/* * Copyright (C) 2003-2015 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* * Functions for dealing with all configured (enabled) audion outputs * at once. * */ #ifndef OUTPUT_ALL_H #define OUTPUT_ALL_H #include "AudioFormat.hxx" #include "ReplayGainInfo.hxx" #include "Chrono.hxx" #include "Compiler.h" #include #include struct AudioFormat; class MusicBuffer; class MusicPipe; class EventLoop; class MixerListener; struct MusicChunk; struct PlayerControl; struct AudioOutput; class Error; class MultipleOutputs { MixerListener &mixer_listener; std::vector outputs; AudioFormat input_audio_format; /** * The #MusicBuffer object where consumed chunks are returned. */ MusicBuffer *buffer; /** * The #MusicPipe object which feeds all audio outputs. It is * filled by audio_output_all_play(). */ MusicPipe *pipe; /** * The "elapsed_time" stamp of the most recently finished * chunk. */ SignedSongTime elapsed_time; public: /** * Load audio outputs from the configuration file and * initialize them. */ MultipleOutputs(MixerListener &_mixer_listener); ~MultipleOutputs(); void Configure(EventLoop &event_loop, PlayerControl &pc); /** * Returns the total number of audio output devices, including * those which are disabled right now. */ gcc_pure unsigned Size() const { return outputs.size(); } /** * Returns the "i"th audio output device. */ const AudioOutput &Get(unsigned i) const { assert(i < Size()); return *outputs[i]; } AudioOutput &Get(unsigned i) { assert(i < Size()); return *outputs[i]; } /** * Returns the audio output device with the specified name. * Returns nullptr if the name does not exist. */ gcc_pure AudioOutput *FindByName(const char *name) const; /** * Checks the "enabled" flag of all audio outputs, and if one has * changed, commit the change. */ void EnableDisable(); /** * Opens all audio outputs which are not disabled. * * @param audio_format the preferred audio format * @param _buffer the #music_buffer where consumed #MusicChunk objects * should be returned * @return true on success, false on failure */ bool Open(const AudioFormat audio_format, MusicBuffer &_buffer, Error &error); /** * Closes all audio outputs. */ void Close(); /** * Closes all audio outputs. Outputs with the "always_on" * flag are put into pause mode. */ void Release(); void SetReplayGainMode(ReplayGainMode mode); /** * Enqueue a #MusicChunk object for playing, i.e. pushes it to a * #MusicPipe. * * @param chunk the #MusicChunk object to be played * @return true on success, false if no audio output was able to play * (all closed then) */ bool Play(MusicChunk *chunk, Error &error); /** * Checks if the output devices have drained their music pipe, and * returns the consumed music chunks to the #music_buffer. * * @return the number of chunks to play left in the #MusicPipe */ unsigned Check(); /** * Checks if the size of the #MusicPipe is below the #threshold. If * not, it attempts to synchronize with all output threads, and waits * until another #MusicChunk is finished. * * @param threshold the maximum number of chunks in the pipe * @return true if there are less than #threshold chunks in the pipe */ bool Wait(PlayerControl &pc, unsigned threshold); /** * Puts all audio outputs into pause mode. Most implementations will * simply close it then. */ void Pause(); /** * Drain all audio outputs. */ void Drain(); /** * Try to cancel data which may still be in the device's buffers. */ void Cancel(); /** * Indicate that a new song will begin now. */ void SongBorder(); /** * Returns the "elapsed_time" stamp of the most recently finished * chunk. A negative value is returned when no chunk has been * finished yet. */ gcc_pure SignedSongTime GetElapsedTime() const { return elapsed_time; } /** * Returns the average volume of all available mixers (range * 0..100). Returns -1 if no mixer can be queried. */ gcc_pure int GetVolume() const; /** * Sets the volume on all available mixers. * * @param volume the volume (range 0..100) * @return true on success, false on failure */ bool SetVolume(unsigned volume); /** * Similar to GetVolume(), but gets the volume only for * software mixers. See #software_mixer_plugin. This * function fails if no software mixer is configured. */ gcc_pure int GetSoftwareVolume() const; /** * Similar to SetVolume(), but sets the volume only for * software mixers. See #software_mixer_plugin. This * function cannot fail, because the underlying software * mixers cannot fail either. */ void SetSoftwareVolume(unsigned volume); private: /** * Determine if all (active) outputs have finished the current * command. */ gcc_pure bool AllFinished() const; void WaitAll(); /** * Signals all audio outputs which are open. */ void AllowPlay(); /** * Resets the "reopen" flag on all audio devices. MPD should * immediately retry to open the device instead of waiting for * the timeout when the user wants to start playback. */ void ResetReopen(); /** * Opens all output devices which are enabled, but closed. * * @return true if there is at least open output device which * is open */ bool Update(); /** * Has this chunk been consumed by all audio outputs? */ bool IsChunkConsumed(const MusicChunk *chunk) const; /** * There's only one chunk left in the pipe (#pipe), and all * audio outputs have consumed it already. Clear the * reference. */ void ClearTailChunk(const MusicChunk *chunk, bool *locked); }; #endif