/* * Copyright (C) 2003-2015 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "config/ConfigGlobal.hxx" #include "neighbor/Listener.hxx" #include "neighbor/Info.hxx" #include "neighbor/Glue.hxx" #include "fs/Path.hxx" #include "event/Loop.hxx" #include "util/Error.hxx" #include "Log.hxx" #include #include class MyNeighborListener final : public NeighborListener { public: /* virtual methods from class NeighborListener */ virtual void FoundNeighbor(const NeighborInfo &info) override { printf("found '%s' (%s)\n", info.display_name.c_str(), info.uri.c_str()); } virtual void LostNeighbor(const NeighborInfo &info) override { printf("lost '%s' (%s)\n", info.display_name.c_str(), info.uri.c_str()); } }; int main(int argc, char **argv) { if (argc != 2) { fprintf(stderr, "Usage: run_neighbor_explorer CONFIG\n"); return EXIT_FAILURE; } const Path config_path = Path::FromFS(argv[1]); /* read configuration file (mpd.conf) */ Error error; config_global_init(); if (!ReadConfigFile(config_path, error)) { LogError(error); return EXIT_FAILURE; } /* initialize the core */ EventLoop loop; /* initialize neighbor plugins */ MyNeighborListener listener; NeighborGlue neighbor; if (!neighbor.Init(loop, listener, error) || !neighbor.Open(error)) { LogError(error); return EXIT_FAILURE; } /* run */ loop.Run(); neighbor.Close(); return EXIT_SUCCESS; }