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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-22 13:41:56 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-22 13:41:56 +0000
commit41dba4cdfa6828043ebf16ed6ce332c8c311318d (patch)
tree35406501a47f5b749fc6875b4a1a89f78f0e3ac2
parenta93c26232ea1b01259cd045cc11eb43eb40a0273 (diff)
downloadusdx-41dba4cdfa6828043ebf16ed6ce332c8c311318d.tar.gz
usdx-41dba4cdfa6828043ebf16ed6ce332c8c311318d.tar.xz
usdx-41dba4cdfa6828043ebf16ed6ce332c8c311318d.zip
fixed leaving playlist in shuffle mode; playlist reloads now when sorting is changed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2395 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas3
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas4
-rw-r--r--Game/Code/Screens/UScreenSong.pas4
3 files changed, 7 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index a77ce5b3..d4897905 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -20,7 +20,7 @@ const
implementation
-uses UGraphic, UHelp, ULog;
+uses UGraphic, UHelp, ULog, UPlaylist;
function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -103,6 +103,7 @@ begin
//Tabs at Startup fix
Ini.Tabs_at_startup := Ini.Tabs;
ScreenSong.Refresh(false);
+ PlaylistMan.LoadPlayLists;
end;
end;
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 9a65aae0..a6b5d543 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -25,7 +25,7 @@ const
implementation
-uses UGraphic, USkins, UHelp, ULog;
+uses UGraphic, USkins, UHelp, ULog, UPlaylist;
function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -53,6 +53,7 @@ begin
UGraphic.UnLoadScreens();
UGraphic.LoadScreens( true );
ScreenSong.Refresh(true);
+ PlaylistMan.LoadPlayLists;
end;
Music.PlayBack;
FadeTo(@ScreenOptions);
@@ -69,6 +70,7 @@ begin
UGraphic.UnLoadScreens();
UGraphic.LoadScreens( true );
ScreenSong.Refresh(true);
+ PlaylistMan.LoadPlayLists;
end;
Music.PlayBack;
FadeTo(@ScreenOptions);
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 0777e68d..0147923a 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -374,7 +374,7 @@ begin
if (WaitHandler.active) and not (PressedKey IN [SDLK_RETURN, SDLK_TAB, SDLK_F,
SDLK_A, SDLK_E, SDLK_K, SDLK_M, SDLK_P, SDLK_S, SDLK_V]) then
begin
- if (Ini.Tabs_at_startup=1) then
+ if (Ini.Tabs_at_startup=1) and not (CatSongs.CatNumShow = -3) then
begin
//Search Cat
for I := WaitHandler.lastIndex downto low(CatSongs.Song) do
@@ -2343,7 +2343,7 @@ begin
WaitHandler.lastCat := CatSongs.CatNumShow;
end;
- if(Ini.Tabs_at_startup<>1) then
+ if(Ini.Tabs_at_startup<>1) or (CatSongs.CatNumShow = -3) then
begin
//Random in one Category
SetLength(VisArr, 0);