@ end;
constructor TMidifile.Create(AOwner: TComponent);
begin
inherited Create(AOWner);
- MIDIFileHandle:=AllocateHWnd(WndProc);
+ MIDIFileHandle:=Classes.AllocateHWnd(WndProc);
chunkData := nil;
chunkType := illegal;
Tracks := TList.Create;
@@ -444,7 +444,7 @@ begin
if MIDITimerID<>0 then KillMIDITimer;
- DeallocateHWnd(MIDIFileHandle);
+ Classes.DeallocateHWnd(MIDIFileHandle);
inherited Destroy;
end;
@@ -514,17 +514,17 @@ begin
SetPriorityClass(MIDIFileHandle,FPriority);
end;
-function TMidiFile.GetCurrentTime: integer;
+function TMidiFile.GetCurrentTime: Cardinal;
begin
Result := currentTime;
end;
-procedure TMidifile.PlayToTime(time: integer);
+procedure TMidifile.PlayToTime(time: Cardinal);
var
i: integer;
- track: TMidiTrack;
pos: integer;
deltaTime: integer;
+
begin
// calculate the pos in the file.
// pos is actually tick
@@ -541,11 +541,11 @@ begin
currentTime := time;
end;
-procedure TMidifile.GoToTime(time: integer);
+procedure TMidifile.GoToTime(time: Cardinal);
var
i: integer;
- track: TMidiTrack;
pos: integer;
+
begin
// this function should be changed because FusPerTick might not be constant
pos := round((time * 1000) / FusPerTick);
@@ -639,10 +639,9 @@ var
dTime: integer;
event: integer;
len: integer;
- str: string;
midiEvent: PMidiEvent;
- i: integer;
us_per_quarter: integer;
+
begin
chunkIndex := chunkData;
// inc(chunkIndex);
@@ -953,4 +952,3 @@ begin
end;
end.
-
diff --git a/Game/Code/lib/midi/Midiin.pas b/Game/Code/lib/midi/Midiin.pas
index 32a17c51..2ed8d619 100644
--- a/Game/Code/lib/midi/Midiin.pas
+++ b/Game/Code/lib/midi/Midiin.pas
@@ -102,7 +102,8 @@ unit MidiIn;
interface
uses
- Classes, SysUtils, WinTypes, Messages, WinProcs, MMSystem, MidiDefs, MidiType,
+ Classes, SysUtils, WinTypes, Messages, WinProcs, MMSystem,
+ MidiDefs, MidiType,
MidiCons, Circbuf, Delphmcb;
type
@@ -259,7 +260,7 @@ begin
{ Create the window for callback notification }
if not (csDesigning in ComponentState) then
begin
- Handle := AllocateHwnd(MidiInput);
+ Handle := Classes.AllocateHwnd(MidiInput);
end;
FState := misClosed;
@@ -280,7 +281,7 @@ begin
if (PCtlInfo <> nil) then
GlobalSharedLockedFree(PCtlinfo^.hMem, PCtlInfo);
- DeallocateHwnd(Handle);
+ Classes.DeallocateHwnd(Handle);
inherited Destroy;
end;
diff --git a/Game/Code/lib/midi/Midiout.pas b/Game/Code/lib/midi/Midiout.pas
index 91b75073..ba5f7697 100644
--- a/Game/Code/lib/midi/Midiout.pas
+++ b/Game/Code/lib/midi/Midiout.pas
@@ -126,7 +126,7 @@ type
TMidiOutput = class(TComponent)
protected
Handle: THandle; { Window handle used for callback notification }
- FDeviceID: Integer; { MIDI device ID }
+ FDeviceID: Cardinal; { MIDI device ID }
FMIDIHandle: Hmidiout; { Handle to output device }
FState: midioutputState; { Current device state }
PCtlInfo: PMidiCtlInfo; { Pointer to control info for DLL }
@@ -151,7 +151,7 @@ type
FOnMIDIOutput: TNotifyEvent; { Sysex output finished }
procedure MidiOutput(var Message: TMessage);
- procedure SetDeviceID(DeviceID: Integer);
+ procedure SetDeviceID(DeviceID: Cardinal);
procedure SetProductName(NewProductName: string);
procedure SetTechnology(NewTechnology: OutPortTech);
function midioutErrorString(WError: Word): string;
@@ -192,7 +192,7 @@ type
{ TODO: Property editor with dropdown list of product names }
property ProductName: string read FProductName write SetProductName;
- property DeviceID: Integer read FDeviceID write SetDeviceID default 0;
+ property DeviceID: Cardinal read FDeviceID write SetDeviceID default 0;
{ TODO: midiOutGetVolume? Or two properties for Left and Right volume?
Is it worth it??
midiOutMessage?? Does anyone use this? }
@@ -243,7 +243,7 @@ begin
{ Create the window for callback notification }
if not (csDesigning in ComponentState) then
begin
- Handle := AllocateHwnd(MidiOutput);
+ Handle := Classes.AllocateHwnd(MidiOutput);
end;
end;
@@ -256,7 +256,7 @@ begin
Close;
if (PCtlInfo <> nil) then
GlobalSharedLockedFree(PCtlinfo^.hMem, PCtlInfo);
- DeallocateHwnd(Handle);
+ Classes.DeallocateHwnd(Handle);
inherited Destroy;
end;
@@ -286,7 +286,7 @@ end;
{-------------------------------------------------------------------}
{ Set the output device ID and change the other properties to match }
-procedure Tmidioutput.SetDeviceID(DeviceID: Integer);
+procedure Tmidioutput.SetDeviceID(DeviceID: Cardinal);
var
midioutCaps: TmidioutCaps;
begin
diff --git a/Game/Output/SDL.dll b/Game/Output/SDL.dll
index a5da7bbd..628cdfcf 100644
--- a/Game/Output/SDL.dll
+++ b/Game/Output/SDL.dll
Binary files differ
diff --git a/Game/Output/Themes/Blue Sensation.ini b/Game/Output/Themes/Blue Sensation.ini
index 656f7890..d43c8a26 100644
--- a/Game/Output/Themes/Blue Sensation.ini
+++ b/Game/Output/Themes/Blue Sensation.ini
@@ -9478,7 +9478,7 @@ Tex = Rectangle
TexSBG = SongMenuSelectBG
Text =
X =510
-Y = 225
+Y = 450
W = 0
H = 25
Z = 0.98